private static void ShowPoint(Path2D aPathRaw, int aIndex, Selection aSelection, Matrix4x4 aTransform, Matrix4x4 aInvTransform, SerializedProperty aPath, Path2D.Plane aPlane, Plane aEditPlane, PathSnap aSnapMode, float aSmartSnapDist, PathEditorVisuals aVisuals) { Handles.color = aVisuals.colorHandle * _activeHandleTint; Handles.CapFunction cap = aVisuals.capVertex; if (aVisuals.capVertexTypes != null) { cap = aVisuals.capVertexTypes[(int)aPathRaw.GetControls(aIndex).type]; } Vector3 v = aTransform.MultiplyPoint3x4(Plane(aPathRaw[aIndex], aPlane)); Vector3 nV = Handles.FreeMoveHandle(v, SceneView.lastActiveSceneView.camera.transform.rotation, HandleUtility.GetHandleSize(v) * aVisuals.sizeVertex, Vector3.zero, cap); if (nV != v) { nV = EditorTools.ProjectPoint(nV, aEditPlane); nV = aInvTransform.MultiplyPoint3x4(nV); Vector2 newPos = Deplane(nV, aPlane); newPos = Snap(aPathRaw[aIndex], newPos, aTransform, aInvTransform, aSnapMode); if (!Event.current.control && aSmartSnapDist != 0) { newPos = SmartSnap(newPos, aPathRaw, aIndex, aSelection.ids, aSmartSnapDist); } Vector2 delta = newPos - aPathRaw[aIndex]; aSelection.Each(aIndex, i => aPath.FindPropertyRelative("_points").GetArrayElementAtIndex(i).vector2Value += delta); GUI.changed = true; _recentInteract = aIndex; } }
public void Add(Path2D aPath) { for (int i = 0; i < aPath.Count; i++) { PointControl p = aPath.GetControls(i); Add(aPath[i], new PointControl(p)); } }
private static void ShowPointTypeMode(Path2D aPathRaw, int aIndex, Selection aSelection, Matrix4x4 aTransform, Matrix4x4 aInvTransform, SerializedProperty aPath, Path2D.Plane aPlane, PathEditorVisuals aVisuals) { Handles.color = aVisuals.colorHandle * _activeHandleTint; Handles.CapFunction cap = aVisuals.capVertex; if (aVisuals.capVertexTypes != null) { cap = aVisuals.capVertexTypes[(int)aPathRaw.GetControls(aIndex).type]; } Vector3 v = aTransform.MultiplyPoint3x4(Plane(aPathRaw[aIndex], aPlane)); EditorGUIUtility.AddCursorRect(new Rect(0, 0, Screen.width, Screen.height), MouseCursor.RotateArrow); if (Handles.Button(v, SceneView.lastActiveSceneView.camera.transform.rotation, HandleUtility.GetHandleSize(v) * aVisuals.sizeVertexMode, HandleUtility.GetHandleSize(v) * aVisuals.sizeVertexMode, cap)) { PointType t = aPathRaw.GetControls(aIndex).type; if (t == PointType.Auto) { t = PointType.Locked; } else if (t == PointType.Free) { t = PointType.Locked; } else if (t == PointType.Locked) { t = PointType.CircleCorner; } else if (t == PointType.CircleCorner) { t = PointType.Sharp; } else if (t == PointType.Sharp) { t = PointType.Auto; } SerializedProperty pointControls = aPath.FindPropertyRelative("_pointControls"); aSelection.Each(aIndex, i => pointControls.GetArrayElementAtIndex(i).FindPropertyRelative("type").enumValueIndex = (int)t); _recentInteract = aIndex; GUI.changed = true; } }
