public static Vertices CreatePolygon(uint[] data, int width, int height, bool holeDetection) { return(TextureConverter.CreateVertices(data, width, height, holeDetection)); }
public static List <Vertices> CreatePolygon(uint[] data, int width, int height, float hullTolerance, byte alphaTolerance, bool multiPartDetection, bool holeDetection) { return(TextureConverter.CreateVertices(data, width, height, hullTolerance, alphaTolerance, multiPartDetection, holeDetection)); }
public static Vertices CreatePolygon(uint[] data, int width, int height) { return(TextureConverter.CreateVertices(data, width, height)); }