示例#1
0
        void SendMap()
        {
            // write MapBegin
            //Logger.Log( "Send: MapBegin()" );
            writer.Write(OpCode.MapBegin);

            // grab a compressed copy of the map
            byte[] blockData;
            Map    map = Server.Map;

            using (MemoryStream mapStream = new MemoryStream()) {
                using (GZipStream compressor = new GZipStream(mapStream, CompressionMode.Compress)) {
                    int convertedBlockCount = IPAddress.HostToNetworkOrder(map.Volume);
                    compressor.Write(BitConverter.GetBytes(convertedBlockCount), 0, 4);
                    byte[] rawData = (UsesCustomBlocks ? map.Blocks : map.GetFallbackMap());
                    compressor.Write(rawData, 0, rawData.Length);
                }
                blockData = mapStream.ToArray();
            }

            // Transfer the map copy
            byte[] buffer       = new byte[1024];
            int    mapBytesSent = 0;

            while (mapBytesSent < blockData.Length)
            {
                int chunkSize = blockData.Length - mapBytesSent;
                if (chunkSize > 1024)
                {
                    chunkSize = 1024;
                }
                else
                {
                    // CRC fix for ManicDigger
                    for (int i = 0; i < buffer.Length; i++)
                    {
                        buffer[i] = 0;
                    }
                }
                Buffer.BlockCopy(blockData, mapBytesSent, buffer, 0, chunkSize);
                byte progress = (byte)(100 * mapBytesSent / blockData.Length);

                // write in chunks of 1024 bytes or less
                //Logger.Log( "Send: MapChunk({0},{1})", chunkSize, progress );
                writer.Write(OpCode.MapChunk);
                writer.Write((short)chunkSize);
                writer.Write(buffer, 0, 1024);
                writer.Write(progress);
                mapBytesSent += chunkSize;
            }

            // write MapEnd
            writer.Write(OpCode.MapEnd);
            writer.Write((short)map.Width);
            writer.Write((short)map.Height);
            writer.Write((short)map.Length);

            // write spawn point
            writer.Write(Packet.MakeAddEntity(255, Name, map.Spawn).Bytes);
            writer.Write(Packet.MakeTeleport(255, map.Spawn).Bytes);

            lastValidPosition = map.Spawn;
        }