void Start() { if (!CompatibilityChecker.IsAllCompatible()) { this.enabled = false; return; } _vessel = GetComponent <Vessel>(); _vesselAero = GetComponent <FARVesselAero>(); _physicsCalcs = new PhysicsCalcs(_vessel, _vesselAero); _flightStatusGUI = new FlightStatusGUI(); _stabilityAugmentation = new StabilityAugmentation(_vessel); _flightDataGUI = new FlightDataGUI(); _aeroVizGUI = new AeroVisualizationGUI(); settingsWindow = new GUIDropDown <int>(new string[4] { "Flt Data", "Stab Aug", "Air Spd", "Aero Viz" }, new int[4] { 0, 1, 2, 3 }, 0); //boxStyle.padding = new RectOffset(4, 4, 4, 4); if (vesselFlightGUI.ContainsKey(_vessel)) { vesselFlightGUI[_vessel] = this; } else { vesselFlightGUI.Add(_vessel, this); } this.enabled = true; if (FARDebugValues.useBlizzyToolbar) { GenerateBlizzyToolbarButton(); } else { OnGUIAppLauncherReady(); } activeFlightGUICount++; if (_vessel == FlightGlobals.ActiveVessel || FlightGlobals.ActiveVessel == null) { LoadConfigs(); } GameEvents.onShowUI.Add(ShowUI); GameEvents.onHideUI.Add(HideUI); }
void OnDestroy() { FlightGUIDrawer.SetGUIActive(this, false); GameEvents.onShowUI.Remove(ShowUI); GameEvents.onHideUI.Remove(HideUI); SaveConfigs(); if (_vessel) { vesselFlightGUI.Remove(_vessel); } _physicsCalcs = null; if (_flightDataGUI != null) { _flightDataGUI.SaveSettings(); } _flightDataGUI = null; if (_stabilityAugmentation != null) { _stabilityAugmentation.SaveAndDestroy(); } _stabilityAugmentation = null; if (_airSpeedGUI != null) { _airSpeedGUI.SaveSettings(); } _airSpeedGUI = null; if (_aeroVizGUI != null) { _aeroVizGUI.SaveSettings(); } _flightStatusGUI = null; settingsWindow = null; activeFlightGUICount--; if (activeFlightGUICount <= 0) { activeFlightGUICount = 0; if (blizzyFlightGUIButton != null) { ClearBlizzyToolbarButton(); } } savedShowGUI = showGUI; }
void OnDestroy() { GameEvents.onShowUI.Remove(ShowUI); GameEvents.onHideUI.Remove(HideUI); SaveConfigs(); if (_vessel) { vesselFlightGUI.Remove(_vessel); } _physicsCalcs = null; if (_flightDataGUI != null) { _flightDataGUI.SaveSettings(); } _flightDataGUI = null; if (_stabilityAugmentation != null) { _stabilityAugmentation.SaveAndDestroy(); } _stabilityAugmentation = null; if (_airSpeedGUI != null) { _airSpeedGUI.SaveSettings(); } _airSpeedGUI = null; _flightStatusGUI = null; settingsWindow = null; if (blizzyFlightGUIButton != null) { blizzyFlightGUIButton.Destroy(); } }
protected override void OnStart() { base.OnStart(); if (!CompatibilityChecker.IsAllCompatible()) { enabled = false; return; } showGUI = savedShowGUI; //since we're sharing the button, we need these shenanigans now if (FARDebugAndSettings.FARDebugButtonStock && HighLogic.LoadedSceneIsFlight) { if (showGUI) { FARDebugAndSettings.FARDebugButtonStock.SetTrue(false); } else { FARDebugAndSettings.FARDebugButtonStock.SetFalse(false); } } _vessel = GetComponent <Vessel>(); _vesselAero = GetComponent <FARVesselAero>(); _physicsCalcs = new PhysicsCalcs(_vessel, _vesselAero); _flightStatusGUI = new FlightStatusGUI(); _stabilityAugmentation = new StabilityAugmentation(_vessel); _flightDataGUI = new FlightDataGUI(); AeroVizGUI = new AeroVisualizationGUI(); settingsWindow = new GUIDropDown <int>(new[] { Localizer.Format("FARFlightGUIWindowSelect0"), Localizer.Format("FARFlightGUIWindowSelect1"), Localizer.Format("FARFlightGUIWindowSelect2"), Localizer.Format("FARFlightGUIWindowSelect3") }, new[] { 0, 1, 2, 3 }); if (vesselFlightGUI.ContainsKey(_vessel)) { vesselFlightGUI[_vessel] = this; } else { vesselFlightGUI.Add(_vessel, this); } enabled = true; if (FARDebugValues.useBlizzyToolbar) { GenerateBlizzyToolbarButton(); } activeFlightGUICount++; if (_vessel == FlightGlobals.ActiveVessel || FlightGlobals.ActiveVessel == null) { LoadConfigs(); } GameEvents.onShowUI.Add(ShowUI); GameEvents.onHideUI.Add(HideUI); }
void OnDestroy() { GameEvents.onShowUI.Remove(ShowUI); GameEvents.onHideUI.Remove(HideUI); SaveConfigs(); if (_vessel) { vesselFlightGUI.Remove(_vessel); } _physicsCalcs = null; if(_flightDataGUI != null) _flightDataGUI.SaveSettings(); _flightDataGUI = null; if(_stabilityAugmentation != null) _stabilityAugmentation.SaveAndDestroy(); _stabilityAugmentation = null; if(_airSpeedGUI != null) _airSpeedGUI.SaveSettings(); _airSpeedGUI = null; if (_aeroVizGUI != null) _aeroVizGUI.SaveSettings(); _flightStatusGUI = null; settingsWindow = null; activeFlightGUICount--; if (activeFlightGUICount <= 0) { activeFlightGUICount = 0; if (blizzyFlightGUIButton != null) ClearBlizzyToolbarButton(); } }
void Start() { if (!CompatibilityChecker.IsAllCompatible()) { this.enabled = false; return; } _vessel = GetComponent<Vessel>(); _vesselAero = GetComponent<FARVesselAero>(); _physicsCalcs = new PhysicsCalcs(_vessel, _vesselAero); _flightStatusGUI = new FlightStatusGUI(); _stabilityAugmentation = new StabilityAugmentation(_vessel); _flightDataGUI = new FlightDataGUI(); _aeroVizGUI = new AeroVisualizationGUI(); settingsWindow = new GUIDropDown<int>(new string[4]{"Flt Data","Stab Aug", "Air Spd","Aero Viz"}, new int[4]{0,1,2,3}, 0); //boxStyle.padding = new RectOffset(4, 4, 4, 4); if (vesselFlightGUI.ContainsKey(_vessel)) vesselFlightGUI[_vessel] = this; else vesselFlightGUI.Add(_vessel, this); this.enabled = true; if (FARDebugValues.useBlizzyToolbar) { GenerateBlizzyToolbarButton(); } else OnGUIAppLauncherReady(); activeFlightGUICount++; if(_vessel == FlightGlobals.ActiveVessel) LoadConfigs(); GameEvents.onShowUI.Add(ShowUI); GameEvents.onHideUI.Add(HideUI); }
void OnDestroy() { GameEvents.onShowUI.Remove(ShowUI); GameEvents.onHideUI.Remove(HideUI); SaveConfigs(); if (_vessel) { vesselFlightGUI.Remove(_vessel); } _physicsCalcs = null; if(_flightDataGUI != null) _flightDataGUI.SaveSettings(); _flightDataGUI = null; if(_stabilityAugmentation != null) _stabilityAugmentation.SaveAndDestroy(); _stabilityAugmentation = null; if(_airSpeedGUI != null) _airSpeedGUI.SaveSettings(); _airSpeedGUI = null; _flightStatusGUI = null; settingsWindow = null; if (blizzyFlightGUIButton != null) blizzyFlightGUIButton.Destroy(); }