public static void OpenModel(Model fdModel, string struxmlPath, bool closeOpenWindows = false, bool runNode = true) { if (runNode) { fdModel.SerializeModel(struxmlPath); fdModel.FdApp.OpenStruxml(struxmlPath, closeOpenWindows); } else { throw new System.ArgumentException("runNode is set to false!"); } }
static void Main() { // EXAMPLE 4: EDITING AN EXISTING MODEL // In this example, we will edit an existing model by isolating a floor and replacing supporting // walls and pillars with appropriate supports. Using height as a point of comparison we can find // which elements to reuse from the old model, and create a new model with our selected elements. // This example was last updated 2022-04-13, using the ver. 21.1.0 FEM-Design API. // READ THE MODEL: // Deserialize the current model to access all the data in the .struxml file. FemDesign.Model model = FemDesign.Model.DeserializeFromFilePath("Example 4 - model.struxml"); // ISOLATE A FLOOR: // Choose which floor will be singled out. int floor = 3; FemDesign.StructureGrid.Storey storey = model.Entities.Storeys.Storey[floor]; List <GenericClasses.IStructureElement> storeyAsList = new List <GenericClasses.IStructureElement> { storey }; double zCoord = storey.Origo.Z; // POINT SUPPORTS: // Find all pillars supporting the chosen floor, and place point supports in their place. // We can use the fact that point [1] of any pillar is always the highest one. var supports = new List <GenericClasses.ISupportElement>(); for (int i = 0; i < model.Entities.Bars.Count; i++) { Bars.Bar tempBar = model.Entities.Bars[i]; if (tempBar.BarPart.Type != Bars.BarType.Column) { continue; } if (Math.Abs(tempBar.BarPart.Edge.Points[1].Z - zCoord) < Tolerance.LengthComparison) { var tempSupport = new Supports.PointSupport( point: new Geometry.FdPoint3d(tempBar.BarPart.Edge.Points[1].X, tempBar.BarPart.Edge.Points[1].Y, zCoord), motions: Releases.Motions.RigidPoint(), rotations: Releases.Rotations.Free() ); supports.Add(tempSupport); } } // ELEMENTS: // The model only contains plates and walls, so we will not be looking for beams etc. // We are looking for the floor plate at the right height, and the walls below it to // replace them with line supports. var elements = new List <GenericClasses.IStructureElement>(); // TESTING SLABS: // Slabs have a property which indicates if they are floors (plate) or walls (wall). // Based on this, we can sort out if we want to use them as an element or place a // line support in their stead. for (int i = 0; i < model.Entities.Slabs.Count; i++) { Shells.Slab tempSlab = model.Entities.Slabs[i]; if (tempSlab.Type == Shells.SlabType.Plate && Math.Abs(tempSlab.SlabPart.LocalPos.Z - zCoord) < Tolerance.LengthComparison) { elements.Add(tempSlab); } else if (tempSlab.Type == Shells.SlabType.Wall) { if (Math.Abs(tempSlab.SlabPart.Region.Contours[0].Edges[2].Points[0].Z - zCoord) < Tolerance.LengthComparison) { // Creating supports with translational stiffnes in the Z direction only. var tempSupport = new Supports.LineSupport( edge: tempSlab.SlabPart.Region.Contours[0].Edges[2], motions: new Releases.Motions(0, 0, 0, 0, 10E7, 10E7), rotations: new Releases.Rotations(0, 0, 0, 0, 0, 0), movingLocal: true ); supports.Add(tempSupport); } } } // TESTING PANELS: // Panels do not have the same property as slabs. Instead, we compare the height of all the // edge curves of the panel to discern if it is horizontal or not. for (int i = 0; i < model.Entities.Panels.Count; i++) { Shells.Panel tempPanel = model.Entities.Panels[i]; bool isSlab = true; for (int j = 0; j < tempPanel.Region.Contours[0].Edges.Count; j++) { if (tempPanel.Region.Contours[0].Edges[j].Points[0].Z != tempPanel.Region.Contours[0].Edges[j].Points[1].Z) { isSlab = false; break; } } if (isSlab && Math.Abs(tempPanel.Region.Contours[0].Edges[0].Points[0].Z - zCoord) < Tolerance.LengthComparison) { elements.Add(tempPanel); } else if (!isSlab && Math.Abs(tempPanel.Region.Contours[0].Edges[2].Points[0].Z - zCoord) < Tolerance.LengthComparison) { // Creating supports with translational stiffnes in the Z direction only. var tempSupport = new Supports.LineSupport( edge: tempPanel.Region.Contours[0].Edges[2], motions: new Releases.Motions(0, 0, 0, 0, 10E7, 10E7), rotations: new Releases.Rotations(0, 0, 0, 0, 0, 0), movingLocal: true ); supports.Add(tempSupport); } } // LOADS: // Similar to supports and elements, we will reuse loads from the model if they are on the correct height var loads = new List <GenericClasses.ILoadElement>(); for (int i = 0; i < model.Entities.Loads.LineLoads.Count; i++) { if (Math.Abs(model.Entities.Loads.LineLoads[i].Edge.XAxis.Z - zCoord) < Tolerance.LengthComparison) { loads.Add(model.Entities.Loads.LineLoads[i]); } } for (int i = 0; i < model.Entities.Loads.SurfaceLoads.Count; i++) { Loads.SurfaceLoad tempLoad = model.Entities.Loads.SurfaceLoads[i]; if (Math.Abs(tempLoad.Region.Contours[0].Edges[0].Points[0].Z - zCoord) < Tolerance.LengthComparison) { loads.Add(tempLoad); } } // CREATE NEW MODEL: // With a new model, we can add all our gathered elements to it. We can also take load cases, // load combinations, and the storey marker directly from the old model. FemDesign.Model newModel = new FemDesign.Model(Country.S); newModel.AddElements(elements); newModel.AddSupports(supports); newModel.AddLoads(loads); newModel.AddLoadCases(model.Entities.Loads.LoadCases); newModel.AddLoadCombinations(model.Entities.Loads.LoadCombinations); newModel.AddElements(storeyAsList); // SAVE AND RUN: // Create a file path for the new model, serialize it, and run the script! string path = Path.GetFullPath("output/edited_model.struxml"); if (!Directory.Exists("output")) { Directory.CreateDirectory("output"); } newModel.SerializeModel(path); Console.WriteLine($"Opening file at {path}"); var app = new Calculate.Application(); app.OpenStruxml(path, false); }
public static bool SaveModel(Model fdModel, string struxmlPath) { fdModel.SerializeModel(struxmlPath); return(true); }