示例#1
0
        private void CheckPropertyChanges()
        {
            if (Game1.activeClickableMenu != null && Game1.activeClickableMenu != PreviousActiveMenu)
            {
                MenuEvents.InvokeMenuChanged(PreviousActiveMenu, Game1.activeClickableMenu);
                PreviousActiveMenu = Game1.activeClickableMenu;
            }

            if (Game1.currentLocation != PreviousGameLocation)
            {
                Farmhand.Events.LocationEvents.InvokeCurrentLocationChanged(PreviousGameLocation, Game1.currentLocation);
                PreviousGameLocation = Game1.currentLocation;
            }

            if (Game1.player != null && Game1.player != PreviousFarmer)
            {
                Farmhand.Events.PlayerEvents.InvokeFarmerChanged(PreviousFarmer, Game1.player);
                PreviousFarmer = Game1.player;
            }
        }
        private void CheckPropertyChanges()
        {
            if (Game1.activeClickableMenu != null && Game1.activeClickableMenu != PreviousActiveMenu)
            {
                MenuEvents.InvokeMenuChanged(PreviousActiveMenu, Game1.activeClickableMenu);
                PreviousActiveMenu = Game1.activeClickableMenu;
            }

            if (Game1.currentLocation != PreviousGameLocation)
            {
                Farmhand.Events.LocationEvents.InvokeCurrentLocationChanged(PreviousGameLocation, Game1.currentLocation);
                PreviousGameLocation = Game1.currentLocation;
            }

            if (PropertyWatcher.HasLoadFired && Game1.player != PreviousFarmer)
            {
                var previous = PreviousFarmer;
                PreviousFarmer = Game1.player;
                Log.Success($"Farmer Changed: {Game1.player?.name} - previous: {PreviousFarmer?.name}");
                Farmhand.Events.PlayerEvents.InvokeFarmerChanged(previous, Game1.player);
            }
        }