public LeaderboardsMenuLevel(MenuBase menuBase) { this.menuBase = menuBase; }
public ControlsMenuLevel(MenuBase menuBase) { this.InputManager = ServiceHelper.Get<IInputManager>(); this.GameState = ServiceHelper.Get<IGameStateManager>(); this.KeyboardManager = ServiceHelper.Get<IKeyboardStateManager>(); this.MouseState = ServiceHelper.Get<IMouseStateManager>(); this.menuBase = menuBase; this.IsDynamic = true; Dictionary<MappedAction, Keys> kmap = SettingsManager.Settings.KeyboardMapping; Dictionary<MappedAction, int> gmap = SettingsManager.Settings.GamepadMapping; for (int index = 0; index < 9; ++index) this.AddItem((string) null, MenuBase.SliderAction, -1).Selectable = false; this.otherGamepadsStart = this.Items.Count; MenuItem gjmi = this.AddItem("ControlsJump", -1); gjmi.Selected = (Action) (() => this.ChangeButton(gjmi)); gjmi.SuffixText = (Func<string>) (() => " : " + this.Buttonize(gmap[MappedAction.Jump])); MenuItem gami = this.AddItem("ControlsAction", -1); gami.Selected = (Action) (() => this.ChangeButton(gami)); gami.SuffixText = (Func<string>) (() => " : " + this.Buttonize(gmap[MappedAction.GrabThrow])); MenuItem gtmi = this.AddItem("ControlsTalk", -1); gtmi.Selected = (Action) (() => this.ChangeButton(gtmi)); gtmi.SuffixText = (Func<string>) (() => " : " + this.Buttonize(gmap[MappedAction.CancelTalk])); MenuItem gmami = this.AddItem("Map_Title", -1); gmami.Selected = (Action) (() => this.ChangeButton(gmami)); gmami.SuffixText = (Func<string>) (() => " : " + this.Buttonize(gmap[MappedAction.OpenMap])); MenuItem gimi = this.AddItem("ControlsInventory", -1); gimi.Selected = (Action) (() => this.ChangeButton(gimi)); gimi.SuffixText = (Func<string>) (() => " : " + this.Buttonize(gmap[MappedAction.OpenInventory])); MenuItem gpmi = this.AddItem("ControlsPause", -1); gpmi.Selected = (Action) (() => this.ChangeButton(gpmi)); gpmi.SuffixText = (Func<string>) (() => " : " + this.Buttonize(gmap[MappedAction.Pause])); MenuItem grlmi = this.AddItem("ControlsRotateLeft", -1); grlmi.Selected = (Action) (() => this.ChangeButton(grlmi)); grlmi.SuffixText = (Func<string>) (() => " : " + this.Buttonize(gmap[MappedAction.RotateLeft])); MenuItem grrmi = this.AddItem("ControlsRotateRight", -1); grrmi.Selected = (Action) (() => this.ChangeButton(grrmi)); grrmi.SuffixText = (Func<string>) (() => " : " + this.Buttonize(gmap[MappedAction.RotateRight])); MenuItem gclmi = this.AddItem("ControlsClampLook", -1); gclmi.Selected = (Action) (() => this.ChangeButton(gclmi)); gclmi.SuffixText = (Func<string>) (() => " : " + this.Buttonize(gmap[MappedAction.ClampLook])); MenuItem gmzimi = this.AddItem("ControlsMapZoomIn", -1); gmzimi.Selected = (Action) (() => this.ChangeButton(gmzimi)); gmzimi.SuffixText = (Func<string>) (() => " : " + this.Buttonize(gmap[MappedAction.MapZoomIn])); MenuItem gmzomi = this.AddItem("ControlsZoomOut", -1); gmzomi.Selected = (Action) (() => this.ChangeButton(gmzomi)); gmzomi.SuffixText = (Func<string>) (() => " : " + this.Buttonize(gmap[MappedAction.MapZoomOut])); if (this.GameState.SaveData.HasFPView) { MenuItem gtfvmi = this.AddItem("ControlsToggleFpView", -1); gtfvmi.Selected = (Action) (() => this.ChangeButton(gtfvmi)); gtfvmi.SuffixText = (Func<string>) (() => " : " + this.Buttonize(gmap[MappedAction.FpViewToggle])); } this.AddItem((string) null, MenuBase.SliderAction, -1).Selectable = false; this.AddItem("ResetToDefault", (Action) (() => this.ResetToDefault(false, true)), -1); this.keyboardStart = this.Items.Count; MenuItem jmi = this.AddItem("ControlsJump", -1); jmi.Selected = (Action) (() => this.ChangeKey(jmi)); jmi.SuffixText = (Func<string>) (() => " : " + this.Localize((object) kmap[MappedAction.Jump])); MenuItem ami = this.AddItem("ControlsAction", -1); ami.Selected = (Action) (() => this.ChangeKey(ami)); ami.SuffixText = (Func<string>) (() => " : " + this.Localize((object) kmap[MappedAction.GrabThrow])); MenuItem tmi = this.AddItem("ControlsTalk", -1); tmi.Selected = (Action) (() => this.ChangeKey(tmi)); tmi.SuffixText = (Func<string>) (() => " : " + this.Localize((object) kmap[MappedAction.CancelTalk])); this.AddItem<ControlsMenuLevel.ArrowKeyMapping>("ControlsMove", MenuBase.SliderAction, false, (Func<ControlsMenuLevel.ArrowKeyMapping>) (() => this.UpToAKM(kmap[MappedAction.Up])), (Action<ControlsMenuLevel.ArrowKeyMapping, int>) ((lastValue, change) => { ControlsMenuLevel.ArrowKeyMapping