} //Toggles the cursor that is under the current index selection. /// <summary> /// Draws the sprites contained in the GUI, if there is a selection grid, it will also be drawn. /// The index can be used to determine which selection is currently being pointed at. /// </summary> /// <param name="sb">Standard Sprite batch</param> /// <param name="scale">Used for scaleing, currently unused</param> public void draw(SpriteBatchPlus sb, float scale) { foreach (GSprite s in _sprites) { s.draw(sb, scale); } //If no menu options are present, this is skipped if (_menuOptions != null) { foreach (MenuOption mo in _menuOptions) { mo.draw(sb, scale); } } //Draws a sector underneath the current index in the gui if (sel) { Rectangle line = new Rectangle(_menuOptions[_index].getRegion().X, _menuOptions[_index].getRegion().Y + _menuOptions[_index].getRegion().Height, _menuOptions[_index].getRegion().Width, 5); sb.Draw(sb.defaultTexture(), line, _color); } }
public void draw(SpriteBatchPlus sb, float scale) { _hudBG.draw(sb, scale); // Draws health bar _healthBorder.draw(sb, scale); sb.Draw(sb.defaultTexture(), new Rectangle((int)_hudBG.getPosition().X + 80, (int)_hudBG.getPosition().Y + 16, (int)(CurrentHP * ((hpBarLength / MaxHP))), 11), Color.LawnGreen); sb.DrawString(font, "Health: ", new Vector2(_hudBG.getPosition().X + xOffset, _hudBG.getPosition().Y + yOffset), Color.White); String health = CurrentHP + " / " + MaxHP; sb.DrawString(font, health, new Vector2(_healthBorder.getPosition().X + _healthBorder.getRect().Width / 2 - font.MeasureString(health).X / 2, _healthBorder.getPosition().Y + _healthBorder.getRect().Height / 2 - font.MeasureString(health).Y / 2), new Color(Color.Black, 0.4f)); sb.DrawString(font, "Score: " + Score, new Vector2(_hudBG.getPosition().X + xOffset, _hudBG.getPosition().Y + yOffset + _fheight), Color.White); sb.DrawString(font, "Currency: " + Currency, new Vector2(_hudBG.getPosition().X + xOffset, _hudBG.getPosition().Y + yOffset + _fheight * 2), Color.White); sb.DrawString(font, "Level: " + Level, new Vector2(_hudBG.getPosition().X + xOffset, _hudBG.getPosition().Y + yOffset + _fheight * 3), Color.White); }
//private Texture2D _t; override public void draw(SpriteBatchPlus sb, float scale) { sb.Draw(sb.defaultTexture(), _r, _c); }