/// <summary> /// /// </summary> public static void Instantiate() { if (_inst == null) { _inst = new Stage(); GRoot._inst = new GRoot(); _inst.AddChild(GRoot._inst.displayObject); StageCamera.CheckMainCamera(); } }
void SceneManager_sceneLoaded(Scene scene, LoadSceneMode mode) { StageCamera.CheckMainCamera(); }
void OnLevelWasLoaded() { StageCamera.CheckMainCamera(); }
void SceneManager_sceneLoaded(UnityEngine.SceneManagement.Scene scene, LoadSceneMode mode) { StageCamera.CheckMainCamera(); }