/// <summary> /// Responds to user input, accepting or cancelling the message box. /// </summary> public override void HandleInput(InputHelper input, GameTime gameTime) { if (input.IsMenuSelect() || input.IsMenuCancel() || input.IsNewKeyPress(Keys.F1) || input.IsNewButtonPress(Buttons.Start)) { ExitScreen(); } }
public override void HandleInput(InputHelper input, GameTime gameTime) { if (input.IsMenuSelect() || input.IsMenuCancel()) { _duration = TimeSpan.Zero; } }
/// <summary> /// Responds to user input, accepting or cancelling the message box. /// </summary> public override void HandleInput(InputHelper input, GameTime gameTime) { if (input.IsMenuSelect() || input.IsMenuCancel() || input.IsNewMouseButtonPress(MouseButtons.LeftButton)) { ExitScreen(); } }
/// <summary> /// Responds to user input, changing the selected entry and accepting /// or cancelling the menu. /// </summary> public override void HandleInput(InputHelper input, GameTime gameTime) { // Mouse on a menu item _hoverEntry = GetOptionEntryAt(input.Cursor); // Accept or cancel the menu? if (input.IsMenuSelect()) { if (_hoverEntry != -1) { _optionEntries[_hoverEntry].Switch(); switch (_hoverEntry) { case 0: PhysicsDemoScreen.RenderDebug = _optionEntries[_hoverEntry].IsChecked; break; case 1: PhysicsDemoScreen.Flags = _optionEntries[_hoverEntry].IsChecked ? PhysicsDemoScreen.Flags | DebugViewFlags.DebugPanel : PhysicsDemoScreen.Flags & ~DebugViewFlags.DebugPanel; break; case 2: PhysicsDemoScreen.Flags = _optionEntries[_hoverEntry].IsChecked ? PhysicsDemoScreen.Flags | DebugViewFlags.PerformanceGraph : PhysicsDemoScreen.Flags & ~DebugViewFlags.PerformanceGraph; break; case 3: PhysicsDemoScreen.Flags = _optionEntries[_hoverEntry].IsChecked ? PhysicsDemoScreen.Flags | DebugViewFlags.Shape : PhysicsDemoScreen.Flags & ~DebugViewFlags.Shape; break; case 4: PhysicsDemoScreen.Flags = _optionEntries[_hoverEntry].IsChecked ? PhysicsDemoScreen.Flags | DebugViewFlags.PolygonPoints : PhysicsDemoScreen.Flags & ~DebugViewFlags.PolygonPoints; break; case 5: PhysicsDemoScreen.Flags = _optionEntries[_hoverEntry].IsChecked ? PhysicsDemoScreen.Flags | DebugViewFlags.Joint : PhysicsDemoScreen.Flags & ~DebugViewFlags.Joint; break; case 6: PhysicsDemoScreen.Flags = _optionEntries[_hoverEntry].IsChecked ? PhysicsDemoScreen.Flags | DebugViewFlags.AABB : PhysicsDemoScreen.Flags & ~DebugViewFlags.AABB; break; case 7: PhysicsDemoScreen.Flags = _optionEntries[_hoverEntry].IsChecked ? PhysicsDemoScreen.Flags | DebugViewFlags.CenterOfMass : PhysicsDemoScreen.Flags & ~DebugViewFlags.CenterOfMass; break; case 8: PhysicsDemoScreen.Flags = _optionEntries[_hoverEntry].IsChecked ? PhysicsDemoScreen.Flags | DebugViewFlags.ContactPoints : PhysicsDemoScreen.Flags & ~DebugViewFlags.ContactPoints; break; case 9: PhysicsDemoScreen.Flags = _optionEntries[_hoverEntry].IsChecked ? PhysicsDemoScreen.Flags | DebugViewFlags.ContactNormals : PhysicsDemoScreen.Flags & ~DebugViewFlags.ContactNormals; break; case 10: PhysicsDemoScreen.Flags = _optionEntries[_hoverEntry].IsChecked ? PhysicsDemoScreen.Flags | DebugViewFlags.Controllers : PhysicsDemoScreen.Flags & ~DebugViewFlags.Controllers; break; case 11: ContentWrapper.SoundVolume = _optionEntries[_hoverEntry].IsChecked ? 100 : 0; break; } ContentWrapper.PlaySoundEffect("Click"); } } if (input.IsScreenExit()) ExitScreen(); }
