示例#1
0
        /// <summary>
        /// Calculates width of the table cell.
        /// </summary>
        /// <returns>The value of the table cell width.</returns>
        public float CalcWidth()
        {
            TableCell cell = Cell;

            cell.SetReport(Table.Report);
            return(cell.CalcWidth());
        }
示例#2
0
        private bool CanBreakRow(int rowIndex, float rowHeight)
        {
            if (!Rows[rowIndex].CanBreak)
            {
                return(false);
            }

            // check each cell in the row
            for (int i = 0; i < ColumnCount; i++)
            {
                TableCell breakable = this[i, rowIndex];
                // use clone object because Break method will modify the Text property
                using (TableCell clone = new TableCell())
                {
                    clone.AssignAll(breakable);
                    clone.Height = rowHeight;
                    clone.SetReport(Report);
                    if (!clone.Break(null))
                    {
                        return(false);
                    }
                }
            }

            return(true);
        }
示例#3
0
        /// <summary>
        /// Calculates height of the table cell.
        /// </summary>
        /// <param name="width">The width of the table cell.</param>
        /// <returns>The value of the table cell height.</returns>
        public float CalcHeight(float width)
        {
            TableCell cell = Cell;

            cell.SetReport(Table.Report);
            cell.Width = width;
            float cellHeight = cell.CalcHeight();

            if (objects != null)
            {
                // pasted from BandBase.cs

                // sort objects by Top
                ReportComponentCollection sortedObjects = objects.SortByTop();

                // calc height of each object
                float[] heights = new float[sortedObjects.Count];
                for (int i = 0; i < sortedObjects.Count; i++)
                {
                    ReportComponentBase obj = sortedObjects[i];
                    float height            = obj.Height;
                    if (obj.CanGrow || obj.CanShrink)
                    {
                        float height1 = obj.CalcHeight();
                        if ((obj.CanGrow && height1 > height) || (obj.CanShrink && height1 < height))
                        {
                            height = height1;
                        }
                    }
                    heights[i] = height;
                }

                // calc shift amounts
                float[] shifts = new float[sortedObjects.Count];
                for (int i = 0; i < sortedObjects.Count; i++)
                {
                    ReportComponentBase parent = sortedObjects[i];
                    float shift = heights[i] - parent.Height;
                    if (shift == 0)
                    {
                        continue;
                    }

                    for (int j = i + 1; j < sortedObjects.Count; j++)
                    {
                        ReportComponentBase child = sortedObjects[j];
                        if (child.ShiftMode == ShiftMode.Never)
                        {
                            continue;
                        }

                        if (child.Top >= parent.Bottom - 1e-4)
                        {
                            if (child.ShiftMode == ShiftMode.WhenOverlapped &&
                                (child.Left > parent.Right - 1e-4 || parent.Left > child.Right - 1e-4))
                            {
                                continue;
                            }

                            float parentShift = shifts[i];
                            float childShift  = shifts[j];
                            if (shift > 0)
                            {
                                childShift = Math.Max(shift + parentShift, childShift);
                            }
                            else
                            {
                                childShift = Math.Min(shift + parentShift, childShift);
                            }
                            shifts[j] = childShift;
                        }
                    }
                }

                // update location and size of each component, calc max height
                float maxHeight = 0;
                for (int i = 0; i < sortedObjects.Count; i++)
                {
                    ReportComponentBase obj = sortedObjects[i];
                    obj.Height = heights[i];
                    obj.Top   += shifts[i];
                    if (obj.Bottom > maxHeight)
                    {
                        maxHeight = obj.Bottom;
                    }
                }

                if (cellHeight < maxHeight)
                {
                    cellHeight = maxHeight;
                }

                // perform grow to bottom
                foreach (ReportComponentBase obj in objects)
                {
                    if (obj.GrowToBottom)
                    {
                        obj.Height = cellHeight - obj.Top;
                    }
                }

                // -----------------------
            }

            return(cellHeight);
        }