示例#1
0
        public static BlitzballPlayer GetPlayerInfo(int playerIndex, BlitzballData blitzData)
        {
            var techs = new byte[5];

            for (int i = 0; i < 5; i++)
            {
                techs[i] = blitzData.TechsEquipped[playerIndex * 5 + i];
            }

            var player = new BlitzballPlayer()
            {
                Level           = blitzData.PlayerLevels[playerIndex],
                Contract        = blitzData.PlayerContracts[playerIndex],
                Experience      = blitzData.PlayerExperience[playerIndex],
                LeagueGoals     = 0, // TODO Implement This
                Salary          = blitzData.PlayerSalary[playerIndex],
                SkillFlags1     = blitzData.AbilityFlags1[playerIndex],
                SkillFlags2     = blitzData.AbilityFlags2[playerIndex],
                TechCapacity    = blitzData.TechsAvailable[playerIndex],
                Techs           = techs,
                TournamentGoals = 0, // TODO Implement This
            };

            return(player);
        }
示例#2
0
        public static BlitzballPlayer[] GetPlayers()
        {
            var blitzData = ReadBlitzballData();
            var players   = new BlitzballPlayer[TotalPlayers];

            for (int i = 0; i < TotalPlayers; i++)
            {
                players[i] = GetPlayerInfo(i, blitzData);
            }

            return(players);
        }
示例#3
0
        public static void SetPlayerInfo(int playerIndex, BlitzballPlayer playerInfo)
        {
            var blitzData = ReadBlitzballData();

            blitzData.PlayerLevels[playerIndex]     = playerInfo.Level;
            blitzData.PlayerContracts[playerIndex]  = playerInfo.Contract;
            blitzData.PlayerExperience[playerIndex] = playerInfo.Experience;
            blitzData.PlayerSalary[playerIndex]     = playerInfo.Salary;
            blitzData.AbilityFlags1[playerIndex]    = playerInfo.SkillFlags1;
            blitzData.AbilityFlags2[playerIndex]    = playerInfo.SkillFlags2;
            blitzData.TechsAvailable[playerIndex]   = playerInfo.TechCapacity;
            Array.Copy(playerInfo.Techs, blitzData.TechsEquipped, 5);

            WriteBlitzballData(blitzData);
        }