/// <summary>
 /// Construct RigidityDataType3 with default friction
 /// </summary>
 public RigidityDataType3(Motions motions, MotionsPlasticLimits motionsPlasticLimits, Rotations rotations, RotationsPlasticLimits rotationsPlasticLimits) : base(motions, motionsPlasticLimits, rotations, rotationsPlasticLimits)
 {
 }
 public static RotationsPlasticLimits Default()
 {
     return(RotationsPlasticLimits.Define());
 }
 public RigidityDataType2(Motions motions, MotionsPlasticLimits motionsPlasticLimits, Rotations rotations, RotationsPlasticLimits rotationsPlasticLimits) : base(motions, motionsPlasticLimits)
 {
     Rotations           = rotations;
     PlasticLimitMoments = rotationsPlasticLimits;
 }