public static void ShowPathLines(Path2D aPathRaw, Matrix4x4 aTransform, bool aShowControls, Path2D.Plane aPlane, PathEditorVisuals aVisuals) { if (aShowControls) { Handles.color = aVisuals.colorControlLine; for (int i = 0; i < aPathRaw.Count; i++) { PointControl c = aPathRaw.GetControls(i); Vector3 pt = aTransform.MultiplyPoint3x4(Plane(aPathRaw[i], aPlane)); if (c.type == PointType.Auto || c.type == PointType.AutoSymmetrical) { Handles.DrawDottedLines(new Vector3[] { pt + aTransform.MultiplyVector(Plane(c.controlPrev, aPlane)), pt, pt, pt + aTransform.MultiplyVector(Plane(c.controlNext, aPlane)) }, 4); } else if (c.type == PointType.Free) { Handles.DrawPolyLine(pt + aTransform.MultiplyVector(Plane(c.controlPrev, aPlane)), pt, pt + aTransform.MultiplyVector(Plane(c.controlNext, aPlane))); } else if (c.type == PointType.Locked) { Handles.DrawPolyLine(pt + aTransform.MultiplyVector(Plane(c.controlPrev, aPlane)), pt + aTransform.MultiplyVector(Plane(-c.controlPrev, aPlane))); } else if (c.type == PointType.CircleCorner) { Vector3 end1 = PathUtil.GetRoundedCornerEnd(i, aPathRaw.GetPathRaw(), aPathRaw.GetControls(), aPathRaw.Closed, c.radius, true); Handles.DrawDottedLine(pt, aTransform.MultiplyPoint(Plane(end1, aPlane)), 4); Vector3 end2 = PathUtil.GetRoundedCornerEnd(i, aPathRaw.GetPathRaw(), aPathRaw.GetControls(), aPathRaw.Closed, c.radius, false); Handles.DrawDottedLine(pt, aTransform.MultiplyPoint(Plane(end2, aPlane)), 4); Vector3 center = Vector2.Lerp(end1.xy() - aPathRaw[i], end2.xy() - aPathRaw[i], 0.5f).normalized *(c.radius + 0.2f); Handles.DrawLine(pt, pt + aTransform.MultiplyVector(Plane(center, aPlane))); } } } Handles.color = aVisuals.colorLine; Handles.matrix = aTransform; EditorTools.DrawPolyLine(aPathRaw.GetFinalPath(), aPathRaw.Closed); Handles.matrix = Matrix4x4.identity; }
public static List <Vector3> GetAllHandleLocations(Matrix4x4 aTransform, Path2D aPathRaw, bool aShowShiftAdd = true, Path2D.Plane aPlane = Path2D.Plane.XY) { List <Vector3> result = new List <Vector3>(); List <Vector2> points = aPathRaw.GetPathRaw(); List <PointControl> controls = aPathRaw.GetControls(); bool showControls = !Event.current.shift && !Event.current.alt; // add all points List <Vector3> worldPoints = PathUtil.To3D(points, aTransform, aPlane == Path2D.Plane.XY ? PathUtil.ConvertOptions.XY : PathUtil.ConvertOptions.XZ); result.AddRange(worldPoints); // add the control points if (showControls) { for (int i = 0; i < points.Count; i++) { PointControl ctrl = controls[i]; PointType t = ctrl.type; Vector3 at = worldPoints[i]; if (t == PointType.CircleCorner) { Vector3 end1 = PathUtil.GetRoundedCornerEnd(i, points, controls, aPathRaw.Closed, ctrl.radius, true); Vector3 end2 = PathUtil.GetRoundedCornerEnd(i, points, controls, aPathRaw.Closed, ctrl.radius, false); Vector3 normal = Vector2.Lerp(end1.xy() - points[i], end2.xy() - points[i], 0.5f).normalized; result.Add(at + aTransform.MultiplyVector(Plane(normal * (ctrl.radius + 0.2f), aPlane))); } else if (t == PointType.Free || t == PointType.Locked) { Vector3 v = aTransform.MultiplyVector(Plane(ctrl.controlPrev, aPlane)) + at; result.Add(v); if (t == PointType.Locked) { v = -aTransform.MultiplyVector(Plane(ctrl.controlPrev, aPlane)) + at; } else { v = aTransform.MultiplyVector(Plane(ctrl.controlNext, aPlane)) + at; } result.Add(v); } } } // create the plane on which all edits occur Plane editPlane; if (aPlane == Path2D.Plane.XY) { editPlane = new Plane(aTransform.MultiplyPoint3x4(Vector3.zero), aTransform.MultiplyPoint3x4(Vector3.right), aTransform.MultiplyPoint3x4(Vector3.up)); } else { editPlane = new Plane(aTransform.MultiplyPoint3x4(Vector3.zero), aTransform.MultiplyPoint3x4(Vector3.right), aTransform.MultiplyPoint3x4(Vector3.forward)); } // add shift-add handle if (Event.current.shift && aShowShiftAdd) { Ray r = HandleUtility.GUIPointToWorldRay(Event.current.mousePosition); float dist = 0; if (editPlane.Raycast(r, out dist)) { result.Add(r.GetPoint(dist)); } } return(result); }