/// <summary> /// Responds to user input, changing the selected entry and accepting /// or cancelling the menu. /// </summary> public override void HandleInput(InputHelper input, GameTime gameTime) { // Mouse or touch on a menu item int hoverIndex = GetMenuEntryAt(input.Cursor); if (hoverIndex > -1 && _menuEntries[hoverIndex].IsSelectable() && !_scrollLock) { _selectedEntry = hoverIndex; } else { _selectedEntry = -1; } _scrollSlider.Hover = false; if (input.IsCursorValid) { _scrollUp.Collide(input.Cursor); _scrollDown.Collide(input.Cursor); _scrollSlider.Collide(input.Cursor); } else { _scrollUp.Hover = false; _scrollDown.Hover = false; _scrollLock = false; } // Accept or cancel the menu? if (input.IsMenuSelect() && _selectedEntry != -1) { if (_menuEntries[_selectedEntry].IsExitItem()) { ScreenManager.Game.Exit(); } else if (_menuEntries[_selectedEntry].Screen != null) { ScreenManager.AddScreen(_menuEntries[_selectedEntry].Screen); if (_menuEntries[_selectedEntry].Screen is IDemoScreen) { ScreenManager.AddScreen(new MessageBoxScreen((_menuEntries[_selectedEntry].Screen as IDemoScreen).GetDetails())); } } } else if (input.IsMenuCancel()) { ScreenManager.Game.Exit(); } if (input.IsMenuPressed()) { if (_scrollUp.Hover) { _menuOffset = Math.Max(_menuOffset - 200f * (float)gameTime.ElapsedGameTime.TotalSeconds, 0f); _scrollLock = false; } if (_scrollDown.Hover) { _menuOffset = Math.Min(_menuOffset + 200f * (float)gameTime.ElapsedGameTime.TotalSeconds, _maxOffset); _scrollLock = false; } if (_scrollSlider.Hover) { _scrollLock = true; } } if (input.IsMenuReleased()) { _scrollLock = false; } if (_scrollLock) { _scrollSlider.Hover = true; _menuOffset = Math.Max(Math.Min(((input.Cursor.Y - _menuBorderTop) / (_menuBorderBottom - _menuBorderTop)) * _maxOffset, _maxOffset), 0f); } }
/// <summary> /// Responds to user input, changing the selected entry and accepting /// or cancelling the menu. /// </summary> public override void HandleInput(InputHelper input, GameTime gameTime) { // Mouse on a menu item _hoverEntry = GetOptionEntryAt(input.Cursor); // Accept or cancel the menu? if (input.IsMenuSelect()) { if (_hoverEntry != -1) { _optionEntries[_hoverEntry].Switch(); switch (_hoverEntry) { case 0: PhysicsDemoScreen.RenderDebug = _optionEntries[_hoverEntry].IsChecked; break; case 1: PhysicsDemoScreen.Flags = _optionEntries[_hoverEntry].IsChecked ? PhysicsDemoScreen.Flags | DebugViewFlags.DebugPanel : PhysicsDemoScreen.Flags & ~DebugViewFlags.DebugPanel; break; case 2: PhysicsDemoScreen.Flags = _optionEntries[_hoverEntry].IsChecked ? PhysicsDemoScreen.Flags | DebugViewFlags.PerformanceGraph : PhysicsDemoScreen.Flags & ~DebugViewFlags.PerformanceGraph; break; case 3: PhysicsDemoScreen.Flags = _optionEntries[_hoverEntry].IsChecked ? PhysicsDemoScreen.Flags | DebugViewFlags.Shape : PhysicsDemoScreen.Flags & ~DebugViewFlags.Shape; break; case 4: PhysicsDemoScreen.Flags = _optionEntries[_hoverEntry].IsChecked ? PhysicsDemoScreen.Flags | DebugViewFlags.PolygonPoints : PhysicsDemoScreen.Flags & ~DebugViewFlags.PolygonPoints; break; case 5: PhysicsDemoScreen.Flags = _optionEntries[_hoverEntry].IsChecked ? PhysicsDemoScreen.Flags | DebugViewFlags.Joint : PhysicsDemoScreen.Flags & ~DebugViewFlags.Joint; break; case 6: PhysicsDemoScreen.Flags = _optionEntries[_hoverEntry].IsChecked ? PhysicsDemoScreen.Flags | DebugViewFlags.AABB : PhysicsDemoScreen.Flags & ~DebugViewFlags.AABB; break; case 7: PhysicsDemoScreen.Flags = _optionEntries[_hoverEntry].IsChecked ? PhysicsDemoScreen.Flags | DebugViewFlags.CenterOfMass : PhysicsDemoScreen.Flags & ~DebugViewFlags.CenterOfMass; break; case 8: PhysicsDemoScreen.Flags = _optionEntries[_hoverEntry].IsChecked ? PhysicsDemoScreen.Flags | DebugViewFlags.ContactPoints : PhysicsDemoScreen.Flags & ~DebugViewFlags.ContactPoints; break; case 9: PhysicsDemoScreen.Flags = _optionEntries[_hoverEntry].IsChecked ? PhysicsDemoScreen.Flags | DebugViewFlags.ContactNormals : PhysicsDemoScreen.Flags & ~DebugViewFlags.ContactNormals; break; case 10: PhysicsDemoScreen.Flags = _optionEntries[_hoverEntry].IsChecked ? PhysicsDemoScreen.Flags | DebugViewFlags.Controllers : PhysicsDemoScreen.Flags & ~DebugViewFlags.Controllers; break; case 11: ContentWrapper.SoundVolume = _optionEntries[_hoverEntry].IsChecked ? 100 : 0; break; } ContentWrapper.PlaySoundEffect("Click"); } } if (input.IsScreenExit()) { ExitScreen(); } }
