public static corePokemonData pokemonStats(PokedexData p, int id) { PokemonJsonData pokemon = p.pokemon[id]; corePokemonData data = new corePokemonData(pokemon); return data; }
public FBG_Pokemon(int m_Level, corePokemonData data, List<attackIndex> attackMoves, ref FBG_PokemonTeam t) { team = t; Name = data.name; ID = data.id; Level = m_Level; baseHP = data.baseStats.hp; baseAttack = data.baseStats.atk; baseDefense = data.baseStats.def; baseSpecial_Attack = data.baseStats.spa; baseSpecial_Defense = data.baseStats.spd; baseSpeed = data.baseStats.spe; type1 = data.type1; type2 = data.type2; damageMultiplier = data.damageMultiplier; cachedDamage = 0; status_A = nonVolitileStatusEffects.none; nonVolDuration = 0; position = pokemonPosition.normal; atkStatus = attackStatus.normal; nextAttack = ""; //need to set these to something before updaing them setStages(); generatePokemonStats(Level); randomNumbers = generateRandomList(attackMoves.Count); SetAttacks(attackMoves, randomNumbers); //Debug.Log(attackMoves.Count); }