public static Fixture CreateLoopShape(World world, Vertices vertices, float density, Vector2 position) { Body body = BodyFactory.CreateBody(world, position); return(CreateLoopShape(vertices, density, body)); }
public static Fixture CreateCircle(World world, float radius, float density, Vector2 position) { Body body = BodyFactory.CreateBody(world, position); return(CreateCircle(radius, density, body)); }
public static Fixture CreateEdge(World world, Vector2 start, Vector2 end) { Body body = BodyFactory.CreateBody(world); return(CreateEdge(start, end, body)); }