public static AttachEdge ( Vector2 start, Vector2 end, |
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start | Vector2 | |
end | Vector2 | |
body | ||
userData | object | |
return |
public static Body CreateEdge(World world, Vector2 start, Vector2 end, object userData = null) { Body body = CreateBody(world); FixtureFactory.AttachEdge(start, end, body, userData); return(body); }
public static Body CreateEdge(World world, Vector2 start, Vector2 end, DebugMaterial userData) { Body body = CreateBody(world); FixtureFactory.AttachEdge(start, end, body, userData); return(body); }
public static FSBody CreateEdge(FSWorld world, FVector2 start, FVector2 end, object userData) { FSBody body = CreateBody(world); FixtureFactory.AttachEdge(start, end, body, userData); return(body); }
public static Body CreateEdge(World world, Vector2 start, Vector2 end, PressPlay.FFWD.Components.Collider userData) { Body body = CreateBody(world); FixtureFactory.AttachEdge(start, end, body, userData); return(body); }
public static Body CreateEdge(World world, Vector2 start, Vector2 end, object userData) { Body body = CreateBody(world); body.Geometry = BodyGeometryType.Edge; FixtureFactory.AttachEdge(start, end, body, userData); return(body); }