public override void HandleInput(InputHelper input, GameTime gameTime) { if (input.IsNewButtonPress(Buttons.A) || input.IsNewMouseButtonPress(MouseButtons.RightButton) || input.IsNewKeyPress(Keys.Space)) _walker.Reverse(); base.HandleInput(input, gameTime); }
/// <summary> /// Responds to user input, accepting or cancelling the message box. /// </summary> public override void HandleInput(InputHelper input, GameTime gameTime) { if (input.IsMenuSelect() || input.IsMenuCancel() || input.IsNewKeyPress(Keys.F1) || input.IsNewButtonPress(Buttons.Start)) { ExitScreen(); } }
private void HandleCursor(InputHelper input) { Vector2 position = Camera.ConvertScreenToWorld(input.Cursor); if ((input.IsNewButtonPress(Buttons.A) || input.IsNewMouseButtonPress(MouseButtons.LeftButton)) && _fixedMouseJoint == null) { Fixture savedFixture = World.TestPoint(position); if (savedFixture != null) { Body body = savedFixture.Body; _fixedMouseJoint = new FixedMouseJoint(body, position); _fixedMouseJoint.MaxForce = 1000.0f * body.Mass; World.AddJoint(_fixedMouseJoint); body.Awake = true; } } if ((input.IsNewButtonRelease(Buttons.A) || input.IsNewMouseButtonRelease(MouseButtons.LeftButton)) && _fixedMouseJoint != null) { World.RemoveJoint(_fixedMouseJoint); _fixedMouseJoint = null; } if (_fixedMouseJoint != null) { _fixedMouseJoint.WorldAnchorB = position; } }
public override void HandleInput(InputHelper input, GameTime gameTime) { if (input.IsNewButtonPress(Buttons.Start) || input.IsNewKeyPress(Keys.F1)) { Framework.AddScreen(new DescriptionBoxScreen(GetDetails())); } if (input.IsScreenExit()) { ExitScreen(); } if (HasCursor) { HandleCursor(input); } if (_userAgent != null) { HandleUserAgent(input); } if (EnableCameraControl) { HandleCamera(input, gameTime); } base.HandleInput(input, gameTime); }
private void HandleCamera(InputHelper input, GameTime gameTime) { Vector2 camMove = Vector2.Zero; if (input.GamePadState.IsButtonDown(Buttons.RightShoulder)) { camMove = input.GamePadState.ThumbSticks.Right * new Vector2(10f, -10f) * (float)gameTime.ElapsedGameTime.TotalSeconds; if (input.GamePadState.IsButtonDown(Buttons.RightTrigger)) { Camera.Zoom += 5f * (float)gameTime.ElapsedGameTime.TotalSeconds * Camera.Zoom / 20f; } if (input.GamePadState.IsButtonDown(Buttons.LeftTrigger)) { Camera.Zoom -= 5f * (float)gameTime.ElapsedGameTime.TotalSeconds * Camera.Zoom / 20f; } if (input.IsNewButtonPress(Buttons.X)) { Camera.ResetCamera(); } } else { if (input.KeyboardState.IsKeyDown(Keys.Up)) { camMove.Y -= 10f * (float)gameTime.ElapsedGameTime.TotalSeconds; } if (input.KeyboardState.IsKeyDown(Keys.Down)) { camMove.Y += 10f * (float)gameTime.ElapsedGameTime.TotalSeconds; } if (input.KeyboardState.IsKeyDown(Keys.Left)) { camMove.X -= 10f * (float)gameTime.ElapsedGameTime.TotalSeconds; } if (input.KeyboardState.IsKeyDown(Keys.Right)) { camMove.X += 10f * (float)gameTime.ElapsedGameTime.TotalSeconds; } if (input.KeyboardState.IsKeyDown(Keys.PageUp)) { Camera.Zoom += 5f * (float)gameTime.ElapsedGameTime.TotalSeconds * Camera.Zoom / 20f; } if (input.KeyboardState.IsKeyDown(Keys.PageDown)) { Camera.Zoom -= 5f * (float)gameTime.ElapsedGameTime.TotalSeconds * Camera.Zoom / 20f; } if (input.IsNewKeyPress(Keys.Home)) { Camera.ResetCamera(); } } if (camMove != Vector2.Zero) { Camera.MoveCamera(camMove); } }
