internal void InternalUpdate() { HandleEvents(); _updateContext.Begin(); Update(_updateContext); _updateContext.End(); if (DynamicFont.textRebuildFlag) { //字体贴图更改了,重新渲染一遍,防止本帧文字显示错误 _updateContext.Begin(); Update(_updateContext); _updateContext.End(); DynamicFont.textRebuildFlag = false; } }
internal int InternalUpdate() { HandleEvents(); _updateContext.Begin(); Update(_updateContext); _updateContext.End(); if (textRebuildFlag) { //字体贴图更改了,重新渲染一遍,防止本帧文字显示错误 _updateContext.Begin(); Update(_updateContext); _updateContext.End(); textRebuildFlag = false; } return(_updateContext.counter); }
static public int End(IntPtr l) { try { FairyGUI.UpdateContext self = (FairyGUI.UpdateContext)checkSelf(l); self.End(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
/// <summary> /// 由StageCamera调用 /// </summary> public static void Update() { if (Application.isPlaying) { return; } if (_updateContext == null) { _updateContext = new UpdateContext(); } if (orderChanged) { _targets.Sort(CompareDepth); orderChanged = false; } int cnt = _targets.Count; for (int i = 0; i < cnt; i++) { EMRenderTarget panel = _targets[i]; panel.EM_BeforeUpdate(); } if (packageListReady) { _updateContext.Begin(); for (int i = 0; i < cnt; i++) { EMRenderTarget panel = _targets[i]; panel.EM_Update(_updateContext); } _updateContext.End(); } }
public static void RenderAllPanels() { if (Application.isPlaying) { return; } if (_updateContext == null) { _updateContext = new UpdateContext(); } if (_renderTargetsChanged) { _renderTargets.Sort(CompareDepth); _renderTargetsChanged = false; } int cnt = _renderTargets.Count; for (int i = 0; i < cnt; i++) { UIPanel panel = _renderTargets[i]; panel.PreRender(); } if (packageListReady) { _updateContext.Begin(); for (int i = 0; i < cnt; i++) { _renderTargets[i].container.Update(_updateContext); } _updateContext.End(); } }
void CaptureInEditMode() { if (!EMRenderSupport.packageListReady || UIPackage.GetByName(packageName) == null) { return; } _captured = true; DisplayOptions.SetEditModeHideFlags(); GComponent view = (GComponent)UIPackage.CreateObject(packageName, componentName); if (view != null) { DestroyTexture(); _texture = CaptureCamera.CreateRenderTexture(Mathf.RoundToInt(view.width), Mathf.RoundToInt(view.height), false); Container root = (Container)view.displayObject; root.layer = CaptureCamera.layer; root.SetChildrenLayer(CaptureCamera.layer); root.gameObject.hideFlags = HideFlags.None; root.gameObject.SetActive(true); GameObject cameraObject = new GameObject("Temp Capture Camera"); Camera camera = cameraObject.AddComponent <Camera>(); camera.depth = 0; camera.cullingMask = 1 << CaptureCamera.layer; camera.clearFlags = CameraClearFlags.Depth; camera.orthographic = true; camera.nearClipPlane = -30; camera.farClipPlane = 30; camera.enabled = false; camera.targetTexture = _texture; float halfHeight = (float)_texture.height / 2; camera.orthographicSize = halfHeight; cameraObject.transform.localPosition = root.cachedTransform.TransformPoint(halfHeight * camera.aspect, -halfHeight, 0); UpdateContext context = new UpdateContext(); //run two times context.Begin(); view.displayObject.Update(context); context.End(); context.Begin(); view.displayObject.Update(context); context.End(); RenderTexture old = RenderTexture.active; RenderTexture.active = _texture; GL.Clear(true, true, Color.clear); camera.Render(); RenderTexture.active = old; camera.targetTexture = null; view.Dispose(); GameObject.DestroyImmediate(cameraObject); if (_renderer != null) { _renderer.sharedMaterial.mainTexture = _texture; } } }
public void OnUpdate() { _updateContext.Begin(); Update(_updateContext); _updateContext.End(); }
