protected override void OnUpdate(DX11RenderContext context) { if (this.resetbuffers || !this.FOutTexture[0].Contains(context)) { this.DisposeBuffers(context); DX11CubeRenderTarget rt = new DX11CubeRenderTarget(context, this.size, new SampleDescription(1, 0), DeviceFormatHelper.GetFormat(this.FInFormat[0].Name), this.genmipmap, this.mipmaplevel); this.FOutTexture[0][context] = rt; } }
public void Update(IPluginIO pin, DX11RenderContext context) { Device device = context.Device; if (this.spmax == 0) { return; } if (this.updateddevices.Contains(context)) { return; } if (!this.FOutCubeTexture[0].Contains(context)) { var cube = new DX11CubeRenderTarget(context, this.FInSize[0], this.sd, DeviceFormatHelper.GetFormat(this.FInFormat[0].Name), false, 1); this.FOutCubeTexture[0][context] = cube; this.FOutCubeDepthTexture[0][context] = new DX11CubeDepthStencil(context, this.FInSize[0], this.sd, Format.D24_UNorm_S8_UInt); for (int i = 0; i < 6; i++) { this.FOutSliceTextures[i][context] = DX11Texture2D.FromTextureAndSRV(context, cube.Resource, cube.SliceRTV[i].SRV); } } this.updateddevices.Add(context); }