public override void HandleInput(InputHelper input, GameTime gameTime) { // Control debug view if (input.IsNewButtonPress(Buttons.Start)) { EnableOrDisableFlag(DebugViewFlags.Shape); EnableOrDisableFlag(DebugViewFlags.DebugPanel); EnableOrDisableFlag(DebugViewFlags.PerformanceGraph); EnableOrDisableFlag(DebugViewFlags.Joint); EnableOrDisableFlag(DebugViewFlags.ContactPoints); EnableOrDisableFlag(DebugViewFlags.ContactNormals); EnableOrDisableFlag(DebugViewFlags.Controllers); } if (input.IsNewKeyPress(Keys.F1)) EnableOrDisableFlag(DebugViewFlags.Shape); if (input.IsNewKeyPress(Keys.F2)) { EnableOrDisableFlag(DebugViewFlags.DebugPanel); EnableOrDisableFlag(DebugViewFlags.PerformanceGraph); } if (input.IsNewKeyPress(Keys.F3)) EnableOrDisableFlag(DebugViewFlags.Joint); if (input.IsNewKeyPress(Keys.F4)) { EnableOrDisableFlag(DebugViewFlags.ContactPoints); EnableOrDisableFlag(DebugViewFlags.ContactNormals); } if (input.IsNewKeyPress(Keys.F5)) EnableOrDisableFlag(DebugViewFlags.PolygonPoints); if (input.IsNewKeyPress(Keys.F6)) EnableOrDisableFlag(DebugViewFlags.Controllers); if (input.IsNewKeyPress(Keys.F7)) EnableOrDisableFlag(DebugViewFlags.CenterOfMass); if (input.IsNewKeyPress(Keys.F8)) EnableOrDisableFlag(DebugViewFlags.AABB); if (input.IsNewButtonPress(Buttons.Back) || input.IsNewKeyPress(Keys.Escape)) ExitScreen(); if (HasCursor) HandleCursor(input); if (_userAgent != null) HandleUserAgent(input); if (EnableCameraControl) HandleCamera(input, gameTime); base.HandleInput(input, gameTime); }
public override void HandleInput(InputHelper input, GameTime gameTime) { if (input.IsNewMouseButtonPress(MouseButtons.RightButton) || input.IsNewButtonPress(Buttons.B)) { Vector2 cursorPos = Camera.ConvertScreenToWorld(input.Cursor); Vector2 min = cursorPos - new Vector2(10, 10); Vector2 max = cursorPos + new Vector2(10, 10); AABB aabb = new AABB(ref min, ref max); World.QueryAABB(fixture => { Vector2 fv = fixture.Body.Position - cursorPos; fv.Normalize(); fv *= 80; fixture.Body.ApplyLinearImpulse(ref fv); return true; }, ref aabb); } base.HandleInput(input, gameTime); }
public override void HandleInput(InputHelper input, GameTime gameTime) { if (input.GamePadState.ThumbSticks.Left.X > 0.5f || input.KeyboardState.IsKeyDown(Keys.D)) _acceleration = Math.Min(_acceleration + (float)(2.0 * gameTime.ElapsedGameTime.TotalSeconds), 1f); else if (input.GamePadState.ThumbSticks.Left.X < -0.5f || input.KeyboardState.IsKeyDown(Keys.A)) _acceleration = Math.Max(_acceleration - (float)(2.0 * gameTime.ElapsedGameTime.TotalSeconds), -1f); else if (input.IsNewButtonPress(Buttons.A) || input.IsNewKeyRelease(Keys.S)) _acceleration = 0f; else _acceleration -= Math.Sign(_acceleration) * (float)(2.0 * gameTime.ElapsedGameTime.TotalSeconds); base.HandleInput(input, gameTime); }
public override void HandleInput(InputHelper input, GameTime gameTime) { if (input.IsNewButtonPress(Buttons.Start) || input.IsNewKeyPress(Keys.F1)) Framework.AddScreen(new DescriptionBoxScreen(GetDetails())); if (input.IsScreenExit()) ExitScreen(); if (HasCursor) HandleCursor(input); if (_userAgent != null) HandleUserAgent(input); if (EnableCameraControl) HandleCamera(input, gameTime); base.HandleInput(input, gameTime); }