/// <summary> /// Responds to user input, changing the selected entry and accepting /// or cancelling the menu. /// </summary> public override void HandleInput(InputHelper input, GameTime gameTime) { // Mouse or touch on a menu item int hoverIndex = GetMenuEntryAt(input.Cursor); if (hoverIndex > -1 && _menuEntries[hoverIndex].IsSelectable() && !_scrollLock) { _selectedEntry = hoverIndex; } else { _selectedEntry = -1; } _scrollSlider.Hover = false; if (input.IsCursorValid) { _scrollUp.Collide(input.Cursor); _scrollDown.Collide(input.Cursor); _scrollSlider.Collide(input.Cursor); } else { _scrollUp.Hover = false; _scrollDown.Hover = false; _scrollLock = false; } // Accept or cancel the menu? if (input.IsMenuSelect() && _selectedEntry != -1) { if (_menuEntries[_selectedEntry].IsExitItem()) { ScreenManager.Game.Exit(); } else if (_menuEntries[_selectedEntry].Screen != null) { ScreenManager.AddScreen(_menuEntries[_selectedEntry].Screen); if (_menuEntries[_selectedEntry].Screen is IDemoScreen) { ScreenManager.AddScreen( new MessageBoxScreen((_menuEntries[_selectedEntry].Screen as IDemoScreen).GetDetails())); } } } else if (input.IsMenuCancel()) { ScreenManager.Game.Exit(); } if (input.IsMenuPressed()) { if (_scrollUp.Hover) { _menuOffset = Math.Max(_menuOffset - 200f * (float)gameTime.ElapsedGameTime.TotalSeconds, 0f); _scrollLock = false; } if (_scrollDown.Hover) { _menuOffset = Math.Min(_menuOffset + 200f * (float)gameTime.ElapsedGameTime.TotalSeconds, _maxOffset); _scrollLock = false; } if (_scrollSlider.Hover) { _scrollLock = true; } } if (input.IsMenuReleased()) { _scrollLock = false; } if (_scrollLock) { _scrollSlider.Hover = true; _menuOffset = Math.Max(Math.Min(((input.Cursor.Y - _menuBorderTop) / (_menuBorderBottom - _menuBorderTop)) * _maxOffset, _maxOffset), 0f); } }
/// <summary> /// Responds to user input, changing the selected entry and accepting /// or cancelling the menu. /// </summary> public override void HandleInput(InputHelper input, GameTime gameTime) { // Mouse on a menu item _hoverEntry = GetMenuEntryAt(input.Cursor); // Accept or cancel the menu? if (input.IsMenuSelect()) { if (GetPreviewCollision(input.Cursor)) { if (_menuEntries[_selectedEntry].Screen != null) { Framework.AddScreen(_menuEntries[_selectedEntry].Screen); Framework.AddScreen(new DescriptionBoxScreen((_menuEntries[_selectedEntry].Screen as PhysicsDemoScreen).GetDetails())); ContentWrapper.PlaySoundEffect("Click"); } } if (_hoverEntry != -1) { if (_selectedEntry == _hoverEntry) { if (_menuEntries[_selectedEntry].Screen != null) { Framework.AddScreen(_menuEntries[_selectedEntry].Screen); Framework.AddScreen(new DescriptionBoxScreen((_menuEntries[_selectedEntry].Screen as PhysicsDemoScreen).GetDetails())); ContentWrapper.PlaySoundEffect("Click"); } } else { _selectedEntry = _hoverEntry; } } } if (GetSliderCollision(input.Cursor)) { _scrollHover = true; if (input.IsMenuHold()) { _scrollLock = true; } } else { _scrollHover = false; } if (input.IsMenuRelease()) { _scrollLock = false; } if (_scrollLock) { _menuOffset = (int)Math.Round((MathHelper.Clamp(input.Cursor.Y, _menuStart, _menuStart + _menuSpacing * (NumEntries - 1)) - _menuStart) / _scrollSpacing); UpdateMenuPositions(); } if (input.IsScreenExit()) { Framework.ExitGame(); } if (input.IsMenuDown()) { _menuOffset++; UpdateMenuPositions(); } if (input.IsMenuUp()) { _menuOffset--; UpdateMenuPositions(); } }