public static void GetAnimalsFromShelter() { AnimalShelter myShelter = MakeAnimalShelter(); Console.WriteLine($"Animal shelter made and last animal added is {myShelter.InBoundStack.Peek().Name}"); Console.WriteLine($"first cat returned should be mike it is: {myShelter.Dequeue("cat").Name}"); Console.WriteLine($"first dog returned should be spot it is: {myShelter.Dequeue("dog").Name}"); Console.WriteLine($"second dog returned should be demi it is: {myShelter.Dequeue("dog").Name}"); Console.WriteLine($"second cat returned should be ron it is: {myShelter.Dequeue("cat").Name}"); }
static void Main(string[] args) { Animal cat1 = new Cat("cat1"); Animal cat2 = new Cat("cat2"); Animal cat3 = new Cat("cat3"); Animal dog1 = new Dog("dog1"); Animal dog2 = new Dog("dog2"); Animal dog3 = new Dog("dog3"); Animal fish = new Fish("fish"); AnimalShelter shelter = new AnimalShelter(cat1); shelter.Enqueue(cat2); shelter.Enqueue(cat3); shelter.Enqueue(dog1); shelter.Enqueue(dog2); shelter.Enqueue(dog3); shelter.Enqueue(fish); Console.WriteLine(shelter.Dequeue("dog").Name); Console.WriteLine(shelter.Front.Name); }
static void Main(string[] args) { Cat cat1 = new Cat("cat 1"); Cat cat2 = new Cat("cat 2"); Cat cat3 = new Cat("cat 3"); Cat cat4 = new Cat("cat 4"); Dog dog1 = new Dog("dog 1"); Dog dog2 = new Dog("dog 2"); Dog dog3 = new Dog("dog 3"); AnimalShelter shelter = new AnimalShelter(dog1); shelter.Enqueue(cat1); shelter.Enqueue(dog2); shelter.Enqueue(dog3); shelter.Enqueue(cat2); shelter.Enqueue(cat3); shelter.Enqueue(cat4); Console.WriteLine($"First animal in queue is: {shelter.Peek().Value}"); Console.WriteLine($"Check for first cat in queue: {shelter.Dequeue("cat").Value}"); Console.WriteLine($"Check firt animal in queue even after previous dequeue: {shelter.Peek().Value}"); }
/// <summary> /// Instantiates and runs an AnimalShelter instance for CLI /// </summary> static void FifoAnimalShelter() { AnimalShelter shelter = new AnimalShelter(); List <Animal> animals = new List <Animal>(); Cat wiskers = new Cat(); Cat bonkers = new Cat(); Cat catters = new Cat(); Dog spot = new Dog(); Dog bone = new Dog(); Dog wags = new Dog(); animals.Add(wiskers); animals.Add(spot); animals.Add(bonkers); animals.Add(catters); animals.Add(bone); animals.Add(wags); foreach (var animal in animals) { shelter.Enqueue(animal); } while (true) { Console.WriteLine("Welcome to Rainin' Cats and Dogs!"); Console.WriteLine("1] Adopt"); Console.WriteLine("2] Deopt"); string selectAction = Console.ReadLine(); if (selectAction == "1") { Console.WriteLine("Adopt: Cat or Dog?"); Console.WriteLine("1] Cat"); Console.WriteLine("2] Dog"); string selectType = Console.ReadLine(); if (selectType == "1") { Cat adopteeCat = (Cat)shelter.Dequeue("cat"); Console.WriteLine("Cat with tag: " + adopteeCat.ID + " says " + adopteeCat.MakeNoise() + "[Thanks for atopting me!]"); Console.ReadLine(); Console.Clear(); } if (selectType == "2") { Dog adopteeDog = (Dog)shelter.Dequeue("dog"); Console.WriteLine("Dog with tag: " + adopteeDog.ID + " says " + adopteeDog.MakeNoise() + "[Thanks for atopting me!]"); Console.ReadLine(); Console.Clear(); } else { Console.WriteLine("I'm sorry, what?"); Console.ReadLine(); Console.Clear(); } } else if (selectAction == "2") { Console.WriteLine("Adopt: Cat or Dog?"); Console.WriteLine("1] Cat"); Console.WriteLine("2] Dog"); string selectType = Console.ReadLine(); if (selectType == "1") { Cat deCat = new Cat(); Console.WriteLine(deCat.MakeNoise() + " [bye!]"); shelter.Enqueue(deCat); Console.ReadLine(); Console.Clear(); } else if (selectType == "2") { Dog deDog = new Dog(); Console.WriteLine(deDog.MakeNoise() + " [bye!]"); shelter.Enqueue(deDog); Console.ReadLine(); Console.Clear(); } else { Console.WriteLine("Um.. cat or dog?"); Console.ReadLine(); Console.Clear(); } Console.ReadLine(); } else { Console.WriteLine("Please select 1 or 2"); } } }