void Awake() { _reachedTarget = true; _behaviour = GetComponent <BehaviourController>(); _rb2d = GetComponent <Rigidbody2D>(); }
void Awake() { _behaviour = GetComponent <BehaviourController>(); _inventory = GetComponent <Inventory>(); }
void Awake() { _behaviour = GetComponent <BehaviourController>(); _animator = GetComponent <Animator>(); _tileMapMovement = GetComponent <TileMapMovement>(); }