public void Fire(Vector2D dir, Vector2D pos , int color = 0) { if (!living) return; Bullet b = new Stage01_EB01(texturemanager, dir, pos , color); b.Position.X = Position.X; b.Position.Y = Position.Y; bullet_toAdd.Add(b); }
public override void Fire() { if (!living) return; Bullet b = new Stage01_EB01(texturemanager,new Vector2D(0,-1) , Position); b.Position.X = Position.X; b.Position.Y = Position.Y; bullet_toAdd.Add(b); }