/// <summary> /// Construct RigidityDataType3 with default friction /// </summary> public RigidityDataType3(Motions motions, MotionsPlasticLimits motionsPlasticLimits, Rotations rotations, RotationsPlasticLimits rotationsPlasticLimits) : base(motions, motionsPlasticLimits, rotations, rotationsPlasticLimits) { }
public static RotationsPlasticLimits Default() { return(RotationsPlasticLimits.Define()); }
public RigidityDataType2(Motions motions, MotionsPlasticLimits motionsPlasticLimits, Rotations rotations, RotationsPlasticLimits rotationsPlasticLimits) : base(motions, motionsPlasticLimits) { Rotations = rotations; PlasticLimitMoments = rotationsPlasticLimits; }