end() public method

public end ( ) : void
return void
示例#1
0
        void HandleMouseEvents()
        {
            TouchInfo touch = _touches[0];

            if (touch.x != _touchPosition.x || touch.y != _touchPosition.y)
            {
                touch.x = _touchPosition.x;
                touch.y = _touchPosition.y;
                touch.UpdateEvent();
                onTouchMove.Call(touch.evt);

                if (touch.lastRollOver != touch.target)
                {
                    HandleRollOver(touch);
                }
            }

            if (Input.GetMouseButtonDown(0) || Input.GetMouseButtonDown(1) || Input.GetMouseButtonDown(2))
            {
                if (!touch.began)
                {
                    _touchCount = 1;
                    touch.begin();
                    touch.button = Input.GetMouseButtonDown(2) ? 2 : (Input.GetMouseButtonDown(1) ? 1 : 0);
                    this.focus   = touch.target;

                    if (touch.target != null)
                    {
                        touch.UpdateEvent();
                        touch.target.onTouchBegin.BubbleCall(touch.evt);
                    }
                }
            }
            if (Input.GetMouseButtonUp(0) || Input.GetMouseButtonUp(1) || Input.GetMouseButtonUp(2))
            {
                if (touch.began)
                {
                    _touchCount = 0;
                    touch.end();

                    DisplayObject clickTarget = touch.ClickTest();
                    if (clickTarget != null)
                    {
                        touch.UpdateEvent();

                        if (Input.GetMouseButtonUp(1))
                        {
                            clickTarget.onRightClick.BubbleCall(touch.evt);
                        }
                        else
                        {
                            clickTarget.onClick.BubbleCall(touch.evt);
                        }
                    }
                }
            }
        }
示例#2
0
        void HandleCustomInput()
        {
            Vector2 pos = _customInputPos;

            pos.y = stageHeight - pos.y;
            TouchInfo touch = _touches[0];

            if (touch.x != pos.x || touch.y != pos.y)
            {
                touch.x = pos.x;
                touch.y = pos.y;
                touch.UpdateEvent();
                onTouchMove.Call(touch.evt);

                if (touch.lastRollOver != touch.target)
                {
                    HandleRollOver(touch);
                }
            }

            if (_customInputButtonDown)
            {
                if (!touch.began)
                {
                    _touchCount = 1;
                    touch.begin();
                    this.focus = touch.target;

                    if (touch.target != null)
                    {
                        touch.UpdateEvent();
                        touch.target.onTouchBegin.BubbleCall(touch.evt);
                    }
                }
            }
            else if (touch.began)
            {
                _touchCount = 0;
                touch.end();

                DisplayObject clickTarget = touch.ClickTest();
                if (clickTarget != null)
                {
                    touch.UpdateEvent();
                    clickTarget.onClick.BubbleCall(touch.evt);
                }
            }
        }
示例#3
0
        void HandleTouchEvents()
        {
            int tc = Input.touchCount;

            for (int i = 0; i < tc; ++i)
            {
                Touch uTouch = Input.GetTouch(i);

                if (uTouch.phase == TouchPhase.Stationary)
                {
                    continue;
                }

                Vector2 pos = uTouch.position;
                pos.y = stageHeight - pos.y;

                TouchInfo touch = null;
                for (int j = 0; j < 5; j++)
                {
                    if (_touches[j].touchId == uTouch.fingerId)
                    {
                        touch = _touches[j];
                        break;
                    }
                }
                if (touch == null)
                {
                    continue;
                }

                if (touch.x != pos.x || touch.y != pos.y)
                {
                    touch.x = pos.x;
                    touch.y = pos.y;
                    touch.UpdateEvent();
                    onTouchMove.Call(touch.evt);

                    //no rollover/rollout on mobile
                }

                if (uTouch.phase == TouchPhase.Began)
                {
                    if (!touch.began)
                    {
                        _touchCount++;
                        touch.begin();
                        this.focus = touch.target;

                        if (touch.target != null)
                        {
                            touch.UpdateEvent();
                            touch.target.onTouchBegin.BubbleCall(touch.evt);
                        }
                    }
                }
                else if (uTouch.phase == TouchPhase.Canceled || uTouch.phase == TouchPhase.Ended)
                {
                    if (touch.began)
                    {
                        _touchCount--;
                        touch.end();

                        DisplayObject clickTarget = touch.ClickTest();
                        if (clickTarget != null)
                        {
                            touch.clickCount = uTouch.tapCount;
                            touch.UpdateEvent();
                            clickTarget.onClick.BubbleCall(touch.evt);
                        }
                    }

                    touch.Reset();
                }
            }
        }