public void AddParticle() { double x = random.Next(30) * 10 + random.NextDouble() * 10 - 155; double y = random.Next(45) * 10 + random.NextDouble() * 10; particle p = new FlyingFlower(texturemanager, random, 3, new Vector2D(x, y), 8); particles_toAdd.Add(p); }
public void AddParticle() { double x = random.Next(30) * 10 + random.NextDouble() * 10 - 155; double y = random.Next(45) * 10 + random.NextDouble() * 10 ; particle p = new FlyingFlower(texturemanager, random, 3, new Vector2D(x, y),8); particles_toAdd.Add(p); }