private static void ShowHandles(Path2D aPathRaw, int aIndex, Matrix4x4 aTransform, Matrix4x4 aInvTransform, SerializedProperty aPath, bool aShowMeta, bool aUnlock, Path2D.Plane aPlane, Plane aEditPlane, PathEditorVisuals aVisuals) { PointControl ctrl = aPathRaw.GetControls(aIndex); bool locked = ctrl.type == PointType.Locked; Vector3 at = aTransform.MultiplyPoint3x4(Plane(aPathRaw[aIndex], aPlane)); if (ctrl.type == PointType.Auto || ctrl.type == PointType.AutoSymmetrical || ctrl.type == PointType.Sharp) { } else if (ctrl.type == PointType.CircleCorner) { if (aPathRaw.Closed || (aIndex != 0 && aIndex != aPathRaw.Count - 1)) { float size = HandleUtility.GetHandleSize(at); float radiusOffset = .2f; Vector3 end1 = PathUtil.GetRoundedCornerEnd(aIndex, aPathRaw.GetPathRaw(), aPathRaw.GetControls(), aPathRaw.Closed, ctrl.radius, true); Vector3 end2 = PathUtil.GetRoundedCornerEnd(aIndex, aPathRaw.GetPathRaw(), aPathRaw.GetControls(), aPathRaw.Closed, ctrl.radius, false); Vector3 normal = Vector2.Lerp(end1.xy() - aPathRaw[aIndex], end2.xy() - aPathRaw[aIndex], 0.5f).normalized; Vector3 v = aTransform.MultiplyVector(Plane(normal * (ctrl.radius + radiusOffset), aPlane)) + at; Vector3 nV = Handles.FreeMoveHandle(v, SceneView.lastActiveSceneView.camera.transform.rotation, size * aVisuals.sizeControlHandle, Vector3.zero, aVisuals.capControlHandle); if (nV != v) { SerializedProperty radius = aPath.FindPropertyRelative("_pointControls").GetArrayElementAtIndex(aIndex).FindPropertyRelative("radius"); nV = EditorTools.ProjectPoint(nV, aEditPlane); nV -= at; nV = aInvTransform.MultiplyVector(nV); Vector2 newPos = Deplane(nV, aPlane); radius.floatValue = SnapScale(radius.floatValue, Mathf.Max(0, newPos.magnitude - radiusOffset), PathSnap.World); _recentInteract = aIndex; GUI.changed = true; } if (aShowMeta) { string txt = Math.Round(ctrl.radius, 2).ToString(); Handles.Label(v, txt, ShadowStyle); Handles.Label(v, txt, LabelStyle); } } } else { Vector2 newPos; Vector3 v = aTransform.MultiplyVector(Plane(ctrl.controlPrev, aPlane)) + at; Vector3 nV = Handles.FreeMoveHandle(v, SceneView.lastActiveSceneView.camera.transform.rotation, HandleUtility.GetHandleSize(v) * aVisuals.sizeControlHandle, Vector3.zero, aVisuals.capControlHandle); if (nV != v) { SerializedProperty controlProp = aPath.FindPropertyRelative("_pointControls").GetArrayElementAtIndex(aIndex); SerializedProperty type = controlProp.FindPropertyRelative("type"); SerializedProperty prev = controlProp.FindPropertyRelative("controlPrev"); nV = EditorTools.ProjectPoint(nV, aEditPlane); nV -= at; nV = aInvTransform.MultiplyVector(nV); newPos = Deplane(nV, aPlane); prev.vector2Value = SnapRadial(v, prev.vector2Value, newPos, aTransform, aInvTransform, PathSnap.World); if (aUnlock) { ctrl.type = PointType.Free; type.enumValueIndex = (int)ctrl.type; } _recentInteract = aIndex; GUI.changed = true; } if (ctrl.type == PointType.Locked) { v = -aTransform.MultiplyVector(Plane(ctrl.controlPrev, aPlane)) + at; } else { v = aTransform.MultiplyVector(Plane(ctrl.controlNext, aPlane)) + at; } nV = Handles.FreeMoveHandle(v, SceneView.lastActiveSceneView.camera.transform.rotation, HandleUtility.GetHandleSize(v) * aVisuals.sizeControlHandle, Vector3.zero, aVisuals.capControlHandle); if (nV != v) { SerializedProperty controlProp = aPath.FindPropertyRelative("_pointControls").GetArrayElementAtIndex(aIndex); SerializedProperty type = controlProp.FindPropertyRelative("type"); SerializedProperty prev = controlProp.FindPropertyRelative("controlPrev"); SerializedProperty next = controlProp.FindPropertyRelative("controlNext"); nV = EditorTools.ProjectPoint(nV, aEditPlane); nV -= at; nV = aInvTransform.MultiplyVector(nV); if (aUnlock) { ctrl.type = PointType.Free; type.enumValueIndex = (int)ctrl.type; } if (ctrl.type == PointType.Locked) { newPos = Deplane(-nV, aPlane); prev.vector2Value = SnapRadial(v, prev.vector2Value, newPos, aTransform, aInvTransform, PathSnap.World); } else { newPos = Deplane(nV, aPlane); next.vector2Value = SnapRadial(v, next.vector2Value, newPos, aTransform, aInvTransform, PathSnap.World); } _recentInteract = aIndex; GUI.changed = true; } if (aShowMeta) { bool xz = aPlane == Path2D.Plane.XZ; Vector2 prop2 = (locked?ctrl.controlPrev:ctrl.controlNext); Vector3 handle1 = aTransform.MultiplyVector(Plane(ctrl.controlPrev, aPlane)) + at; Vector3 handle2 = (locked?-1:1) * aTransform.MultiplyVector(Plane((locked?ctrl.controlPrev:ctrl.controlNext), aPlane)) + at; float ang1 = PathUtil.ClockwiseAngle(ctrl.controlPrev, Vector2.right); //Vector2.Angle(prev.vector2Value, Vector2.right); float ang2 = PathUtil.ClockwiseAngle((locked?-1:1) * prop2, Vector2.right); //Vector2.Angle(prop2.vector2Value, Vector2.right); float mag1 = ctrl.controlPrev.magnitude; float mag2 = prop2.magnitude; Vector3 pos = Vector3.Lerp(handle1, at, 0.5f); string txt = Math.Round(mag1, 2).ToString(); Handles.Label(pos, txt, ShadowStyle); Handles.Label(pos, txt, LabelStyle); pos = Vector3.Lerp(handle2, at, 0.5f); txt = Math.Round(mag2, 2).ToString(); Handles.Label(pos, txt, ShadowStyle); Handles.Label(pos, txt, LabelStyle); pos = handle1; txt = "\u00B0" + Mathf.Round(ang1); Handles.Label(pos, txt, ShadowStyle); Handles.Label(pos, txt, LabelStyle); pos = handle2; txt = "\u00B0" + Mathf.Round(ang2); Handles.Label(pos, txt, ShadowStyle); Handles.Label(pos, txt, LabelStyle); if (ctrl.type == PointType.Free) { if (ang2 < ang1) { ang2 += 360; } float ang = ang2 - ang1; float halfAng = ang1 + ang / 2; float arcRadius = HandleUtility.GetHandleSize(at) * aVisuals.sizeVertex * 1.75f; Vector3 centerArc = new Vector3(Mathf.Cos(halfAng * Mathf.Deg2Rad), Mathf.Sin(halfAng * Mathf.Deg2Rad), 0); if (xz) { centerArc = new Vector3(centerArc.x, 0, centerArc.y); } centerArc = aTransform.MultiplyVector(centerArc); var centeredStyle = new GUIStyle(GUI.skin.label); centeredStyle.contentOffset = new Vector2(-9, -9); centeredStyle.normal.textColor = new Color(0, 0, 0, 0.5f); Handles.Label(at + centerArc * arcRadius * 2f, "\u00B0" + Mathf.Round(ang), centeredStyle); centeredStyle.contentOffset = new Vector2(-10, -10); centeredStyle.normal.textColor = Color.white; Handles.Label(at + centerArc * arcRadius * 2f, "\u00B0" + Mathf.Round(ang), centeredStyle); Handles.DrawWireArc(at, aPlane == Path2D.Plane.XY?Vector3.forward:Vector3.up, ((xz?handle2:handle1) - at).normalized, ang, arcRadius); } } } }