local_0_1 = this.UpToAKM(kmap[MappedAction.Up]) + change; if (local_0_1 == (ControlsMenuLevel.ArrowKeyMapping) 5) local_0_1 = ControlsMenuLevel.ArrowKeyMapping.WASD; if (local_0_1 < ControlsMenuLevel.ArrowKeyMapping.WASD) local_0_1 = ControlsMenuLevel.ArrowKeyMapping.Arrows; kmap[MappedAction.Up] = this.AKMToKey(local_0_1, 0); kmap[MappedAction.Left] = this.AKMToKey(local_0_1, 1); kmap[MappedAction.Down] = this.AKMToKey(local_0_1, 2); kmap[MappedAction.Right] = this.AKMToKey(local_0_1, 3); this.KeyboardManager.UpdateMapping(); }), -1).SuffixText = (Func<string>) (() => " : " + this.Localize((object) this.UpToAKM(kmap[MappedAction.Up]))); this.AddItem<ControlsMenuLevel.ArrowKeyMapping>("ControlsLook", MenuBase.SliderAction, false, (Func<ControlsMenuLevel.ArrowKeyMapping>) (() => this.UpToAKM(kmap[MappedAction.LookUp])), (Action<ControlsMenuLevel.ArrowKeyMapping, int>) ((lastValue, change) => { ControlsMenuLevel.ArrowKeyMapping local_0_1 = this.UpToAKM(kmap[MappedAction.LookUp]) + change; if (local_0_1 == (ControlsMenuLevel.ArrowKeyMapping) 5) local_0_1 = ControlsMenuLevel.ArrowKeyMapping.WASD; if (local_0_1 < ControlsMenuLevel.ArrowKeyMapping.WASD) local_0_1 = ControlsMenuLevel.ArrowKeyMapping.Arrows; kmap[MappedAction.LookUp] = this.AKMToKey(local_0_1, 0); kmap[MappedAction.LookLeft] = this.AKMToKey(local_0_1, 1); kmap[MappedAction.LookDown] = this.AKMToKey(local_0_1, 2); kmap[MappedAction.LookRight] = this.AKMToKey(local_0_1, 3); this.KeyboardManager.UpdateMapping(); }), -1).SuffixText = (Func<string>) (() => " : " + this.Localize((object) this.UpToAKM(kmap[MappedAction.LookUp]))); MenuItem mami = this.AddItem("Map_Title", -1); mami.Selected = (Action) (() => this.ChangeKey(mami)); mami.SuffixText = (Func<string>) (() => " : " + this.Localize((object) kmap[MappedAction.OpenMap])); MenuItem imi = this.AddItem("ControlsInventory", -1); imi.Selected = (Action) (() => this.ChangeKey(imi)); imi.SuffixText = (Func<string>) (() => " : " + this.Localize((object) kmap[MappedAction.OpenInventory])); MenuItem pmi = this.AddItem("ControlsPause", -1); pmi.Selected = (Action) (() => this.ChangeKey(pmi)); pmi.SuffixText = (Func<string>) (() => " : " + this.Localize((object) kmap[MappedAction.Pause])); MenuItem rlmi = this.AddItem("ControlsRotateLeft", -1); rlmi.Selected = (Action) (() => this.ChangeKey(rlmi)); rlmi.SuffixText = (Func<string>) (() => " : " + this.Localize((object) kmap[MappedAction.RotateLeft])); MenuItem rrmi = this.AddItem("ControlsRotateRight", -1); rrmi.Selected = (Action) (() => this.ChangeKey(rrmi)); rrmi.SuffixText = (Func<string>) (() => " : " + this.Localize((object) kmap[MappedAction.RotateRight])); MenuItem clmi = this.AddItem("ControlsClampLook", -1); clmi.Selected = (Action) (() => this.ChangeKey(clmi)); clmi.SuffixText = (Func<string>) (() => " : " + this.Localize((object) kmap[MappedAction.ClampLook])); MenuItem mzimi = this.AddItem("ControlsMapZoomIn", -1); mzimi.Selected = (Action) (() => this.ChangeKey(mzimi)); mzimi.SuffixText = (Func<string>) (() => " : " + this.Localize((object) kmap[MappedAction.MapZoomIn])); MenuItem mzomi = this.AddItem("ControlsZoomOut", -1); mzomi.Selected = (Action) (() => this.ChangeKey(mzomi)); mzomi.SuffixText = (Func<string>) (() => " : " + this.Localize((object) kmap[MappedAction.MapZoomOut])); if (this.GameState.SaveData.HasFPView) { MenuItem tfvmi = this.AddItem("ControlsToggleFpView", -1); tfvmi.Selected = (Action) (() => this.ChangeKey(tfvmi)); tfvmi.SuffixText = (Func<string>) (() => " : " + this.Localize((object) kmap[MappedAction.FpViewToggle])); } this.AddItem((string) null, MenuBase.SliderAction, -1).Selectable = false; this.AddItem("ResetToDefault", (Action) (() => this.ResetToDefault(true, false)), -1); this.selectorStart = this.Items.Count; this.AddItem("XboxGamepad", MenuBase.SliderAction, true, -1).UpperCase = true; this.AddItem("OtherGamepad", MenuBase.SliderAction, true, -1).UpperCase = true; this.AddItem("Keyboard", MenuBase.SliderAction, true, -1).UpperCase = true; }
public SaveManagementLevel(MenuBase menu) { this.Menu = menu; }