void CaptureInEditMode() { if (!EMRenderSupport.packageListReady || UIPackage.GetByName(packageName) == null) return; _captured = true; UIObjectFactory.packageItemExtensions.Clear(); UIObjectFactory.loaderConstructor = null; DisplayOptions.SetEditModeHideFlags(); GComponent view = (GComponent)UIPackage.CreateObject(packageName, componentName); if (view != null) { DestroyTexture(); _texture = CaptureCamera.CreateRenderTexture(Mathf.RoundToInt(view.width), Mathf.RoundToInt(view.height), false); Container root = (Container)view.displayObject; root.layer = CaptureCamera.layer; root.SetChildrenLayer(CaptureCamera.layer); root.gameObject.hideFlags = HideFlags.None; root.gameObject.SetActive(true); GameObject cameraObject = new GameObject("Temp Capture Camera"); Camera camera = cameraObject.AddComponent<Camera>(); camera.depth = 0; camera.cullingMask = 1 << CaptureCamera.layer; camera.clearFlags = CameraClearFlags.Depth; camera.orthographic = true; camera.nearClipPlane = -30; camera.farClipPlane = 30; camera.enabled = false; camera.targetTexture = _texture; float halfHeight = (float)_texture.height / 2; camera.orthographicSize = halfHeight; cameraObject.transform.localPosition = root.cachedTransform.TransformPoint(halfHeight * camera.aspect, -halfHeight, 0); UpdateContext context = new UpdateContext(); //run two times context.Begin(); view.displayObject.Update(context); context.End(); context.Begin(); view.displayObject.Update(context); context.End(); RenderTexture old = RenderTexture.active; RenderTexture.active = _texture; GL.Clear(true, true, Color.clear); camera.Render(); RenderTexture.active = old; camera.targetTexture = null; view.Dispose(); GameObject.DestroyImmediate(cameraObject); if (_renderer != null) _renderer.sharedMaterial.mainTexture = _texture; } }
void CaptureInEditMode() { if (!packageListReady || UIPackage.GetByName(packageName) == null) { return; } _captured = true; GameObject tempGo = new GameObject("Temp Object"); tempGo.layer = CaptureCamera.layer; UIObjectFactory.packageItemExtensions.Clear(); UIObjectFactory.loaderConstructor = null; DisplayOptions.SetEditModeHideFlags(); DisplayOptions.defaultRoot = new Transform[] { tempGo.transform }; GComponent view = (GComponent)UIPackage.CreateObject(packageName, componentName); DisplayOptions.defaultRoot = null; if (view != null) { if (texture != null) { DestroyTexture(); } CreateTexture(Mathf.CeilToInt(view.width), Mathf.CeilToInt(view.height)); Container root = (Container)view.displayObject; root.layer = CaptureCamera.layer; root.SetChildrenLayer(CaptureCamera.layer); root.gameObject.hideFlags = HideFlags.None; root.gameObject.SetActive(true); GameObject cameraObject = new GameObject("Temp Capture Camera"); Camera camera = cameraObject.AddComponent <Camera>(); camera.depth = 0; camera.cullingMask = 1 << CaptureCamera.layer; camera.clearFlags = CameraClearFlags.Depth; camera.orthographic = true; camera.orthographicSize = view.height / 2; camera.nearClipPlane = -30; camera.farClipPlane = 30; camera.enabled = false; camera.targetTexture = texture; Vector3 pos = root.cachedTransform.position; pos.x += camera.orthographicSize * camera.aspect; pos.y -= camera.orthographicSize; pos.z = 0; cameraObject.transform.localPosition = pos; UpdateContext context = new UpdateContext(); //run two times context.Begin(); view.displayObject.Update(context); context.End(); context.Begin(); view.displayObject.Update(context); context.End(); RenderTexture old = RenderTexture.active; RenderTexture.active = texture; GL.Clear(true, true, Color.clear); camera.Render(); RenderTexture.active = old; camera.targetTexture = null; view.Dispose(); GameObject.DestroyImmediate(cameraObject); GameObject.DestroyImmediate(tempGo); this.GetComponent <Renderer>().sharedMaterial.mainTexture = texture; } }