static void GenHandler(bool flat, [NotNull] Player player, [CanBeNull] string param) { if (!player.CheckIfOp()) { return; } string cmdName = (flat ? "GenFlat" : "Gen"); if (String.IsNullOrEmpty(param)) { PrintGenUsage(cmdName, player); return; } string[] args = param.Split(' '); ushort width, length, height; if (args.Length != 4 || !UInt16.TryParse(args[0], out width) || !UInt16.TryParse(args[1], out length) || !UInt16.TryParse(args[2], out height)) { PrintGenUsage(cmdName, player); return; } if (!IsPowerOfTwo(width) || !IsPowerOfTwo(length) || !IsPowerOfTwo(height) || width < 16 || length < 16 || height < 16 || width > 1024 || length > 1024 || height > 1024) { player.Message("{0}: Map dimensions should be powers-of-2 between 16 and 1024", cmdName); return; } string fileName = args[3]; if (!fileName.EndsWith(".lvl")) { player.Message("Load: Filename must end with .lvl"); return; } player.MessageNow("Generating a {0}x{1}x{2} map...", width, length, height); Map map; if (flat) { map = Map.CreateFlatgrass(width, length, height); } else { map = NotchyMapGenerator.Generate(width, length, height); } try { map.Save(fileName); player.Message("Map saved to {0}", Path.GetFileName(fileName)); } catch (Exception ex) { player.Message("Could not save map: {0}: {1}", ex.GetType().Name, ex.Message); Logger.LogError("Failed to save map: {0}", ex); } }
static int Main() { #if !DEBUG try { #endif Console.Title = VersionString; Logger.Log("Starting {0}", VersionString); // load config Config.Load(); Console.Title = Config.ServerName + " - " + VersionString; // prepare to accept players and fire up the heartbeat for (byte i = 1; i <= sbyte.MaxValue; i++) { FreePlayerIDs.Push(i); } UpdatePlayerList(); Heartbeat.Start(); // load player and IP lists Bans = new PlayerNameSet(BansFileName); Ops = new PlayerNameSet(OpsFileName); IPBans = new IPAddressSet(IPBanFileName); Logger.Log("Server: Tracking {0} bans, {1} ip-bans, and {2} ops.", Bans.Count, IPBans.Count, Ops.Count); if (Config.UseWhitelist) { Whitelist = new PlayerNameSet(WhitelistFileName); Logger.Log("Using a whitelist ({0} players): {1}", Whitelist.Count, Whitelist.GetCopy().JoinToString(", ")); } // load or create map if (File.Exists(MapFileName)) { Map = LvlMapConverter.Load(MapFileName); Logger.Log("Loaded map from {0}", MapFileName); } else { Logger.Log("Generating the map..."); Map = NotchyMapGenerator.Generate(256, 256, 64); Map.Save(MapFileName); } Map.IsActive = true; Player.Console.Map = Map; // start listening for incoming connections listener = new TcpListener(Config.IP, Config.Port); listener.Start(); // start the scheduler thread Thread schedulerThread = new Thread(SchedulerLoop) { IsBackground = true }; schedulerThread.Start(); // listen for console input while (true) { string input = Console.ReadLine(); if (input == null) { Shutdown(); return(0); } try { Player.Console.ProcessMessage(input.Trim()); } catch (Exception ex) { Logger.LogError("Could not process message: {0}", ex); } } #if !DEBUG } catch (Exception ex) { Logger.LogError("Server crashed: {0}", ex); return(1); } #endif }