public override void Initialize() { base.Initialize(); LevelEditorOptions.Initialize(); Scheduled = new List<Action>(); #if FNA TextInputEXT.TextInput += OnTextInput; SDL.SDL_StartTextInput(); #else Game.Window.TextInput += OnTextInput; #endif Widgets = new List<GuiWidget>(); ButtonWidget button; //TOP BAR Widgets.Add(TopBarWidget = new TopBarWidget(Game)); TopBarWidget.Widgets.Add(button = new ButtonWidget(Game, "File")); button.Background.A = 0; button.Widgets.Add(new ButtonWidget(Game, "New", delegate() { ContainerWidget window; Widgets.Add(window = new ContainerWidget(Game) { Size = new Vector2(256f, 144f), Label = "New level" }); window.Position.X = GraphicsDevice.Viewport.Width / 2 - (int) (window.Size.X / 2); window.Position.Y = GraphicsDevice.Viewport.Height / 2 - (int) (window.Size.Y / 2); WindowHeaderWidget windowHeader; window.Widgets.Add(windowHeader = new WindowHeaderWidget(Game)); ButtonWidget windowLabelName; window.Widgets.Add(windowLabelName = new ButtonWidget(Game, "Name:") { Background = new Color(DefaultBackground, 0f), Size = new Vector2(96f, 24f), UpdateBounds = false, LabelCentered = false, Position = new Vector2(0f, 0f) }); TextFieldWidget windowFieldName; window.Widgets.Add(windowFieldName = new TextFieldWidget(Game) { Size = new Vector2(window.Size.X - windowLabelName.Size.X, 24f), UpdateBounds = false, Position = new Vector2(windowLabelName.Size.X, windowLabelName.Position.Y) }); windowFieldName.Fill(ContentPaths.Levels); ButtonWidget windowLabelWidth; window.Widgets.Add(windowLabelWidth = new ButtonWidget(Game, "Width:") { Background = new Color(DefaultBackground, 0f), Size = new Vector2(96f, 24f), UpdateBounds = false, LabelCentered = false, Position = new Vector2(0f, 24f) }); TextFieldWidget windowFieldWidth; window.Widgets.Add(windowFieldWidth = new TextFieldWidget(Game) { Size = new Vector2(window.Size.X - windowLabelWidth.Size.X, 24f), UpdateBounds = false, Position = new Vector2(windowLabelWidth.Size.X, windowLabelWidth.Position.Y) }); ButtonWidget windowLabelHeight; window.Widgets.Add(windowLabelHeight = new ButtonWidget(Game, "Height:") { Background = new Color(DefaultBackground, 0f), Size = new Vector2(96f, 24f), UpdateBounds = false, LabelCentered = false, Position = new Vector2(0f, 48f) }); TextFieldWidget windowFieldHeight; window.Widgets.Add(windowFieldHeight = new TextFieldWidget(Game) { Size = new Vector2(window.Size.X - windowLabelHeight.Size.X, 24f), UpdateBounds = false, Position = new Vector2(windowLabelHeight.Size.X, windowLabelHeight.Position.Y) }); ButtonWidget windowLabelDepth; window.Widgets.Add(windowLabelDepth = new ButtonWidget(Game, "Depth:") { Background = new Color(DefaultBackground, 0f), Size = new Vector2(96f, 24f), UpdateBounds = false, LabelCentered = false, Position = new Vector2(0f, 72f) }); TextFieldWidget windowFieldDepth; window.Widgets.Add(windowFieldDepth = new TextFieldWidget(Game) { Size = new Vector2(window.Size.X - windowLabelDepth.Size.X, 24f), UpdateBounds = false, Position = new Vector2(windowLabelDepth.Size.X, windowLabelDepth.Position.Y) }); ButtonWidget windowLabelTrileset; window.Widgets.Add(windowLabelTrileset = new ButtonWidget(Game, "Trileset:") { Background = new Color(DefaultBackground, 0f), Size = new Vector2(96f, 24f), UpdateBounds = false, LabelCentered = false, Position = new Vector2(0f, 96f) }); TextFieldWidget windowFieldTrileset; window.Widgets.Add(windowFieldTrileset = new TextFieldWidget(Game) { Size = new Vector2(window.Size.X - windowLabelTrileset.Size.X, 24f), UpdateBounds = false, Position = new Vector2(windowLabelTrileset.Size.X, windowLabelTrileset.Position.Y) }); windowFieldTrileset.Fill(ContentPaths.TrileSets); window.Widgets.Add(new ButtonWidget(Game, "CREATE", delegate() { Level level = CreateNewLevel( windowFieldName.Text, int.Parse(windowFieldWidth.Text), int.Parse(windowFieldHeight.Text), int.Parse(windowFieldDepth.Text), windowFieldTrileset.Text ); GameState.Loading = true; SkipLoading = 8; GameLevelManagerHelper.ChangeLevel(level); windowHeader.CloseButtonWidget.Action(); }) { Size = new Vector2(window.Size.X, 24f), UpdateBounds = false, LabelCentered = true, Position = new Vector2(0f, window.Size.Y - 24f) }); })); TextFieldWidget fieldOpen; button.Widgets.Add(new ButtonWidget(Game, "Open", new GuiWidget[] { fieldOpen = new TextFieldWidget(Game, "", "Levels") { Size = new Vector2(160f, 24f), Position = new Vector2(0f, 0f) }, new ButtonWidget(Game, "LOAD", delegate() { GameState.Loading = true; SkipLoading = 8; LevelManager.ChangeLevel(fieldOpen.Text); }) { LabelCentered = true } })); button.Widgets.Add(new ButtonWidget(Game, "Recreate thumbnail", new GuiWidget[] { new ButtonWidget(Game, "128px (default)", () => CreateThumbnail(128)), new ButtonWidget(Game, "256px", () => CreateThumbnail(256)), new ButtonWidget(Game, "512px", () => CreateThumbnail(512)) })); button.Widgets.Add(new ButtonWidget(Game, "Save (XML)", () => Save())); button.Widgets.Add(new ButtonWidget(Game, "Save (binary)", () => Save(true))); TopBarWidget.Widgets.Add(button = new ButtonWidget(Game, "View")); button.Background.A = 0; button.Widgets.Add(new ButtonWidget(Game, "Perspective", new GuiWidget[] { new ButtonWidget(Game, "Front", () => CameraManager.ChangeViewpoint(Viewpoint.Front)), new ButtonWidget(Game, "Left", () => CameraManager.ChangeViewpoint(Viewpoint.Left)), new ButtonWidget(Game, "Back", () => CameraManager.ChangeViewpoint(Viewpoint.Back)), new ButtonWidget(Game, "Right", () => CameraManager.ChangeViewpoint(Viewpoint.Right)), new ButtonWidget(Game, "Perspective", () => CameraManager.ChangeViewpoint(Viewpoint.Perspective)) })); TextFieldWidget fieldPPT; button.Widgets.Add(new ButtonWidget(Game, "Pixels per Trixel", new GuiWidget[] { fieldPPT = new TextFieldWidget(Game, "", new string[] { "0.25", "1", "2", "3", "4" }) { Size = new Vector2(160f, 24f), Position = new Vector2(0f, 0f) }, new ButtonWidget(Game, "CHANGE", delegate() { CameraManager.PixelsPerTrixel = float.Parse(fieldPPT.Text); }) { LabelCentered = true } })); TopBarWidget.Widgets.Add(button = new ButtonWidget(Game, "Level")); button.Background.A = 0; TextFieldWidget fieldName; TextFieldWidget fieldWidth; TextFieldWidget fieldHeight; TextFieldWidget fieldDepth; button.Widgets.Add(new ButtonWidget(Game, "Settings", new GuiWidget[] { new ContainerWidget(Game, new GuiWidget[] { new ButtonWidget(Game, "Name:") { Background = new Color(DefaultBackground, 0f), LabelCentered = false, Position = new Vector2(0f, 0f) }, fieldName = new TextFieldWidget(Game) { RefreshValue = () => LevelManager.Name, Size = new Vector2(160f, 24f), Position = new Vector2(96f, 0f) } }) { Size = new Vector2(256f, 24f) }, new ContainerWidget(Game, new GuiWidget[] { new ButtonWidget(Game, "Width:") { Background = new Color(DefaultBackground, 0f), LabelCentered = false, Position = new Vector2(0f, 0f) }, fieldWidth = new TextFieldWidget(Game) { RefreshValue = () => ((int) LevelManager.Size.X).ToString(), Size = new Vector2(160f, 24f), Position = new Vector2(96f, 0f) } }) { Size = new Vector2(256f, 24f) }, new ContainerWidget(Game, new GuiWidget[] { new ButtonWidget(Game, "Height:") { Background = new Color(DefaultBackground, 0f), LabelCentered = false, Position = new Vector2(0f, 0f) }, fieldHeight = new TextFieldWidget(Game) { RefreshValue = () => ((int) LevelManager.Size.Y).ToString(), Size = new Vector2(160f, 24f), Position = new Vector2(96f, 0f) } }) { Size = new Vector2(256f, 24f) }, new ContainerWidget(Game, new GuiWidget[] { new ButtonWidget(Game, "Depth:") { Background = new Color(DefaultBackground, 0f), LabelCentered = false, Position = new Vector2(0f, 0f) }, fieldDepth = new TextFieldWidget(Game) { RefreshValue = () => ((int) LevelManager.Size.Z).ToString(), Size = new Vector2(160f, 24f), Position = new Vector2(96f, 0f) } }) { Size = new Vector2(256f, 24f) }, new