public VoxelChunk(double size, Vector3d lowerCorner, int iOffset, int jOffset, int kOffset, HashSet <Part> overridingParts, bool usePartSize256) { _size = size; offset = iOffset + 8 * jOffset + 64 * kOffset; //voxelPoints = new Part[512]; //voxelSize = new float[512]; voxelPoints = new PartSizePair[512]; if (usePartSize256) { maxLocation = 255; for (int i = 0; i < voxelPoints.Length; i++) { voxelPoints[i] = new PartSizePair8Bit(); } } else { maxLocation = 15; for (int i = 0; i < voxelPoints.Length; i++) { voxelPoints[i] = new PartSizePair4Bit(); } } this.lowerCorner = lowerCorner; this.overridingParts = overridingParts; }
public VoxelChunk( double size, Vector3d lowerCorner, int iOffset, int jOffset, int kOffset, Dictionary <Part, int> partPriorities, bool usePartSize256 ) { _size = size; offset = iOffset + 8 * jOffset + 64 * kOffset; voxelPoints = new PartSizePair[512]; if (usePartSize256) { for (int i = 0; i < voxelPoints.Length; i++) { voxelPoints[i] = new PartSizePair8Bit(); } } else { for (int i = 0; i < voxelPoints.Length; i++) { voxelPoints[i] = new PartSizePair4Bit(); } } this.lowerCorner = lowerCorner; this.partPriorities = partPriorities; }