public override void LoadContent() { _lineBrush.Load(ScreenManager.GraphicsDevice); int borderWidth = (int)(ScreenManager.ScreenHeight * .05f); _border = new Border(ScreenManager.ScreenWidth, ScreenManager.ScreenHeight, borderWidth, ScreenManager.ScreenCenter); _border.Load(ScreenManager.GraphicsDevice, PhysicsSimulator); _agent = new Agent(ScreenManager.ScreenCenter); _agent.CollisionCategory = CollisionCategory.Cat5; _agent.CollidesWith = CollisionCategory.All & ~CollisionCategory.Cat4; //collide with all but Cat4 (black) _agent.Load(ScreenManager.GraphicsDevice, PhysicsSimulator); LoadCircles(); base.LoadContent(); }
public override void LoadContent() { _lineBrush.Load(ScreenManager.GraphicsDevice); int borderWidth = (int)(ScreenManager.ScreenHeight * .05f); _border = new Border(ScreenManager.ScreenWidth, ScreenManager.ScreenHeight, borderWidth, ScreenManager.ScreenCenter); _border.Load(ScreenManager.GraphicsDevice, PhysicsSimulator); _agent = new Agent(ScreenManager.ScreenCenter - new Vector2(200, 0)); _agent.CollisionCategory = CollisionCategory.Cat5; _agent.CollidesWith = CollisionCategory.All & ~CollisionCategory.Cat4; //collide with all but Cat4 (black) _agent.Load(ScreenManager.GraphicsDevice, PhysicsSimulator); _agent.Body.LinearDragCoefficient = .001f; LoadSpiders(); base.LoadContent(); }