ButtonWidget(Game, "CHANGE", delegate() { GameLevelManagerHelper.Level.Name = fieldName.Text; GameLevelManagerHelper.Level.Size = new Vector3( int.Parse(fieldWidth.Text), int.Parse(fieldHeight.Text), int.Parse(fieldDepth.Text) ); }) { LabelCentered = true } })); TextFieldWidget fieldSpawnX; TextFieldWidget fieldSpawnY; TextFieldWidget fieldSpawnZ; TextFieldWidget fieldSpawnFace; button.Widgets.Add(new ButtonWidget(Game, "Spawnpoint", new GuiWidget[] { new ContainerWidget(Game, new GuiWidget[] { new ButtonWidget(Game, "X:") { Background = new Color(DefaultBackground, 0f), LabelCentered = false, Position = new Vector2(0f, 0f) }, fieldSpawnX = new TextFieldWidget(Game) { RefreshValue = () => LevelManager.StartingPosition.Id.X.ToString(), Size = new Vector2(160f, 24f), Position = new Vector2(96f, 0f) } }) { Size = new Vector2(256f, 24f) }, new ContainerWidget(Game, new GuiWidget[] { new ButtonWidget(Game, "Y:") { Background = new Color(DefaultBackground, 0f), LabelCentered = false, Position = new Vector2(0f, 0f) }, fieldSpawnY = new TextFieldWidget(Game) { RefreshValue = () => LevelManager.StartingPosition.Id.Y.ToString(), Size = new Vector2(160f, 24f), Position = new Vector2(96f, 0f) } }) { Size = new Vector2(256f, 24f) }, new ContainerWidget(Game, new GuiWidget[] { new ButtonWidget(Game, "Z:") { Background = new Color(DefaultBackground, 0f), LabelCentered = false, Position = new Vector2(0f, 0f) }, fieldSpawnZ = new TextFieldWidget(Game) { RefreshValue = () => LevelManager.StartingPosition.Id.Z.ToString(), Size = new Vector2(160f, 24f), Position = new Vector2(96f, 0f) } }) { Size = new Vector2(256f, 24f) }, new ContainerWidget(Game, new GuiWidget[] { new ButtonWidget(Game, "Face:") { Background = new Color(DefaultBackground, 0f), LabelCentered = false, Position = new Vector2(0f, 0f) }, fieldSpawnFace = new TextFieldWidget(Game, "", Enum.GetNames(typeof(FaceOrientation))) { RefreshValue = () => LevelManager.StartingPosition.Face.ToString(), Size = new Vector2(160f, 24f), Position = new Vector2(96f, 0f) } }) { Size = new Vector2(256f, 24f) }, new ButtonWidget(Game, "CHANGE", delegate() { LevelManager.StartingPosition.Id.X = int.Parse(fieldSpawnX.Text); LevelManager.StartingPosition.Id.Y = int.Parse(fieldSpawnY.Text); LevelManager.StartingPosition.Id.Z = int.Parse(fieldSpawnZ.Text); LevelManager.StartingPosition.Face = (FaceOrientation) Enum.Parse(typeof(FaceOrientation), fieldSpawnFace.Text); }) { LabelCentered = true } })); TextFieldWidget fieldSky; button.Widgets.Add(new ButtonWidget(Game, "Sky", new GuiWidget[] { fieldSky = new TextFieldWidget(Game, "", ContentPaths.Skies) { RefreshValue = () => (LevelManager.Sky != null) ? LevelManager.Sky.Name : "", Size = new Vector2(160f, 24f), Position = new Vector2(0f, 0f) }, new ButtonWidget(Game, "CHANGE", delegate() { Sky sky = fieldSky.Text.Length > 0 ? CMProvider.CurrentLevel.Load<Sky>("Skies/" + fieldSky.Text) : null; if (sky != null) { GameLevelManagerHelper.Level.Sky = sky; GameLevelManagerHelper.Level.SkyName = sky.Name; LevelManager.ChangeSky(sky); } }) { LabelCentered = true } })); TextFieldWidget fieldSong; button.Widgets.Add(new ButtonWidget(Game, "Song", new GuiWidget[] { fieldSong = new TextFieldWidget(Game, "", ContentPaths.Music) { RefreshValue = () => (LevelManager.Song != null) ? LevelManager.SongName : "", Size = new Vector2(160f, 24f), Position = new Vector2(0f, 0f) }, new ButtonWidget(Game, "CHANGE", delegate() { TrackedSong song = fieldSong.Text.Length > 0 ? CMProvider.CurrentLevel.Load<TrackedSong>("Music/" + fieldSong.Text) : null; if (song != null) { song.Initialize(); GameLevelManagerHelper.Level.Song = song; LevelManager.SongChanged = true; SoundManager.PlayNewSong(song.Name); SoundManager.UpdateSongActiveTracks(); } GameLevelManagerHelper.Level.SongName = song != null ? song.Name : null; }) { LabelCentered = true } })); TextFieldWidget fieldWaterHeight; TextFieldWidget fieldWaterType; button.Widgets.Add(new ButtonWidget(Game, "Water", new GuiWidget[] { new ContainerWidget(Game, new GuiWidget[] { new ButtonWidget(Game, "Type:") { Background = new Color(DefaultBackground, 0f), LabelCentered = false, Position = new Vector2(0f, 0f) }, fieldWaterType = new TextFieldWidget(Game, "", Enum.GetNames(typeof(LiquidType))) { RefreshValue = () => LevelManager.WaterType.ToString(), Size = new Vector2(160f, 24f), Position = new Vector2(96f, 0f) }, }) { Size = new Vector2(256f, 24f) }, new ContainerWidget(Game, new GuiWidget[] { new ButtonWidget(Game, "Height:") { Background = new Color(DefaultBackground, 0f), LabelCentered = false, Position = new Vector2(0f, 0f) }, fieldWaterHeight = new TextFieldWidget(Game, "") { RefreshValue = () => LevelManager.WaterHeight.ToString(), Size = new Vector2(160f, 24f), Position = new Vector2(96f, 0f) }, }) { Size = new Vector2(256f, 24f) }, new ButtonWidget(Game, "CHANGE", delegate() { LevelManager.WaterType = (LiquidType) Enum.Parse(typeof(LiquidType), fieldWaterType.Text); LevelManager.WaterHeight = float.Parse(fieldWaterHeight.Text); }) { LabelCentered = true } })); TopBarWidget.Widgets.Add(button = new ButtonWidget(Game, "Scripting")); button.Background.A = 0; button.Widgets.Add(new ButtonWidget(Game, "Volumes", delegate() { ContainerWidget window; Widgets.Add(window = new ContainerWidget(Game) { UpdateBounds = true, Size = new Vector2(512f, 24f), Label = "Volumes" }); window.RefreshValue = delegate() { window.Widgets.Clear(); window.Widgets.Add(new WindowHeaderWidget(Game)); int i = 0; foreach (Volume volume in LevelManager.Volumes.Values) { window.Widgets.Add(new ContainerWidget(Game, new GuiWidget[] { new ButtonWidget(Game, "["+volume.Id+"] "+EditorUtils.ToString(volume.From)+" - "+EditorUtils.ToString(volume.To)) { Size = new Vector2(window.Size.X - 24f, 24f), UpdateBounds = false, LabelCentered = false, Position = new Vector2(0f, 0f) }, new ButtonWidget(Game, "X", delegate() { LevelManager.Volumes.Remove(volume.Id); window.Refresh(); }) { Background = new Color(0.5f, 0f, 0f, 1f), Size = new Vector2(24f, 24f), UpdateBounds = false, LabelCentered = true, Position = new Vector2(window.Size.X - 24f, 0f) } }) { Size = new Vector2(window.Size.X, 24f), Background = new Color(DefaultBackground, 0f) }); i++; } window.Size.Y = (i+1) * 24f; window.Size.Y = Math.Min(512f, window.Size.Y); window.Widgets.Add(new ButtonWidget(Game, "+", delegate() { ContainerWidget windowAdd; Widgets.Add(windowAdd = new ContainerWidget(Game) { Size = new Vector2(256f, 192f), Label = "Add Volume" }); WindowHeaderWidget windowAddHeader; windowAdd.Widgets.Add(windowAddHeader = new WindowHeaderWidget(Game)); ButtonWidget windowLabelId; windowAdd.Widgets.Add(windowLabelId = new ButtonWidget(Game, "ID:") { Background = new Color(DefaultBackground, 0f), Size = new Vector2(96f, 24f), UpdateBounds = false, LabelCentered = false, Position = new Vector2(0f, 0f) }); TextFieldWidget windowFieldId; windowAdd.Widgets.Add(windowFieldId = new TextFieldWidget(Game) { Size = new Vector2(windowAdd.Size.X - windowLabelId.Size.X, 24f), UpdateBounds = false, Position = new Vector2(windowLabelId.Size.X, windowLabelId.Position.Y) }); ButtonWidget windowLabelFrom; windowAdd.Widgets.Add(windowLabelFrom = new ButtonWidget(Game, "From:") { Background = new Color(DefaultBackground, 0f), Size = new Vector2(96f, 24f), UpdateBounds = false, LabelCentered = false, Position = new Vector2(0f, 24f) }); TextFieldWidget windowFieldFrom; windowAdd.Widgets.Add(windowFieldFrom = new TextFieldWidget(Game, "0; 0; 0") { Size = new Vector2(windowAdd.Size.X - windowLabelFrom.Size.X, 24f), UpdateBounds = false, Position = new Vector2(windowLabelFrom.Size.X, windowLabelFrom.Position.Y) }); ButtonWidget windowLabelTo; windowAdd.Widgets.Add(windowLabelTo = new ButtonWidget(Game, "To:") { Background = new Color(DefaultBackground, 0f), Size = new Vector2(96f, 24f), UpdateBounds = false, LabelCentered = false, Position = new Vector2(0f, 48f) }); TextFieldWidget windowFieldTo; windowAdd.Widgets.Add(windowFieldTo = new TextFieldWidget(Game, "1; 1; 1") { Size = new Vector2(windowAdd.Size.X - windowLabelTo.Size.X, 24f), UpdateBounds = false, Position = new Vector2(windowLabelTo.Size.X, windowLabelTo.Position.Y) }); CheckboxWidget windowCheckFront; windowAdd.Widgets.Add(windowCheckFront = new CheckboxWidget(Game, "Front") { Background = new Color(DefaultBackground, 0f), Size = new Vector2(windowAdd.Size.X, 24f), UpdateBounds = false, LabelCentered = false, Position = new Vector2(0f, 72f) }); CheckboxWidget windowCheckLeft; windowAdd.Widgets.Add(windowCheckLeft = new CheckboxWidget(Game, "Left") { Background = new Color(DefaultBackground, 0f), Size = new Vector2(windowAdd.Size.X, 24f), UpdateBounds = false, LabelCentered = false, Position = new Vector2(0f, 96f) }); CheckboxWidget windowCheckBack; windowAdd.Widgets.Add(windowCheckBack = new CheckboxWidget(Game, "Back") { Background = new Color(DefaultBackground, 0f), Size = new Vector2(windowAdd.Size.X, 24f), UpdateBounds = false, LabelCentered = false, Position = new Vector2(0f, 120f) }); CheckboxWidget windowCheckRight; windowAdd.Widgets.Add(windowCheckRight = new CheckboxWidget(Game, "Right") { Background = new Color(DefaultBackground, 0f), Size = new Vector2(windowAdd.Size.X, 24f), UpdateBounds = false, LabelCentered = false, Position = new Vector2(0f, 144f) }); windowAdd.Widgets.Add(new ButtonWidget(Game, "ADD", delegate() { string[] fromSplit = windowFieldFrom.Text.Split(new char[] {';'}); string[] toSplit = windowFieldTo.Text.Split(new char[] {';'}); Volume volume = new Volume() { Id = int.Parse(windowFieldId.Text), From = new Vector3( float.Parse(fromSplit[0].Trim()), float.Parse(fromSplit[1].Trim()), float.Parse(fromSplit[2].Trim()) ), To = new Vector3( float.Parse(toSplit[0].Trim()), float.Parse(toSplit[1].Trim()), float.Parse(toSplit[2].Trim()) ) }; if (windowCheckFront.Checked) {volume.Orientations.Add(FaceOrientation.Front);} if (windowCheckLeft.Checked) {volume.Orientations.Add(FaceOrientation.Left);} if (windowCheckBack.Checked) {volume.Orientations.Add(FaceOrientation.Back);} if (windowCheckRight.Checked) {volume.Orientations.Add(FaceOrientation.Right);} LevelManager.Volumes.Add(volume.Id, volume); windowAddHeader.CloseButtonWidget.Action(); window.Refresh(); }) { Size = new Vector2(windowAdd.Size.X, 24f), UpdateBounds = false, LabelCentered = true, Position = new Vector2(0f, windowAdd.Size.Y - 24f) }); windowAdd.Position.X = GraphicsDevice.Viewport.Width / 2 - (int) (windowAdd.Size.X / 2); windowAdd.Position.Y = GraphicsDevice.Viewport.Height / 2 - (int) (windowAdd.Size.Y / 2); }) { Background = new Color(0f, 0.125f, 0f, 1f), Size = new Vector2(window.Size.X, 24f), UpdateBounds = false, LabelCentered = true, Position = new Vector2(0f, window.Size.Y - 24f) }); return null; }; window.Refresh(); window.Position.X = GraphicsDevice.Viewport.Width / 2 - (int) (window.Size.X / 2); window.Position.Y = GraphicsDevice.Viewport.Height / 2 - (int) (window.Size.Y / 2); })); button.Widgets.Add(new ButtonWidget(Game, "Scripts", delegate() { ContainerWidget window; Widgets.Add(window = new ContainerWidget(Game) { UpdateBounds = true }); window.Size.X = 512f; window.Size.Y = 24f; window.Label = "Scripts"; window.Widgets.Add(new WindowHeaderWidget(Game)); int i = 0; foreach (Script script in LevelManager.Scripts.Values) { window.Widgets.Add(new ContainerWidget(Game, new GuiWidget[] { new ButtonWidget(Game, "["+script.Id+"] "+script.Name+" ("+(script.Triggerless ? "none" : (script.Triggers.Count == 1 ? script.Triggers[0].ToString() : "..."))+") : "+(script.Actions.Count == 1 ? script.Actions[0].ToString() : "...")) { Size = new Vector2(window.Size.X - 48f, 24f), UpdateBounds = false, LabelCentered = false, Position = new Vector2(0f, 0f) }, new ButtonWidget(Game, "C") { Background = new Color(0f, 0f, 0.125f, 1f), Size = new Vector2(24f, 24f), UpdateBounds = false, LabelCentered = true, Position = new Vector2(window.Size.X - 48f, 0f) }, new ButtonWidget(Game, "X") { Background = new Color(0.5f, 0f, 0f, 1f), Size = new Vector2(24f, 24f), UpdateBounds = false, LabelCentered = true, Position = new Vector2(window.Size.X - 24f, 0f) } }) { Size = new Vector2(window.Size.X, 24f), Background = new Color(DefaultBackground, 0f) }); i++; } window.Size.Y += i * 24f; window.Size.Y = Math.Min(512f, window.Size.Y); window.Widgets.Add(new ButtonWidget(Game, "+", delegate() { }) { Background = new Color(0f, 0.125f, 0f, 1f), Size = new Vector2(window.Size.X, 24f), UpdateBounds = false, LabelCentered = true, Position = new Vector2(0f, window.Size.Y - 24f) }); window.Position.X = GraphicsDevice.Viewport.Width / 2 - (int) (window.Size.X / 2); window.Position.Y = GraphicsDevice.Viewport.Height / 2 - (int) (window.Size.Y / 2); })); button.Widgets.Add(new ButtonWidget(Game, "Art Objects", delegate() { ContainerWidget window; Widgets.Add(window = new ContainerWidget(Game) { UpdateBounds = true, Size = new Vector2(512f, 24f), Label = "Art Objects" }); window.RefreshValue = delegate() { window.Widgets.Clear(); window.Widgets.Add(new WindowHeaderWidget(Game)); int i = 0; foreach (ArtObjectInstance ao in LevelManager.ArtObjects.Values) { window.Widgets.Add(new ContainerWidget(Game, new GuiWidget[] { new ButtonWidget(Game, "["+ao.Id+"] "+ao.ArtObjectName+": "+EditorUtils.ToString(ao.Position)) { Size = new Vector2(window.Size.X - 24f, 24f), UpdateBounds = false, LabelCentered = false, Position = new Vector2(0f, 0f) }, new ButtonWidget(Game, "X", delegate() { int trileGroupId = ao.ActorSettings.AttachedGroup.HasValue ? ao.ActorSettings.AttachedGroup.Value : -1; if (LevelManager.Groups.ContainsKey(trileGroupId)) { TrileGroup trileGroup = LevelManager.Groups[trileGroupId]; while (trileGroup.Triles.Count > 0) { LevelManager.ClearTrile(trileGroup.Triles[0]); } LevelManager.Groups.Remove(trileGroupId); } LevelManager.ArtObjects.Remove(ao.Id); ao.Dispose(); LevelMaterializer.RegisterSatellites(); window.Refresh(); }) { Background = new Color(0.5f, 0f, 0f, 1f), Size = new Vector2(24f, 24f), UpdateBounds = false, LabelCentered = true, Position = new Vector2(window.Size.X - 24f, 0f) } }) { Size = new Vector2(window.Size.X, 24f), Background = new Color(DefaultBackground, 0f) }); i++; } window.Size.Y = (i+1) * 24f; window.Size.Y = Math.Min(512f, window.Size.Y); window.Widgets.Add(new ButtonWidget(Game, "+", delegate() { ContainerWidget windowAdd; Widgets.Add(windowAdd = new ContainerWidget(Game) { Size = new Vector2(256f, 168f), Label = "Add Art Object" }); WindowHeaderWidget windowAddHeader; windowAdd.Widgets.Add(windowAddHeader = new WindowHeaderWidget(Game)); int maxID = 0; foreach (int id in LevelManager.ArtObjects.Keys) { if (id >= maxID) { maxID = id + 1; } } ButtonWidget windowLabelId; windowAdd.Widgets.Add(windowLabelId = new ButtonWidget(Game, "ID:") { Background = new Color(DefaultBackground, 0f), Size = new Vector2(96f, 24f), UpdateBounds = false, LabelCentered = false, Position = new Vector2(0f, 0f) }); TextFieldWidget windowFieldId; windowAdd.Widgets.Add(windowFieldId = new TextFieldWidget(Game, maxID.ToString()) { Size = new Vector2(windowAdd.Size.X - windowLabelId.Size.X, 24f), UpdateBounds = false, Position = new Vector2(windowLabelId.Size.X, windowLabelId.Position.Y) }); ButtonWidget windowLabelName; windowAdd.Widgets.Add(windowLabelName = new ButtonWidget(Game, "Name:") { Background = new Color(DefaultBackground, 0f), Size = new Vector2(96f, 24f), UpdateBounds = false, LabelCentered = false, Position = new Vector2(0f, 24f) }); TextFieldWidget windowFieldName; windowAdd.Widgets.Add(windowFieldName = new TextFieldWidget(Game, "", ContentPaths.ArtObjects) { Size = new Vector2(windowAdd.Size.X - windowLabelName.Size.X, 24f), UpdateBounds = false, Position = new Vector2(windowLabelName.Size.X, windowLabelName.Position.Y) }); ButtonWidget windowLabelPosition; windowAdd.Widgets.Add(windowLabelPosition = new ButtonWidget(Game, "Position:") { Background = new Color(DefaultBackground, 0f), Size = new Vector2(96f, 24f), UpdateBounds = false, LabelCentered = false, Position = new Vector2(0f, 48f) }); TextFieldWidget windowFieldPosition; windowAdd.Widgets.Add(windowFieldPosition = new TextFieldWidget(Game, "0; 0; 0") { Size = new Vector2(windowAdd.Size.X - windowLabelPosition.Size.X, 24f), UpdateBounds = false, Position = new Vector2(windowLabelPosition.Size.X, windowLabelPosition.Position.Y) }); ButtonWidget windowLabelRotation; windowAdd.Widgets.Add(windowLabelRotation = new ButtonWidget(Game, "Rotation:") { Background = new Color(DefaultBackground, 0f), Size = new Vector2(96f, 24f), UpdateBounds = false, LabelCentered = false, Position = new Vector2(0f, 72f) }); TextFieldWidget windowFieldRotation; windowAdd.Widgets.Add(windowFieldRotation = new TextFieldWidget(Game, "0; 0; 0; 1") { Size = new Vector2(windowAdd.Size.X - windowLabelRotation.Size.X, 24f), UpdateBounds = false, Position = new Vector2(windowLabelRotation.Size.X, windowLabelRotation.Position.Y) }); ButtonWidget windowLabelCenter; windowAdd.Widgets.Add(windowLabelCenter = new ButtonWidget(Game, "Center:") { Background = new Color(DefaultBackground, 0f), Size = new Vector2(96f, 24f), UpdateBounds = false, LabelCentered = false, Position = new Vector2(0f, 96f) }); TextFieldWidget windowFieldCenter; windowAdd.Widgets.Add(windowFieldCenter = new TextFieldWidget(Game, "0; 0; 0") { Size = new Vector2(windowAdd.Size.X - windowLabelCenter.Size.X, 24f), UpdateBounds = false, Position = new Vector2(windowLabelCenter.Size.X, windowLabelCenter.Position.Y) }); ButtonWidget windowLabelScale; windowAdd.Widgets.Add(windowLabelScale = new ButtonWidget(Game, "Scale:") { Background = new Color(DefaultBackground, 0f), Size = new Vector2(96f, 24f), UpdateBounds = false, LabelCentered = false, Position = new Vector2(0f, 120f) }); TextFieldWidget windowFieldScale; windowAdd.Widgets.Add(windowFieldScale = new TextFieldWidget(Game, "1; 1; 1") { Size = new Vector2(windowAdd.Size.X - windowLabelScale.Size.X, 24f), UpdateBounds = false, Position = new Vector2(windowLabelScale.Size.X, windowLabelScale.Position.Y) }); windowAdd.Widgets.Add(new ButtonWidget(Game, "ADD", delegate() { string[] positionSplit = windowFieldPosition.Text.Split(new char[] {';'}); string[] rotationSplit = windowFieldRotation.Text.Split(new char[] {';'}); string[] centerSplit = windowFieldCenter.Text.Split(new char[] {';'}); string[] scaleSplit = windowFieldScale.Text.Split(new char[] {';'}); ArtObjectInstance ao = new ArtObjectInstance(windowFieldName.Text) { Id = int.Parse(windowFieldId.Text), Position = new Vector3( float.Parse(positionSplit[0].Trim()), float.Parse(positionSplit[1].Trim()), float.Parse(positionSplit[2].Trim()) ), Rotation = new Quaternion( float.Parse(rotationSplit[0].Trim()), float.Parse(rotationSplit[1].Trim()), float.Parse(rotationSplit[2].Trim()), float.Parse(rotationSplit[3].Trim()) ), Scale = new Vector3( float.Parse(scaleSplit[0].Trim()), float.Parse(scaleSplit[1].Trim()), float.Parse(scaleSplit[2].Trim()) ) }; ao.ActorSettings = new ArtObjectActorSettings() { RotationCenter = new Vector3( float.Parse(centerSplit[0].Trim()), float.Parse(centerSplit[1].Trim()), float.Parse(centerSplit[2].Trim()) ) }; ao.ArtObject = CMProvider.CurrentLevel.Load<ArtObject>("Art objects/"+ao.ArtObjectName); ao.Initialize(); LevelManager.ArtObjects[ao.Id] = ao; LevelMaterializer.RegisterSatellites(); windowAddHeader.CloseButtonWidget.Action(); window.Refresh(); }) { Size = new Vector2(windowAdd.Size.X, 24f), UpdateBounds = false, LabelCentered = true, Position = new Vector2(0f, windowAdd.Size.Y - 24f) }); windowAdd.Position.X = GraphicsDevice.Viewport.Width / 2 - (int) (windowAdd.Size.X / 2); windowAdd.Position.Y = GraphicsDevice.Viewport.Height / 2 - (int) (windowAdd.Size.Y / 2); }) { Background = new Color(0f, 0.125f, 0f, 1f), Size = new Vector2(window.Size.X, 24f), UpdateBounds = false, LabelCentered = true, Position = new Vector2(0f, window.Size.Y - 24f) }); return null; }; window.Refresh(); window.Position.X = GraphicsDevice.Viewport.Width / 2 - (int) (window.Size.X / 2); window.Position.Y = GraphicsDevice.Viewport.Height / 2 - (int) (window.Size.Y / 2); })); button.Widgets.Add(new ButtonWidget(Game, "Background Planes", delegate() { ContainerWidget window; Widgets.Add(window = new ContainerWidget(Game) { UpdateBounds = true, Size = new Vector2(512f, 24f), Label = "Background Planes" }); window.RefreshValue = delegate() { window.Widgets.Clear(); window.Widgets.Add(new WindowHeaderWidget(Game)); int i = 0; foreach (BackgroundPlane bp in LevelManager.BackgroundPlanes.Values) { window.Widgets.Add(new ContainerWidget(Game, new GuiWidget[] { new ButtonWidget(Game, "["+bp.Id+"] "+bp.TextureName+": "+EditorUtils.ToString(bp.Position)) { Size = new Vector2(window.Size.X - 24f, 24f), UpdateBounds = false, LabelCentered = false, Position = new Vector2(0f, 0f) }, new ButtonWidget(Game, "X", delegate() { LevelManager.RemovePlane(bp); window.Refresh(); }) { Background = new Color(0.5f, 0f, 0f, 1f), Size = new Vector2(24f, 24f), UpdateBounds = false, LabelCentered = true, Position = new Vector2(window.Size.X - 24f, 0f) } }) { Size = new Vector2(window.Size.X, 24f), Background = new Color(DefaultBackground, 0f) }); i++; } window.Size.Y = (i+1) * 24f; window.Size.Y = Math.Min(512f, window.Size.Y); window.Widgets.Add(new ButtonWidget(Game, "+", delegate() { ContainerWidget windowAdd; Widgets.Add(windowAdd = new ContainerWidget(Game) { Size = new Vector2(256f, 240f), Label = "Add Background Plane" }); WindowHeaderWidget windowAddHeader; windowAdd.Widgets.Add(windowAddHeader = new WindowHeaderWidget(Game)); int maxID = 0; foreach (int id in LevelManager.BackgroundPlanes.Keys) { if (id >= maxID) { maxID = id + 1; } } ButtonWidget windowLabelId; windowAdd.Widgets.Add(windowLabelId = new ButtonWidget(Game, "ID:") { Background = new Color(DefaultBackground, 0f), Size = new Vector2(96f, 24f), UpdateBounds = false, LabelCentered = false, Position = new Vector2(0f, 0f) }); TextFieldWidget windowFieldId; windowAdd.Widgets.Add(windowFieldId = new TextFieldWidget(Game, maxID.ToString()) { Size = new Vector2(windowAdd.Size.X - windowLabelId.Size.X, 24f), UpdateBounds = false, Position = new Vector2(windowLabelId.Size.X, windowLabelId.Position.Y) }); ButtonWidget windowLabelName; windowAdd.Widgets.Add(windowLabelName = new ButtonWidget(Game, "Name:") { Background = new Color(DefaultBackground, 0f), Size = new Vector2(96f, 24f), UpdateBounds = false, LabelCentered = false, Position = new Vector2(0f, 24f) }); TextFieldWidget windowFieldName; windowAdd.Widgets.Add(windowFieldName = new TextFieldWidget(Game, "", ContentPaths.BackgroundPlanes) { Size = new Vector2(windowAdd.Size.X - windowLabelName.Size.X, 24f), UpdateBounds = false, Position = new Vector2(windowLabelName.Size.X, windowLabelName.Position.Y) }); ButtonWidget windowLabelPosition; windowAdd.Widgets.Add(windowLabelPosition = new ButtonWidget(Game, "Position:") { Background = new Color(DefaultBackground, 0f), Size = new Vector2(96f, 24f), UpdateBounds = false, LabelCentered = false, Position = new Vector2(0f, 48f) }); TextFieldWidget windowFieldPosition; windowAdd.Widgets.Add(windowFieldPosition = new TextFieldWidget(Game, "0; 0; 0") { Size = new Vector2(windowAdd.Size.X - windowLabelPosition.Size.X, 24f), UpdateBounds = false, Position = new Vector2(windowLabelPosition.Size.X, windowLabelPosition.Position.Y) }); ButtonWidget windowLabelRotation; windowAdd.Widgets.Add(windowLabelRotation = new ButtonWidget(Game, "Rotation:") { Background = new Color(DefaultBackground, 0f), Size = new Vector2(96f, 24f), UpdateBounds = false, LabelCentered = false, Position = new Vector2(0f, 72f) }); TextFieldWidget windowFieldRotation; windowAdd.Widgets.Add(windowFieldRotation = new TextFieldWidget(Game, "0; 0; 0; 1") { Size = new Vector2(windowAdd.Size.X - windowLabelRotation.Size.X, 24f), UpdateBounds = false, Position = new Vector2(windowLabelRotation.Size.X, windowLabelRotation.Position.Y) }); ButtonWidget windowLabelScale; windowAdd.Widgets.Add(windowLabelScale = new ButtonWidget(Game, "Scale:") { Background = new Color(DefaultBackground, 0f), Size = new Vector2(96f, 24f), UpdateBounds = false, LabelCentered = false, Position = new Vector2(0f, 96f) }); TextFieldWidget windowFieldScale; windowAdd.Widgets.Add(windowFieldScale = new TextFieldWidget(Game, "1; 1; 1") { Size = new Vector2(windowAdd.Size.X - windowLabelScale.Size.X, 24f), UpdateBounds = false, Position = new Vector2(windowLabelScale.Size.X, windowLabelScale.Position.Y) }); ButtonWidget windowLabelFilter; windowAdd.Widgets.Add(windowLabelFilter = new ButtonWidget(Game, "Filter:") { Background = new Color(DefaultBackground, 0f), Size = new Vector2(96f, 24f), UpdateBounds = false, LabelCentered = false, Position = new Vector2(0f, 120f) }); TextFieldWidget windowFieldFilter; windowAdd.Widgets.Add(windowFieldFilter = new TextFieldWidget(Game, "#FFFFFFFF") { Size = new Vector2(windowAdd.Size.X - windowLabelFilter.Size.X, 24f), UpdateBounds = false, Position = new Vector2(windowLabelFilter.Size.X, windowLabelFilter.Position.Y) }); CheckboxWidget windowCheckboxBillboard; windowAdd.Widgets.Add(windowCheckboxBillboard = new CheckboxWidget(Game, "Billboard") { Background = new Color(DefaultBackground, 0f), Size = new Vector2(96f, 24f), UpdateBounds = false, LabelCentered = false, Position = new Vector2(0f, 144f) }); CheckboxWidget windowCheckboxLightMap; windowAdd.Widgets.Add(windowCheckboxLightMap = new CheckboxWidget(Game, "Lightmap") { Background = new Color(DefaultBackground, 0f), Size = new Vector2(96f, 24f), UpdateBounds = false, LabelCentered = false, Position = new Vector2(0f, 168f) }); CheckboxWidget windowCheckboxOverbright; windowAdd.Widgets.Add(windowCheckboxOverbright = new CheckboxWidget(Game, "Overbright") { Background = new Color(DefaultBackground, 0f), Size = new Vector2(96f, 24f), UpdateBounds = false, LabelCentered = false, Position = new Vector2(0f, 192f) }); windowAdd.Widgets.Add(new ButtonWidget(Game, "ADD", delegate() { string[] positionSplit = windowFieldPosition.Text.Split(new char[] {';'}); string[] rotationSplit = windowFieldRotation.Text.Split(new char[] {';'}); string[] scaleSplit = windowFieldScale.Text.Split(new char[] {';'}); BackgroundPlane plane = new BackgroundPlane() { Id = int.Parse(windowFieldId.Text), TextureName = windowFieldName.Text, Position = new Vector3( float.Parse(positionSplit[0].Trim()), float.Parse(positionSplit[1].Trim()), float.Parse(positionSplit[2].Trim()) ), Rotation = new Quaternion( float.Parse(rotationSplit[0].Trim()), float.Parse(rotationSplit[1].Trim()), float.Parse(rotationSplit[2].Trim()), float.Parse(rotationSplit[3].Trim()) ), Scale = new Vector3( float.Parse(scaleSplit[0].Trim()), float.Parse(scaleSplit[1].Trim()), float.Parse(scaleSplit[2].Trim()) ), Billboard = windowCheckboxBillboard.Checked, LightMap = windowCheckboxLightMap.Checked, AllowOverbrightness = windowCheckboxOverbright.Checked }; Color filter = new Color(); filter.PackedValue = Convert.ToUInt32(windowFieldFilter.Text.Substring(1), 16); plane.Filter = filter; plane.Animated = CMProvider.CurrentLevel.Load<object>("Background Planes/" + plane.TextureName) is AnimatedTexture; plane.HostMesh = ((!plane.Animated) ? LevelMaterializer.StaticPlanesMesh : LevelMaterializer.AnimatedPlanesMesh); plane.Initialize(); LevelManager.AddPlane(plane); windowAddHeader.CloseButtonWidget.Action(); window.Refresh(); }) { Size = new Vector2(windowAdd.Size.X, 24f), UpdateBounds = false, LabelCentered = true, Position = new Vector2(0f, windowAdd.Size.Y - 24f) }); windowAdd.Position.X = GraphicsDevice.Viewport.Width / 2 - (int) (windowAdd.Size.X / 2); windowAdd.Position.Y = GraphicsDevice.Viewport.Height / 2 - (int) (windowAdd.Size.Y / 2); }) { Background = new Color(0f, 0.125f, 0f, 1f), Size = new Vector2(window.Size.X, 24f), UpdateBounds = false, LabelCentered = true, Position = new Vector2(0f, window.Size.Y - 24f) }); return null; }; window.Refresh(); window.Position.X = GraphicsDevice.Viewport.Width / 2 - (int) (window.Size.X / 2); window.Position.Y = GraphicsDevice.Viewport.Height / 2 - (int) (window.Size.Y / 2); })); button.Widgets.Add(new ButtonWidget(Game, "Groups", delegate() { ContainerWidget window; Widgets.Add(window = new ContainerWidget(Game) { UpdateBounds = true, Size = new Vector2(256f, 24f), Label = "Groups" }); window.RefreshValue = delegate() { window.Widgets.Clear(); window.Widgets.Add(new WindowHeaderWidget(Game)); int i = 0; foreach (TrileGroup group_ in LevelManager.Groups.Values) { window.Widgets.Add(new ContainerWidget(Game, new GuiWidget[] { new ButtonWidget(Game, "["+group_.Id+"] "+group_.Name) { Size = new Vector2(window.Size.X - 24f, 24f), UpdateBounds = false, LabelCentered = false, Position = new Vector2(0f, 0f) }, new ButtonWidget(Game, "X", delegate() { while (group_.Triles.Count > 0) { LevelManager.ClearTrile(group_.Triles[0]); } LevelManager.Groups.Remove(group_.Id); window.Refresh(); }) { Background = new Color(0.5f, 0f, 0f, 1f), Size = new Vector2(24f, 24f), UpdateBounds = false, LabelCentered = true, Position = new Vector2(window.Size.X - 24f, 0f) } }) { Size = new Vector2(window.Size.X, 24f), Background = new Color(DefaultBackground, 0f) }); i++; } window.Size.Y = (i+1) * 24f; window.Size.Y = Math.Min(512f, window.Size.Y); window.Widgets.Add(new ButtonWidget(Game, "+", delegate() { }) { Background = new Color(0f, 0.125f, 0f, 1f), Size = new Vector2(window.Size.X, 24f), UpdateBounds = false, LabelCentered = true, Position = new Vector2(0f, window.Size.Y - 24f) }); return null; }; window.Refresh(); window.Position.X = GraphicsDevice.Viewport.Width / 2 - (int) (window.Size.X / 2); window.Position.Y = GraphicsDevice.Viewport.Height / 2 - (int) (window.Size.Y / 2); })); button.Widgets.Add(new ButtonWidget(Game, "NPCs", delegate() { ContainerWidget window; Widgets.Add(window = new ContainerWidget(Game) { UpdateBounds = true, Size = new Vector2(256f, 24f), Label = "NPCs" }); window.RefreshValue = delegate() { window.Widgets.Clear(); window.Widgets.Add(new WindowHeaderWidget(Game)); int i = 0; foreach (NpcInstance npc in LevelManager.NonPlayerCharacters.Values) { window.Widgets.Add(new ContainerWidget(Game, new GuiWidget[] { new ButtonWidget(Game, "["+npc.Id+"] "+npc.Name) { Size = new Vector2(window.Size.X - 24f, 24f), UpdateBounds = false, LabelCentered = false, Position = new Vector2(0f, 0f) }, new ButtonWidget(Game, "X", delegate() { LevelManager.NonPlayerCharacters.Remove(npc.Id); ServiceHelper.RemoveComponent(npc.State); window.Refresh(); }) { Background = new Color(0.5f, 0f, 0f, 1f), Size = new Vector2(24f, 24f), UpdateBounds = false, LabelCentered = true, Position = new Vector2(window.Size.X - 24f, 0f) } }) { Size = new Vector2(window.Size.X, 24f), Background = new Color(DefaultBackground, 0f) }); i++; } window.Size.Y = (i+1) * 24f; window.Size.Y = Math.Min(512f, window.Size.Y); window.Widgets.Add(new ButtonWidget(Game, "+", delegate() { ContainerWidget windowAdd; Widgets.Add(windowAdd = new ContainerWidget(Game) { Size = new Vector2(256f * 2f, 240f), Label = "Add NPC", UpdateBounds = false }); WindowHeaderWidget windowAddHeader; windowAdd.Widgets.Add(windowAddHeader = new WindowHeaderWidget(Game)); int maxID = 0; foreach (int id in LevelManager.NonPlayerCharacters.Keys) { if (id >= maxID) { maxID = id + 1; } } float columnWidth = 256f; ContainerWidget[] columns = new ContainerWidget[2]; for (int ci = columns.Length - 1; ci >= 0; ci--) { columns[ci] = new ContainerWidget(Game) { Position = new Vector2(ci * columnWidth, 0), Size = new Vector2(columnWidth, windowAdd.Size.Y), UpdateBounds = ci != 0, Background = new Color(DefaultBackground, 0f) }; windowAdd.Widgets.Add(columns[ci]); } ButtonWidget windowLabelId; columns[0].Widgets.Add(windowLabelId = new ButtonWidget(Game, "ID:") { Background = new Color(DefaultBackground, 0f), Size = new Vector2(96f, 24f), UpdateBounds = false, LabelCentered = false, Position = new Vector2(0f, 0f) }); TextFieldWidget windowFieldId; columns[0].Widgets.Add(windowFieldId = new TextFieldWidget(Game, maxID.ToString()) { Size = new Vector2(columnWidth - windowLabelId.Size.X, 24f), UpdateBounds = false, Position = new Vector2(windowLabelId.Size.X, windowLabelId.Position.Y) }); ButtonWidget windowLabelName; columns[0].Widgets.Add(windowLabelName = new ButtonWidget(Game, "Name:") { Background = new Color(DefaultBackground, 0f), Size = new Vector2(96f, 24f), UpdateBounds = false, LabelCentered = false, Position = new Vector2(0f, 24f) }); TextFieldWidget windowFieldName; columns[0].Widgets.Add(windowFieldName = new TextFieldWidget(Game, "", ContentPaths.CharacterAnimations) { Size = new Vector2(columnWidth - windowLabelName.Size.X, 24f), UpdateBounds = false, Position = new Vector2(windowLabelName.Size.X, windowLabelName.Position.Y) }); ButtonWidget windowLabelPosition; columns[0].Widgets.Add(windowLabelPosition = new ButtonWidget(Game, "Position:") { Background = new Color(DefaultBackground, 0f), Size = new Vector2(96f, 24f), UpdateBounds = false, LabelCentered = false, Position = new Vector2(0f, 48f) }); TextFieldWidget windowFieldPosition; columns[0].Widgets.Add(windowFieldPosition = new TextFieldWidget(Game, "0; 0; 0") { Size = new Vector2(columnWidth - windowLabelPosition.Size.X, 24f), UpdateBounds = false, Position = new Vector2(windowLabelPosition.Size.X, windowLabelPosition.Position.Y) }); ButtonWidget windowLabelDestination; columns[0].Widgets.Add(windowLabelDestination = new ButtonWidget(Game, "Destination:") { Background = new Color(DefaultBackground, 0f), Size = new Vector2(96f, 24f), UpdateBounds = false, LabelCentered = false, Position = new Vector2(0f, 72f) }); TextFieldWidget windowFieldDestination; columns[0].Widgets.Add(windowFieldDestination = new TextFieldWidget(Game, "0; 0; 0") { Size = new Vector2(columnWidth - windowLabelDestination.Size.X, 24f), UpdateBounds = false, Position = new Vector2(windowLabelDestination.Size.X, windowLabelDestination.Position.Y) }); ButtonWidget windowLabelWalkSpeed; columns[0].Widgets.Add(windowLabelWalkSpeed = new ButtonWidget(Game, "Walk speed:") { Background = new Color(DefaultBackground, 0f), Size = new Vector2(96f, 24f), UpdateBounds = false, LabelCentered = false, Position = new Vector2(0f, 96f) }); TextFieldWidget windowFieldWalkSpeed; columns[0].Widgets.Add(windowFieldWalkSpeed = new TextFieldWidget(Game, "1") { Size = new Vector2(columnWidth - windowLabelWalkSpeed.Size.X, 24f), UpdateBounds = false, Position = new Vector2(windowLabelWalkSpeed.Size.X, windowLabelWalkSpeed.Position.Y) }); CheckboxWidget windowCheckboxAvoidsGomez; columns[0].Widgets.Add(windowCheckboxAvoidsGomez = new CheckboxWidget(Game, "Avoids Gomez") { Background = new Color(DefaultBackground, 0f), Size = new Vector2(columnWidth, 24f), UpdateBounds = false, LabelCentered = false, Position = new Vector2(0f, 120f) }); CheckboxWidget windowCheckboxOverrideTalk; columns[1].Widgets.Add(windowCheckboxOverrideTalk = new CheckboxWidget(Game, "Override talk") { Background = new Color(DefaultBackground, 0f), Size = new Vector2(columnWidth, 24f), UpdateBounds = false, LabelCentered = false }); Dictionary<string, string>.KeyCollection speechLines = typeof(GameText).GetPrivateStatic<Dictionary<string, string>>("Fallback").Keys; columns[1].Widgets.Add(new ButtonWidget(Game, "+ SPEECH", delegate() { ContainerWidget widgetSpeech = null; TextFieldWidget widgetFieldSpeech = null; columns[1].Widgets.Insert(columns[1].Widgets.Count - 2, widgetSpeech = new ContainerWidget(Game, new GuiWidget[] { widgetFieldSpeech = new TextFieldWidget(Game) { Size = new Vector2(columnWidth - 24f, 24f), UpdateBounds = false, Position = new Vector2(0f, 0f) }, new ButtonWidget(Game, "X", delegate() { columns[1].Widgets.Remove(widgetSpeech); }) { Background = new Color(0.5f, 0f, 0f, 1f), Size = new Vector2(24f, 24f), UpdateBounds = false, LabelCentered = true, Position = new Vector2(columnWidth - 24f, 0f) } }) { Size = new Vector2(columnWidth, 24f), Background = new Color(DefaultBackground, 0f) }); widgetFieldSpeech.Fill(speechLines); }) { Background = new Color(0f, 0.125f, 0f, 1f), Size = new Vector2(columnWidth, 24f), UpdateBounds = false, LabelCentered = true }); columns[0].Widgets.Add(new ButtonWidget(Game, "ADD NPC", delegate() { string[] positionSplit = windowFieldPosition.Text.Split(new char[] {';'}); string[] destinationSplit = windowFieldDestination.Text.Split(new char[] {';'}); NpcInstance npc = new NpcInstance() { Id = int.Parse(windowFieldId.Text), Name = windowFieldName.Text, Position = new Vector3( float.Parse(positionSplit[0].Trim()), float.Parse(positionSplit[1].Trim()), float.Parse(positionSplit[2].Trim()) ), DestinationOffset = new Vector3( float.Parse(destinationSplit[0].Trim()), float.Parse(destinationSplit[1].Trim()), float.Parse(destinationSplit[2].Trim()) ), WalkSpeed = float.Parse(windowFieldWalkSpeed.Text), AvoidsGomez = windowCheckboxAvoidsGomez.Checked }; for (int ri = 0; ri < columns[1].Widgets.Count; ri++) { GuiWidget rowWidget = columns[1].Widgets[ri]; if (!(rowWidget is ContainerWidget) || rowWidget.Widgets.Count != 2) { continue; } TextFieldWidget lineWidget = (TextFieldWidget) rowWidget.Widgets[0]; SpeechLine line = new SpeechLine() { Text = lineWidget.Text }; if (ri == 0 && windowCheckboxOverrideTalk.Checked) { line.OverrideContent = new NpcActionContent() { AnimationName = "Talk" }; } npc.Speech.Add(line); } string root = ContentPaths.CharacterAnimations + "/" + npc.Name; IEnumerable<string> list = CMProvider.GetAllIn(root); foreach (string item_ in list) { string item = item_.Substring(root.Length + 1).ToUpper(); NpcAction key; if (!Enum.TryParse<NpcAction>(item, true, out key)) { continue; } npc.Actions[key] = new NpcActionContent() { AnimationName = key.ToString() }; } LevelManager.NonPlayerCharacters[npc.Id] = npc; npc.State = new GameNpcState(Game, npc); ServiceHelper.AddComponent(npc.State); npc.State.Initialize(); ServiceHelper.Get<NpcHost>().GetPrivate<List<NpcState>>("NpcStates").Add(npc.State); windowAddHeader.CloseButtonWidget.Action(); window.Refresh(); }) { Size = new Vector2(columnWidth, 24f), UpdateBounds = false, LabelCentered = true, Position = new Vector2(0f, columns[0].Size.Y - 24f) }); windowAdd.Position.X = GraphicsDevice.Viewport.Width / 2 - (int) (windowAdd.Size.X / 2); windowAdd.Position.Y = GraphicsDevice.Viewport.Height / 2 - (int) (windowAdd.Size.Y / 2); }) { Background = new Color(0f, 0.125f, 0f, 1f), Size = new Vector2(window.Size.X, 24f), UpdateBounds = false, LabelCentered = true, Position = new Vector2(0f, window.Size.Y - 24f) }); return null; }; window.Refresh(); window.Position.X = GraphicsDevice.Viewport.Width / 2 - (int) (window.Size.X / 2); window.Position.Y = GraphicsDevice.Viewport.Height / 2 - (int) (window.Size.Y / 2); })); button.Widgets.Add(new ButtonWidget(Game, "Paths", delegate() { ContainerWidget window; Widgets.Add(window = new ContainerWidget(Game) { UpdateBounds = true }); window.Size.X = 128f; window.Size.Y = 24f; window.Label = "Paths"; window.Widgets.Add(new WindowHeaderWidget(Game)); int i = 0; foreach (MovementPath path in LevelManager.Paths.Values) { window.Widgets.Add(new ContainerWidget(Game, new GuiWidget[] { new ButtonWidget(Game, path.Id.ToString()) { Size = new Vector2(window.Size.X - 48f, 24f), UpdateBounds = false, LabelCentered = false, Position = new Vector2(0f, 0f) }, new ButtonWidget(Game, "C") { Background = new Color(0f, 0f, 0.125f, 1f), Size = new Vector2(24f, 24f), UpdateBounds = false, LabelCentered = true, Position = new Vector2(window.Size.X - 48f, 0f) }, new ButtonWidget(Game, "X") { Background = new Color(0.5f, 0f, 0f, 1f), Size = new Vector2(24f, 24f), UpdateBounds = false, LabelCentered = true, Position = new Vector2(window.Size.X - 24f, 0f) } }) { Size = new Vector2(window.Size.X, 24f), Background = new Color(DefaultBackground, 0f) }); i++; } window.Size.Y += i * 24f; window.Size.Y = Math.Min(512f, window.Size.Y); window.Widgets.Add(new ButtonWidget(Game, "+", delegate() { }) { Background = new Color(0f, 0.125f, 0f, 1f), Size = new Vector2(window.Size.X, 24f), UpdateBounds = false, LabelCentered = true, Position = new Vector2(0f, window.Size.Y - 24f) }); window.Position.X = GraphicsDevice.Viewport.Width / 2 - (int) (window.Size.X / 2); window.Position.Y = GraphicsDevice.Viewport.Height / 2 - (int) (window.Size.Y / 2); })); button.Widgets.Add(new ButtonWidget(Game, "Muted Loops", delegate() { ContainerWidget window; Widgets.Add(window = new ContainerWidget(Game) { UpdateBounds = true, Size = new Vector2(512f, 24f), Label = "Muted Loops" }); window.RefreshValue = delegate() { window.Widgets.Clear(); window.Widgets.Add(new WindowHeaderWidget(Game)); int i = 0; foreach (string loop in LevelManager.MutedLoops) { window.Widgets.Add(new ContainerWidget(Game, new GuiWidget[] { new ButtonWidget(Game, loop) { Size = new Vector2(window.Size.X - 24f, 24f), UpdateBounds = false, LabelCentered = false, Position = new Vector2(0f, 0f) }, new ButtonWidget(Game, "X", delegate() { LevelManager.MutedLoops.Remove(loop); SoundManager.UpdateSongActiveTracks(); window.Refresh(); }) { Background = new Color(0.5f, 0f, 0f, 1f), Size = new Vector2(24f, 24f), UpdateBounds = false, LabelCentered = true, Position = new Vector2(window.Size.X - 24f, 0f) } }) { Size = new Vector2(window.Size.X, 24f), Background = new Color(DefaultBackground, 0f) }); i++; } window.Size.Y = (i+1) * 24f; window.Size.Y = Math.Min(512f, window.Size.Y); window.Widgets.Add(new ButtonWidget(Game, "+", delegate() { ContainerWidget windowAdd; Widgets.Add(windowAdd = new ContainerWidget(Game) { Size = new Vector2(256f, 48f), Label = "Add Muted Loop" }); WindowHeaderWidget windowAddHeader; windowAdd.Widgets.Add(windowAddHeader = new WindowHeaderWidget(Game)); ButtonWidget windowLabelName; windowAdd.Widgets.Add(windowLabelName = new ButtonWidget(Game, "Name:") { Background = new Color(DefaultBackground, 0f), Size = new Vector2(96f, 24f), UpdateBounds = false, LabelCentered = false, Position = new Vector2(0f, 0f) }); TextFieldWidget windowFieldName; windowAdd.Widgets.Add(windowFieldName = new TextFieldWidget(Game) { Size = new Vector2(windowAdd.Size.X - windowLabelName.Size.X, 24f), UpdateBounds = false, Position = new Vector2(windowLabelName.Size.X, windowLabelName.Position.Y) }); List<Loop> keysOrig = SoundManager.CurrentlyPlayingSong.Loops; List<string> keys = new List<string>(); foreach (Loop keyOrig in keysOrig) { keys.Add(keyOrig.Name); } windowFieldName.Fill(keys); windowAdd.Widgets.Add(new ButtonWidget(Game, "ADD", delegate() { LevelManager.MutedLoops.Add(windowFieldName.Text); SoundManager.UpdateSongActiveTracks(); windowAddHeader.CloseButtonWidget.Action(); window.Refresh(); }) { Size = new Vector2(windowAdd.Size.X, 24f), UpdateBounds = false, LabelCentered = true, Position = new Vector2(0f, windowAdd.Size.Y - 24f) }); windowAdd.Position.X = GraphicsDevice.Viewport.Width / 2 - (int) (windowAdd.Size.X / 2); windowAdd.Position.Y = GraphicsDevice.Viewport.Height / 2 - (int) (windowAdd.Size.Y / 2); }) { Background = new Color(0f, 0.125f, 0f, 1f), Size = new Vector2(window.Size.X, 24f), UpdateBounds = false, LabelCentered = true, Position = new Vector2(0f, window.Size.Y - 24f) }); return null; }; window.Refresh(); window.Position.X = GraphicsDevice.Viewport.Width / 2 - (int) (window.Size.X / 2); window.Position.Y = GraphicsDevice.Viewport.Height / 2 - (int) (window.Size.Y / 2); })); button.Widgets.Add(new ButtonWidget(Game, "Ambience Tracks", delegate() { ContainerWidget window; Widgets.Add(window = new ContainerWidget(Game) { UpdateBounds = true, Size = new Vector2(256f, 24f), Label = "Ambience Tracks" }); window.RefreshValue = delegate() { window.Widgets.Clear(); window.Widgets.Add(new WindowHeaderWidget(Game)); int i = 0; foreach (AmbienceTrack track in LevelManager.AmbienceTracks) { window.Widgets.Add(new ContainerWidget(Game, new GuiWidget[] { new ButtonWidget(Game, track.Name) { Size = new Vector2(window.Size.X - 24f, 24f), UpdateBounds = false, LabelCentered = false, Position = new Vector2(0f, 0f) }, new ButtonWidget(Game, "X", delegate() { LevelManager.AmbienceTracks.Remove(track); SoundManager.PlayNewAmbience(); window.Refresh(); }) { Background = new Color(0.5f, 0f, 0f, 1f), Size = new Vector2(24f, 24f), UpdateBounds = false, LabelCentered = true, Position = new Vector2(window.Size.X - 24f, 0f) } }) { Size = new Vector2(window.Size.X, 24f), Background = new Color(DefaultBackground, 0f) }); i++; } window.Size.Y = (i+1) * 24f; window.Size.Y = Math.Min(512f, window.Size.Y); window.Widgets.Add(new ButtonWidget(Game, "+", delegate() { ContainerWidget windowAdd; Widgets.Add(windowAdd = new ContainerWidget(Game) { Size = new Vector2(256f, 144f), Label = "Add Ambience Track" }); WindowHeaderWidget windowAddHeader; windowAdd.Widgets.Add(windowAddHeader = new WindowHeaderWidget(Game)); ButtonWidget windowLabelName; windowAdd.Widgets.Add(windowLabelName = new ButtonWidget(Game, "Name:") { Background = new Color(DefaultBackground, 0f), Size = new Vector2(96f, 24f), UpdateBounds = false, LabelCentered = false, Position = new Vector2(0f, 0f) }); TextFieldWidget windowFieldName; windowAdd.Widgets.Add(windowFieldName = new TextFieldWidget(Game) { Size = new Vector2(windowAdd.Size.X - windowLabelName.Size.X, 24f), UpdateBounds = false, Position = new Vector2(windowLabelName.Size.X, windowLabelName.Position.Y) }); Dictionary<string, string>.KeyCollection keysOrig = SoundManager.GetPrivate<Dictionary<string, string>>("MusicAliases").Keys; List<string> keys = new List<string>(); foreach (string keyOrig in keysOrig) { if (!keyOrig.StartsWith("ambience")) { continue; } string key = keyOrig.Replace("\\", " ^ ").Replace("ambience", "Ambience"); keys.Add(key); } windowFieldName.Fill(keys); CheckboxWidget windowCheckDawn; windowAdd.Widgets.Add(windowCheckDawn = new CheckboxWidget(Game, "Dawn") { Background = new Color(DefaultBackground, 0f), Size = new Vector2(windowAdd.Size.X, 24f), UpdateBounds = false, LabelCentered = false, Position = new Vector2(0f, 24f) }); CheckboxWidget windowCheckDay; windowAdd.Widgets.Add(windowCheckDay = new CheckboxWidget(Game, "Day") { Background = new Color(DefaultBackground, 0f), Size = new Vector2(windowAdd.Size.X, 24f), UpdateBounds = false, LabelCentered = false, Position = new Vector2(0f, 48f) }); CheckboxWidget windowCheckDusk; windowAdd.Widgets.Add(windowCheckDusk = new CheckboxWidget(Game, "Dusk") { Background = new Color(DefaultBackground, 0f), Size = new Vector2(windowAdd.Size.X, 24f), UpdateBounds = false, LabelCentered = false, Position = new Vector2(0f, 72f) }); CheckboxWidget windowCheckNight; windowAdd.Widgets.Add(windowCheckNight = new CheckboxWidget(Game, "Night") { Background = new Color(DefaultBackground, 0f), Size = new Vector2(windowAdd.Size.X, 24f), UpdateBounds = false, LabelCentered = false, Position = new Vector2(0f, 96f) }); windowAdd.Widgets.Add(new ButtonWidget(Game, "ADD", delegate() { LevelManager.AmbienceTracks.Add(new AmbienceTrack() { Name = windowFieldName.Text, Dawn = windowCheckDawn.Checked, Day = windowCheckDay.Checked, Dusk = windowCheckDusk.Checked, Night = windowCheckNight.Checked }); SoundManager.PlayNewAmbience(); windowAddHeader.CloseButtonWidget.Action(); window.Refresh(); }) { Size = new Vector2(windowAdd.Size.X, 24f), UpdateBounds = false, LabelCentered = true, Position = new Vector2(0f, windowAdd.Size.Y - 24f) }); windowAdd.Position.X = GraphicsDevice.Viewport.Width / 2 - (int) (windowAdd.Size.X / 2); windowAdd.Position.Y = GraphicsDevice.Viewport.Height / 2 - (int) (windowAdd.Size.Y / 2); }) { Background = new Color(0f, 0.125f, 0f, 1f), Size = new Vector2(window.Size.X, 24f), UpdateBounds = false, LabelCentered = true, Position = new Vector2(0f, window.Size.Y - 24f) }); return null; }; window.Refresh(); window.Position.X = GraphicsDevice.Viewport.Width / 2 - (int) (window.Size.X / 2); window.Position.Y = GraphicsDevice.Viewport.Height / 2 - (int) (window.Size.Y / 2); })); TopBarWidget.Widgets.Add(button = new ButtonWidget(Game, "Settings")); button.Background.A = 0; button.Widgets.Add(new ButtonWidget(Game, "Invert theme", delegate() { LevelEditorOptions.Instance.DefaultBackground.R = (byte) (255 - LevelEditorOptions.Instance.DefaultBackground.R); LevelEditorOptions.Instance.DefaultBackground.G = (byte) (255 - LevelEditorOptions.Instance.DefaultBackground.G); LevelEditorOptions.Instance.DefaultBackground.B = (byte) (255 - LevelEditorOptions.Instance.DefaultBackground.B); LevelEditorOptions.Instance.DefaultForeground.R = (byte) (255 - LevelEditorOptions.Instance.DefaultForeground.R); LevelEditorOptions.Instance.DefaultForeground.G = (byte) (255 - LevelEditorOptions.Instance.DefaultForeground.G); LevelEditorOptions.Instance.DefaultForeground.B = (byte) (255 - LevelEditorOptions.Instance.DefaultForeground.B); foreach (GuiWidget widget in Widgets) { widget.UpdateTheme(); } })); CheckboxWidget checkboxShowAOTooltips; button.Widgets.Add(checkboxShowAOTooltips = new CheckboxWidget(Game, "ArtObject tooltips") { RefreshValue = () => LevelEditorOptions.Instance.TooltipArtObjectInfo }); TextFieldWidget fieldBackupHistory; button.Widgets.Add(new ContainerWidget(Game, new GuiWidget[] { new ButtonWidget(Game, "Backup Depth:") { Background = new Color(DefaultBackground, 0f), LabelCentered = false, Position = new Vector2(0f, 0f) }, fieldBackupHistory = new TextFieldWidget(Game) { RefreshValue = () => LevelEditorOptions.Instance.BackupHistory.ToString(), Size = new Vector2(48f, 24f), Position = new Vector2(144f, 0f) } }) { Size = new Vector2(192f, 24f) }); button.Widgets.Add(new ButtonWidget(Game, "Save", delegate() { LevelEditorOptions.Instance.TooltipArtObjectInfo = checkboxShowAOTooltips.Checked; LevelEditorOptions.Instance.BackupHistory = int.Parse(fieldBackupHistory.Text); LevelEditorOptions.Instance.Save(); })); //INFO Widgets.Add(InfoWidget = new EditorInfoWidget(Game)); //TRILE PICKER Widgets.Add(TrilePickerWidget = new TrilePickerWidget(Game)); //TOOLTIP TooltipWidget = new ButtonWidget(Game); }
public override void Click(GameTime gameTime, int mb) { if (Trile == null) { return; } if (mb == 1) { ((ILevelEditor) GuiHandler).TrileId = Trile.Id; } else if (mb == 3) { GuiHandler.Scheduled.Add(delegate() { ContainerWidget window; GuiHandler.Widgets.Add(window = new ContainerWidget(Game)); window.Size.X = 256f; window.Size.Y = 144f; window.Position.X = GraphicsDevice.Viewport.Width / 2 - (int)(window.Size.X / 2); window.Position.Y = GraphicsDevice.Viewport.Height / 2 - (int)(window.Size.Y / 2); window.Label = "Place trile"; WindowHeaderWidget windowHeader; window.Widgets.Add(windowHeader = new WindowHeaderWidget(Game)); ButtonWidget windowLabelID; window.Widgets.Add(windowLabelID = new ButtonWidget(Game, "ID:")); windowLabelID.Background.A = 0; windowLabelID.Size.X = 96f; windowLabelID.Size.Y = 24f; windowLabelID.UpdateBounds = false; windowLabelID.LabelCentered = false; windowLabelID.Position.X = 0f; windowLabelID.Position.Y = 0f; TextFieldWidget windowFieldID; window.Widgets.Add(windowFieldID = new TextFieldWidget(Game)); windowFieldID.Text = Trile.Id.ToString(); windowFieldID.Size.X = window.Size.X - windowLabelID.Size.X; windowFieldID.Size.Y = 24f; windowFieldID.UpdateBounds = false; windowFieldID.Position.X = windowLabelID.Size.X; windowFieldID.Position.Y = windowLabelID.Position.Y; ButtonWidget windowLabelX; window.Widgets.Add(windowLabelX = new ButtonWidget(Game, "X:")); windowLabelX.Background.A = 0; windowLabelX.Size.X = 96f; windowLabelX.Size.Y = 24f; windowLabelX.UpdateBounds = false; windowLabelX.LabelCentered = false; windowLabelX.Position.X = 0f; windowLabelX.Position.Y = 24f; TextFieldWidget windowFieldX; window.Widgets.Add(windowFieldX = new TextFieldWidget(Game)); windowFieldX.Text = ((int) PlayerManager.Position.X).ToString(); windowFieldX.Size.X = window.Size.X - windowLabelX.Size.X; windowFieldX.Size.Y = 24f; windowFieldX.UpdateBounds = false; windowFieldX.Position.X = windowLabelX.Size.X; windowFieldX.Position.Y = windowLabelX.Position.Y; ButtonWidget windowLabelY; window.Widgets.Add(windowLabelY = new ButtonWidget(Game, "Y:")); windowLabelY.Background.A = 0; windowLabelY.Size.X = 96f; windowLabelY.Size.Y = 24f; windowLabelY.UpdateBounds = false; windowLabelY.LabelCentered = false; windowLabelY.Position.X = 0f; windowLabelY.Position.Y = 48f; TextFieldWidget windowFieldY; window.Widgets.Add(windowFieldY = new TextFieldWidget(Game)); windowFieldY.Text = ((int) PlayerManager.Position.Y).ToString(); windowFieldY.Size.X = window.Size.X - windowLabelY.Size.X; windowFieldY.Size.Y = 24f; windowFieldY.UpdateBounds = false; windowFieldY.Position.X = windowLabelY.Size.X; windowFieldY.Position.Y = windowLabelY.Position.Y; ButtonWidget windowLabelZ; window.Widgets.Add(windowLabelZ = new ButtonWidget(Game, "Z:")); windowLabelZ.Background.A = 0; windowLabelZ.Size.X = 96f; windowLabelZ.Size.Y = 24f; windowLabelZ.UpdateBounds = false; windowLabelZ.LabelCentered = false; windowLabelZ.Position.X = 0f; windowLabelZ.Position.Y = 72f; TextFieldWidget windowFieldZ; window.Widgets.Add(windowFieldZ = new TextFieldWidget(Game)); windowFieldZ.Text = ((int) PlayerManager.Position.Z).ToString(); windowFieldZ.Size.X = window.Size.X - windowLabelZ.Size.X; windowFieldZ.Size.Y = 24f; windowFieldZ.UpdateBounds = false; windowFieldZ.Position.X = windowLabelZ.Size.X; windowFieldZ.Position.Y = windowLabelZ.Position.Y; ButtonWidget windowLabelFace; window.Widgets.Add(windowLabelFace = new ButtonWidget(Game, "Face:")); windowLabelFace.Background.A = 0; windowLabelFace.Size.X = 96f; windowLabelFace.Size.Y = 24f; windowLabelFace.UpdateBounds = false; windowLabelFace.LabelCentered = false; windowLabelFace.Position.X = 0f; windowLabelFace.Position.Y = 96f; TextFieldWidget windowFieldFace; window.Widgets.Add(windowFieldFace = new TextFieldWidget(Game)); windowFieldFace.Text = LevelManager.StartingPosition.Face.ToString(); windowFieldFace.Size.X = window.Size.X - windowLabelFace.Size.X; windowFieldFace.Size.Y = 24f; windowFieldFace.UpdateBounds = false; windowFieldFace.Position.X = windowLabelFace.Size.X; windowFieldFace.Position.Y = windowLabelFace.Position.Y; windowFieldFace.Fill(Enum.GetNames(typeof(FaceOrientation))); ButtonWidget windowButtonCreate; window.Widgets.Add(windowButtonCreate = new ButtonWidget(Game, "CREATE", delegate() { int trileId = int.Parse(windowFieldID.Text); TrileInstance trile = ((ILevelEditor) GuiHandler).CreateNewTrile(trileId,new TrileEmplacement( int.Parse(windowFieldX.Text), int.Parse(windowFieldY.Text), int.Parse(windowFieldZ.Text) )); trile.Phi = ((FaceOrientation) Enum.Parse(typeof(FaceOrientation), windowFieldFace.Text)).ToPhi(); ((ILevelEditor) GuiHandler).AddTrile(trile); windowHeader.CloseButtonWidget.Action(); })); windowButtonCreate.Size.X = window.Size.X; windowButtonCreate.Size.Y = 24f; windowButtonCreate.UpdateBounds = false; windowButtonCreate.LabelCentered = true; windowButtonCreate.Position.X = 0f; windowButtonCreate.Position.Y = window.Size.Y - windowButtonCreate.Size.Y; }); } }