public string mem_name;/* collections only stevev 15sep05 (for now)*/ public void Cleanup() { item.Cleanup(); item.Clear(); desc.Cleanup(); help.Cleanup(); }
public void Cleanup() { desc.Cleanup(); values.Clear(); }
/* * RESPONSE_CODE(const RESPONSE_CODE& rc):desc(rc.desc),help(rc.help) * { evaled = rc.evaled; val = rc.val; type = rc.type; }; * ~RESPONSE_CODE() { Cleanup(); }; * void Cleanup(); * RESPONSE_CODE& operator=(const RESPONSE_CODE& s) * { desc=s.desc;help=s.help;evaled=s.evaled;val=s.val;type=s.type;return *this;};*/ public void Cleanup() { desc.Cleanup(); help.Cleanup(); evaled = val = type = 0; }
/* * ENUM_VALUE(const ENUM_VALUE& ev):desc(ev.desc),help(ev.help),status(ev.status) * { * evaled = ev.evaled; val = ev.val; * func_class = ev.func_class; actions = ev.actions; * }; * ENUM_VALUE& operator=(const ENUM_VALUE& s ) * { desc = s.desc; help = s.help; status = s.status; evaled = s.evaled; * val = s.val; func_class = s.func_class; actions = s.actions; return *this; * }*/ public void Cleanup() { desc.Cleanup(); help.Cleanup(); }