private void HandleCamera(InputHelper input, GameTime gameTime) { Vector2 camMove = Vector2.Zero; if (input.GamePadState.IsButtonDown(Buttons.RightShoulder)) { camMove = input.GamePadState.ThumbSticks.Right * new Vector2(10f, -10f) * (float)gameTime.ElapsedGameTime.TotalSeconds; if (input.GamePadState.IsButtonDown(Buttons.RightTrigger)) Camera.Zoom += 5f * (float)gameTime.ElapsedGameTime.TotalSeconds * Camera.Zoom / 20f; if (input.GamePadState.IsButtonDown(Buttons.LeftTrigger)) Camera.Zoom -= 5f * (float)gameTime.ElapsedGameTime.TotalSeconds * Camera.Zoom / 20f; if (input.IsNewButtonPress(Buttons.X)) Camera.ResetCamera(); } else { if (input.KeyboardState.IsKeyDown(Keys.Up)) camMove.Y -= 10f * (float)gameTime.ElapsedGameTime.TotalSeconds; if (input.KeyboardState.IsKeyDown(Keys.Down)) camMove.Y += 10f * (float)gameTime.ElapsedGameTime.TotalSeconds; if (input.KeyboardState.IsKeyDown(Keys.Left)) camMove.X -= 10f * (float)gameTime.ElapsedGameTime.TotalSeconds; if (input.KeyboardState.IsKeyDown(Keys.Right)) camMove.X += 10f * (float)gameTime.ElapsedGameTime.TotalSeconds; if (input.KeyboardState.IsKeyDown(Keys.PageUp)) Camera.Zoom += 5f * (float)gameTime.ElapsedGameTime.TotalSeconds * Camera.Zoom / 20f; if (input.KeyboardState.IsKeyDown(Keys.PageDown)) Camera.Zoom -= 5f * (float)gameTime.ElapsedGameTime.TotalSeconds * Camera.Zoom / 20f; if (input.IsNewKeyPress(Keys.Home)) Camera.ResetCamera(); } if (camMove != Vector2.Zero) Camera.MoveCamera(camMove); }
public override void HandleInput(InputHelper input, GameTime gameTime) { // Control debug view if (input.IsNewButtonPress(Buttons.Start)) { EnableOrDisableFlag(DebugViewFlags.Shape); EnableOrDisableFlag(DebugViewFlags.DebugPanel); EnableOrDisableFlag(DebugViewFlags.PerformanceGraph); EnableOrDisableFlag(DebugViewFlags.Joint); EnableOrDisableFlag(DebugViewFlags.ContactPoints); EnableOrDisableFlag(DebugViewFlags.ContactNormals); EnableOrDisableFlag(DebugViewFlags.Controllers); } if (input.IsNewKeyPress(Keys.F1)) { EnableOrDisableFlag(DebugViewFlags.Shape); } if (input.IsNewKeyPress(Keys.F2)) { EnableOrDisableFlag(DebugViewFlags.DebugPanel); EnableOrDisableFlag(DebugViewFlags.PerformanceGraph); } if (input.IsNewKeyPress(Keys.F3)) { EnableOrDisableFlag(DebugViewFlags.Joint); } if (input.IsNewKeyPress(Keys.F4)) { EnableOrDisableFlag(DebugViewFlags.ContactPoints); EnableOrDisableFlag(DebugViewFlags.ContactNormals); } if (input.IsNewKeyPress(Keys.F5)) { EnableOrDisableFlag(DebugViewFlags.PolygonPoints); } if (input.IsNewKeyPress(Keys.F6)) { EnableOrDisableFlag(DebugViewFlags.Controllers); } if (input.IsNewKeyPress(Keys.F7)) { EnableOrDisableFlag(DebugViewFlags.CenterOfMass); } if (input.IsNewKeyPress(Keys.F8)) { EnableOrDisableFlag(DebugViewFlags.AABB); } if (input.IsNewButtonPress(Buttons.Back) || input.IsNewKeyPress(Keys.Escape)) { ExitScreen(); } if (HasCursor) { HandleCursor(input); } if (_userAgent != null) { HandleUserAgent(input); } if (EnableCameraControl) { HandleCamera(input, gameTime); } base.HandleInput(input, gameTime); }