public void RayCast(Func <RayCastInput, int, float> callback, ref RayCastInput input) { QuadTree.RayCast(TransformRayCallback(callback), ref input); }
public void RayCast(Func <RayCastInput, FixtureProxy, float> callback, ref RayCastInput input, Category collisionCategory = Category.All) { _quadTree.RayCast(TransformRayCallback(callback), ref input, collisionCategory); }
public void RayCast(BroadPhaseRayCastCallback callback, ref RayCastInput input) { _quadTree.RayCast(TransformRayCallback(callback), ref input); }