示例#1
0
        /// <summary>
        /// Query an AABB for overlapping proxies. The callback class
        /// is called for each proxy that overlaps the supplied AABB.
        /// </summary>
        /// <param name="callback">The callback.</param>
        /// <param name="aabb">The aabb.</param>
        public void Query(Func <int, bool> callback, ref AABB aabb)
        {
            _stack.Clear();
            _stack.Push(_root);

            while (_stack.Count > 0)
            {
                int nodeId = _stack.Pop();
                if (nodeId == NullNode)
                {
                    continue;
                }

                DynamicTreeNode <T> node = _nodes[nodeId];

                if (AABB.TestOverlap(ref node.AABB, ref aabb))
                {
                    if (node.IsLeaf())
                    {
                        bool proceed = callback(nodeId);
                        if (proceed == false)
                        {
                            return;
                        }
                    }
                    else
                    {
                        _stack.Push(node.Child1);
                        _stack.Push(node.Child2);
                    }
                }
            }
        }
示例#2
0
        private int ComputeHeight(int nodeId)
        {
            if (nodeId == NullNode)
            {
                return(0);
            }

            Debug.Assert(0 <= nodeId && nodeId < _nodeCapacity);
            DynamicTreeNode <T> node = _nodes[nodeId];
            int height1 = ComputeHeight(node.Child1);
            int height2 = ComputeHeight(node.Child2);

            return(1 + Math.Max(height1, height2));
        }
示例#3
0
        private int CountLeaves(int nodeId)
        {
            if (nodeId == NullNode)
            {
                return(0);
            }

            Debug.Assert(0 <= nodeId && nodeId < _nodeCapacity);
            DynamicTreeNode <T> node = _nodes[nodeId];

            if (node.IsLeaf())
            {
                Debug.Assert(node.LeafCount == 1);
                return(1);
            }

            int count1 = CountLeaves(node.Child1);
            int count2 = CountLeaves(node.Child2);
            int count  = count1 + count2;

            Debug.Assert(count == node.LeafCount);
            return(count);
        }
示例#4
0
        /// <summary>
        /// Ray-cast against the proxies in the tree. This relies on the callback
        /// to perform a exact ray-cast in the case were the proxy contains a Shape.
        /// The callback also performs the any collision filtering. This has performance
        /// roughly equal to k * log(n), where k is the number of collisions and n is the
        /// number of proxies in the tree.
        /// </summary>
        /// <param name="callback">A callback class that is called for each proxy that is hit by the ray.</param>
        /// <param name="input">The ray-cast input data. The ray extends from p1 to p1 + maxFraction * (p2 - p1).</param>
        public void RayCast(Func <RayCastInput, int, float> callback, ref RayCastInput input)
        {
            Vector2 p1 = input.Point1;
            Vector2 p2 = input.Point2;
            Vector2 r  = p2 - p1;

            Debug.Assert(r.LengthSquared() > 0.0f);
            r.Normalize();

            // v is perpendicular to the segment.
            Vector2 absV = MathUtils.Abs(new Vector2(-r.Y, r.X));

            // Separating axis for segment (Gino, p80).
            // |dot(v, p1 - c)| > dot(|v|, h)

            float maxFraction = input.MaxFraction;

            // Build a bounding box for the segment.
            AABB segmentAABB = new AABB();

            {
                Vector2 t = p1 + maxFraction * (p2 - p1);
                Vector2.Min(ref p1, ref t, out segmentAABB.LowerBound);
                Vector2.Max(ref p1, ref t, out segmentAABB.UpperBound);
            }

            _stack.Clear();
            _stack.Push(_root);

            while (_stack.Count > 0)
            {
                int nodeId = _stack.Pop();
                if (nodeId == NullNode)
                {
                    continue;
                }

                DynamicTreeNode <T> node = _nodes[nodeId];

                if (AABB.TestOverlap(ref node.AABB, ref segmentAABB) == false)
                {
                    continue;
                }

                // Separating axis for segment (Gino, p80).
                // |dot(v, p1 - c)| > dot(|v|, h)
                Vector2 c          = node.AABB.Center;
                Vector2 h          = node.AABB.Extents;
                float   separation = Math.Abs(Vector2.Dot(new Vector2(-r.Y, r.X), p1 - c)) - Vector2.Dot(absV, h);
                if (separation > 0.0f)
                {
                    continue;
                }

                if (node.IsLeaf())
                {
                    RayCastInput subInput;
                    subInput.Point1      = input.Point1;
                    subInput.Point2      = input.Point2;
                    subInput.MaxFraction = maxFraction;

                    float value = callback(subInput, nodeId);

                    if (value == 0.0f)
                    {
                        // the client has terminated the raycast.
                        return;
                    }

                    if (value > 0.0f)
                    {
                        // Update segment bounding box.
                        maxFraction = value;
                        Vector2 t = p1 + maxFraction * (p2 - p1);
                        segmentAABB.LowerBound = Vector2.Min(p1, t);
                        segmentAABB.UpperBound = Vector2.Max(p1, t);
                    }
                }
                else
                {
                    _stack.Push(node.Child1);
                    _stack.Push(node.Child2);
                }
            }
        }