示例#1
0
 public static void Write(CrcWriter w, LevelSaveData lsd)
 {
   w.Write(lsd.DestroyedTriles.Count);
   foreach (TrileEmplacement s in lsd.DestroyedTriles)
     BinaryWritingTools.Write(w, s);
   w.Write(lsd.InactiveTriles.Count);
   foreach (TrileEmplacement s in lsd.InactiveTriles)
     BinaryWritingTools.Write(w, s);
   w.Write(lsd.InactiveArtObjects.Count);
   foreach (int num in lsd.InactiveArtObjects)
     w.Write(num);
   w.Write(lsd.InactiveEvents.Count);
   foreach (int num in lsd.InactiveEvents)
     w.Write(num);
   w.Write(lsd.InactiveGroups.Count);
   foreach (int num in lsd.InactiveGroups)
     w.Write(num);
   w.Write(lsd.InactiveVolumes.Count);
   foreach (int num in lsd.InactiveVolumes)
     w.Write(num);
   w.Write(lsd.InactiveNPCs.Count);
   foreach (int num in lsd.InactiveNPCs)
     w.Write(num);
   w.Write(lsd.PivotRotations.Count);
   foreach (KeyValuePair<int, int> keyValuePair in lsd.PivotRotations)
   {
     w.Write(keyValuePair.Key);
     w.Write(keyValuePair.Value);
   }
   BinaryWritingTools.WriteObject(w, lsd.LastStableLiquidHeight);
   BinaryWritingTools.WriteObject(w, lsd.ScriptingState);
   w.Write(lsd.FirstVisit);
   SaveFileOperations.Write(w, lsd.FilledConditions);
 }
示例#2
0
 public static void Write(CrcWriter w, SaveData sd)
 {
   w.Write(6L);
   w.Write(sd.CreationTime);
   w.Write(sd.Finished32);
   w.Write(sd.Finished64);
   w.Write(sd.HasFPView);
   w.Write(sd.HasStereo3D);
   w.Write(sd.CanNewGamePlus);
   w.Write(sd.IsNewGamePlus);
   w.Write(sd.OneTimeTutorials.Count);
   foreach (KeyValuePair<string, bool> keyValuePair in sd.OneTimeTutorials)
   {
     BinaryWritingTools.WriteObject(w, keyValuePair.Key);
     w.Write(keyValuePair.Value);
   }
   BinaryWritingTools.WriteObject(w, sd.Level);
   w.Write((int) sd.View);
   BinaryWritingTools.Write(w, sd.Ground);
   BinaryWritingTools.Write(w, sd.TimeOfDay);
   w.Write(sd.UnlockedWarpDestinations.Count);
   foreach (string s in sd.UnlockedWarpDestinations)
     BinaryWritingTools.WriteObject(w, s);
   w.Write(sd.Keys);
   w.Write(sd.CubeShards);
   w.Write(sd.SecretCubes);
   w.Write(sd.CollectedParts);
   w.Write(sd.CollectedOwls);
   w.Write(sd.PiecesOfHeart);
   w.Write(sd.Maps.Count);
   foreach (string s in sd.Maps)
     BinaryWritingTools.WriteObject(w, s);
   w.Write(sd.Artifacts.Count);
   foreach (ActorType actorType in sd.Artifacts)
     w.Write((int) actorType);
   w.Write(sd.EarnedAchievements.Count);
   foreach (string s in sd.EarnedAchievements)
     BinaryWritingTools.WriteObject(w, s);
   w.Write(sd.EarnedGamerPictures.Count);
   foreach (string s in sd.EarnedGamerPictures)
     BinaryWritingTools.WriteObject(w, s);
   BinaryWritingTools.WriteObject(w, sd.ScriptingState);
   w.Write(sd.FezHidden);
   BinaryWritingTools.WriteObject(w, sd.GlobalWaterLevelModifier);
   w.Write(sd.HasHadMapHelp);
   w.Write(sd.CanOpenMap);
   w.Write(sd.AchievementCheatCodeDone);
   w.Write(sd.AnyCodeDeciphered);
   w.Write(sd.MapCheatCodeDone);
   w.Write(sd.World.Count);
   foreach (KeyValuePair<string, LevelSaveData> keyValuePair in sd.World)
   {
     BinaryWritingTools.WriteObject(w, keyValuePair.Key);
     SaveFileOperations.Write(w, keyValuePair.Value);
   }
   w.Write(sd.ScoreDirty);
   w.Write(sd.HasDoneHeartReboot);
   w.Write(sd.PlayTime);
   w.Write(sd.IsNew);
 }
示例#3
0
 public static void WriteObject(this CrcWriter writer, float?s)
 {
     writer.Write(s.HasValue);
     if (!s.HasValue)
     {
         return;
     }
     writer.Write(s.Value);
 }
示例#4
0
 public static void WriteObject(this CrcWriter writer, string s)
 {
     writer.Write(s != null);
     if (s == null)
     {
         return;
     }
     writer.Write(s);
 }
示例#5
0
 public static void Write(this CrcWriter writer, TrileEmplacement s)
 {
     writer.Write(s.X);
     writer.Write(s.Y);
     writer.Write(s.Z);
 }
示例#6
0
 public static void Write(this CrcWriter writer, TimeSpan s)
 {
     writer.Write(s.Ticks);
 }
示例#7
0
 public static void Write(this CrcWriter writer, Vector3 s)
 {
     writer.Write(s.X);
     writer.Write(s.Y);
     writer.Write(s.Z);
 }
示例#8
0
文件: FezModule.cs 项目: Gyoo/FEZMod
 public virtual void SaveWrite(SaveData saveData, CrcWriter writer)
 {
 }
示例#9
0
 public static void Write(CrcWriter w, WinConditions wc)
 {
   w.Write(wc.LockedDoorCount);
   w.Write(wc.UnlockedDoorCount);
   w.Write(wc.ChestCount);
   w.Write(wc.CubeShardCount);
   w.Write(wc.OtherCollectibleCount);
   w.Write(wc.SplitUpCount);
   w.Write(wc.ScriptIds.Count);
   foreach (int num in wc.ScriptIds)
     w.Write(num);
   w.Write(wc.SecretCount);
 }
示例#10
0
 public static void Write(CrcWriter w, SaveData sd)
 {
     orig_Write(w, sd);
     FEZMod.SaveWrite(sd, w);
 }
示例#11
0
 public static void orig_Write(CrcWriter w, SaveData sd)
 {
 }