internal EngineStateChangedEventArgs(ReportEngine engine, EngineState state) { FEngine = engine; FState = state; }
internal EngineStateChangedEventArgs(ReportEngine engine, EngineState state) { this.engine = engine; this.state = state; }
internal EngineStateChangedEventArgs(ReportEngine engine, EngineState state) { FEngine = engine; FState = state; }
internal EngineStateChangedEventArgs(ReportEngine engine, EngineState state) { this.engine = engine; this.state = state; }