public void Refresh() { _refreshing = true; var nameBytes = LegacyMemoryReader.ReadBytes(_offsetCreatureName + (_creatureIndex * 40), 18); var name = StringConverter.ToASCII(nameBytes); CreatureName.Text = name; CreatureSize.SelectedIndex = GameMemory.Read <byte>(_statsOffset + (int)Offsets.StatOffsets.Size) - 1; _statsPanel.Refresh(_creatureIndex + 15); _creatureAbilities.Refresh(); _refreshing = false; }
public void Refresh() { _statsPanel.Refresh(); }