public void PrintAnimCurve(FbxAnimCurve ac, TextWriter writer) { writer.Write(" KeyGetCount() = "); writer.Write(ac.KeyGetCount()); writer.WriteLine(); int k; for (k = 0; k < ac.KeyGetCount(); k++) { var key = ac.KeyGet(k); writer.Write(" #{0}: {1}, ", k, key.GetTime().Print()); writer.Write("{0:g5}", key.GetValue()); writer.Write(", "); writer.Write((int)key.GetInterpolation()); writer.Write(":"); writer.Write(key.GetInterpolation()); writer.Write(", "); writer.Write((int)key.GetTangentMode()); writer.Write(":"); writer.Write(key.GetTangentMode()); writer.Write(", "); writer.Write((int)key.GetTangentWeightMode()); writer.Write(":"); writer.Write(key.GetTangentWeightMode()); writer.Write(", "); writer.Write((int)key.GetTangentVelocityMode()); writer.Write(":"); writer.Write(key.GetTangentVelocityMode()); writer.Write(", "); writer.Write((int)key.GetConstantMode()); writer.Write(":"); writer.Write(key.GetConstantMode()); writer.Write(", "); writer.Write((int)key.GetTangentVisibility()); writer.Write(":"); writer.Write(key.GetTangentVisibility()); writer.Write(", "); writer.Write("Break: "); writer.Write(key.GetBreak() ? "1" : "0"); writer.Write(", "); writer.Write("DataFloat: "); writer.Write("{0:G5}", key.GetDataFloat((FbxAnimCurveDef.EDataIndex) 0)); writer.Write(", "); writer.Write("{0:G5}", key.GetDataFloat((FbxAnimCurveDef.EDataIndex) 1)); writer.Write(", "); writer.Write("{0:G5}", key.GetDataFloat((FbxAnimCurveDef.EDataIndex) 2)); writer.Write(", "); writer.Write("{0:G5}", key.GetDataFloat((FbxAnimCurveDef.EDataIndex) 3)); writer.Write(", "); writer.Write("{0:G5}", key.GetDataFloat((FbxAnimCurveDef.EDataIndex) 4)); writer.Write(", "); writer.Write("{0:G5}", key.GetDataFloat((FbxAnimCurveDef.EDataIndex) 5)); writer.WriteLine(); } }
public void _PrintFbxAnimCurve(FbxAnimCurve obj, TextWriter writer) { writer.WriteLine(" KeyGetCount() = {0}", obj.KeyGetCount()); int k; for (k = 0; k < obj.KeyGetCount(); k++) { var key = obj.KeyGet(k); writer.Write(" #{0}: {1}, ", k, key.GetTime().Print()); writer.Write("{0:g5}", key.GetValue()); writer.Write(", "); writer.Write((int)key.GetInterpolation()); writer.Write(":"); writer.Write(key.GetInterpolation()); writer.Write(", "); writer.Write((int)key.GetTangentMode()); writer.Write(":"); writer.Write(key.GetTangentMode()); writer.Write(", "); writer.Write((int)key.GetTangentWeightMode()); writer.Write(":"); writer.Write(key.GetTangentWeightMode()); writer.Write(", "); writer.Write((int)key.GetTangentVelocityMode()); writer.Write(":"); writer.Write(key.GetTangentVelocityMode()); writer.Write(", "); writer.Write((int)key.GetConstantMode()); writer.Write(":"); writer.Write(key.GetConstantMode()); writer.Write(", "); writer.Write((int)key.GetTangentVisibility()); writer.Write(":"); writer.Write(key.GetTangentVisibility()); writer.Write(", "); writer.Write("Break: "); writer.Write(key.GetBreak() ? "1" : "0"); writer.Write(", "); writer.Write("DataFloat: "); writer.Write("{0:G5}", key.GetDataFloat((FbxAnimCurveDef.EDataIndex) 0)); writer.Write(", "); writer.Write("{0:G5}", key.GetDataFloat((FbxAnimCurveDef.EDataIndex) 1)); writer.Write(", "); writer.Write("{0:G5}", key.GetDataFloat((FbxAnimCurveDef.EDataIndex) 2)); writer.Write(", "); writer.Write("{0:G5}", key.GetDataFloat((FbxAnimCurveDef.EDataIndex) 3)); writer.Write(", "); writer.Write("{0:G5}", key.GetDataFloat((FbxAnimCurveDef.EDataIndex) 4)); writer.Write(", "); writer.Write("{0:G5}", key.GetDataFloat((FbxAnimCurveDef.EDataIndex) 5)); writer.WriteLine(); } // TODO: Evaluation and Analysis? // TODO: GetTimeInterval? }