public static void Game_OnGameLoad() { if (Player.ChampionName != "Trundle") { return; } spells[Spells.E].SetSkillshot(0.5f, 188f, 1600f, false, SkillshotType.SkillshotCircle); ignite = Player.GetSpellSlot("summonerdot"); FastTrundleMenu.Initialize(); Game.OnUpdate += OnUpdate; Drawing.OnDraw += OnDraw; Interrupter2.OnInterruptableTarget += Interrupter2_OnInterruptableTarget; AntiGapcloser.OnEnemyGapcloser += AntiGapcloser_OnEnemyGapcloser; Obj_AI_Base.OnSpellCast += ObjAIBase_OnDoCast; comboMenu = FastTrundleMenu.comboMenu; harassMenu = FastTrundleMenu.harassMenu; lastHitMenu = FastTrundleMenu.lastHitMenu; laneClearMenu = FastTrundleMenu.laneClearMenu; jungleClearMenu = FastTrundleMenu.jungleClearMenu; itemMenu = FastTrundleMenu.itemMenu; miscMenu = FastTrundleMenu.miscMenu; }
public static void Game_OnGameLoad() { if (Player.ChampionName != "Trundle") { return; } spells[Spells.E].SetSkillshot(0.5f, 188f, 1600f, false, SkillshotType.SkillshotCircle); ignite = Player.GetSpellSlot("summonerdot"); Notifications.AddNotification(string.Format("FastTrundle v{0}", ScriptVersion), 8000); FastTrundleMenu.Initialize(); Game.OnUpdate += OnUpdate; Drawing.OnDraw += OnDraw; Interrupter2.OnInterruptableTarget += Interrupter2_OnInterruptableTarget; AntiGapcloser.OnEnemyGapcloser += AntiGapcloser_OnEnemyGapcloser; Obj_AI_Base.OnSpellCast += ObjAIBase_OnSpellCast; }