/// <summary> /// default constructor /// </summary> public BarnDoorAutomationMod() { Log.Info($"Initalizing {nameof(BarnDoorAutomationMod)}"); _config = ConfigurationBase.LoadConfiguration <BarnDoorAutomationConfiguration>(); }
private void GameEvents_GameLoaded(object sender, EventArgs eventArgs) { _gameLoaded = true; _config = Helper.ReadJsonFile <BarnDoorAutomationConfiguration>("BarnDoorAutomationConfiguration.json"); }