static int ReloadAssets(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { FairyGUI.UIPackage obj = (FairyGUI.UIPackage)ToLua.CheckObject <FairyGUI.UIPackage>(L, 1); obj.ReloadAssets(); return(0); } else if (count == 2) { FairyGUI.UIPackage obj = (FairyGUI.UIPackage)ToLua.CheckObject <FairyGUI.UIPackage>(L, 1); UnityEngine.AssetBundle arg0 = (UnityEngine.AssetBundle)ToLua.CheckObject <UnityEngine.AssetBundle>(L, 2); obj.ReloadAssets(arg0); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: FairyGUI.UIPackage.ReloadAssets")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }