GetMaterial() public method

public GetMaterial ( NGraphics grahpics, UpdateContext context ) : FairyGUI.NMaterial
grahpics NGraphics
context UpdateContext
return FairyGUI.NMaterial
示例#1
0
 static public int GetMaterial(IntPtr l)
 {
     try {
         FairyGUI.MaterialManager self = (FairyGUI.MaterialManager)checkSelf(l);
         FairyGUI.NGraphics       a1;
         checkType(l, 2, out a1);
         FairyGUI.UpdateContext a2;
         checkType(l, 3, out a2);
         var ret = self.GetMaterial(a1, a2);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
示例#2
0
文件: NGraphics.cs 项目: mengtest/u1
        public void UpdateMaterial(UpdateContext context)
        {
            NMaterial nm = null;

            if (_manager != null && !_customMatarial)
            {
                nm        = _manager.GetMaterial(this, context);
                _material = nm.material;
                if ((object)_material != (object)meshRenderer.sharedMaterial && (object)_material.mainTexture != null)
                {
                    meshRenderer.sharedMaterial = _material;
                }

                if (nm.combined)
                {
                    _material.SetTexture("_AlphaTex", _manager.texture.alphaTexture.nativeTexture);
                }
            }

            if (maskFrameId != 0 && maskFrameId != UpdateContext.frameId)
            {
                //曾经是遮罩对象,现在不是了
                if (_stencilEraser != null)
                {
                    _stencilEraser.enabled = false;
                }
            }

            if (_material != null)
            {
                if (blendMode != BlendMode.Normal)                 //GetMateria已经保证了不同的blendMode会返回不同的共享材质,所以这里可以放心设置
                {
                    BlendModeUtils.Apply(_material, blendMode);
                }

                if (context.clipped)
                {
                    if (maskFrameId != UpdateContext.frameId && context.rectMaskDepth > 0)                     //在矩形剪裁下,且不是遮罩对象
                    {
                        _material.SetVector("_ClipBox", context.clipInfo.clipBox);
                        if (context.clipInfo.soft)
                        {
                            _material.SetVector("_ClipSoftness", context.clipInfo.softness);
                        }
                    }

                    if (context.stencilReferenceValue > 0)
                    {
                        if (maskFrameId == UpdateContext.frameId)                         //是遮罩
                        {
                            if (context.stencilReferenceValue == 1)
                            {
                                _material.SetInt("_StencilComp", (int)UnityEngine.Rendering.CompareFunction.Always);
                                _material.SetInt("_Stencil", 1);
                                _material.SetInt("_StencilOp", (int)UnityEngine.Rendering.StencilOp.Replace);
                                _material.SetInt("_StencilReadMask", 255);
                                _material.SetInt("_ColorMask", 0);
                            }
                            else
                            {
                                _material.SetInt("_StencilComp", (int)UnityEngine.Rendering.CompareFunction.Equal);
                                _material.SetInt("_Stencil", context.stencilReferenceValue | (context.stencilReferenceValue - 1));
                                _material.SetInt("_StencilOp", (int)UnityEngine.Rendering.StencilOp.Replace);
                                _material.SetInt("_StencilReadMask", context.stencilReferenceValue - 1);
                                _material.SetInt("_ColorMask", 0);
                            }

                            //设置擦除stencil的drawcall
                            if (_stencilEraser == null)
                            {
                                _stencilEraser = new StencilEraser(gameObject.transform);
                                _stencilEraser.meshFilter.mesh = mesh;
                            }
                            else
                            {
                                _stencilEraser.enabled = true;
                            }

                            if (nm != null)
                            {
                                NMaterial eraserNm = _manager.GetMaterial(this, context);
                                eraserNm.stencilSet = true;
                                Material eraserMat = eraserNm.material;
                                if ((object)eraserMat != (object)_stencilEraser.meshRenderer.sharedMaterial)
                                {
                                    _stencilEraser.meshRenderer.sharedMaterial = eraserMat;
                                }

                                int refValue = context.stencilReferenceValue - 1;
                                eraserMat.SetInt("_StencilComp", (int)UnityEngine.Rendering.CompareFunction.Equal);
                                eraserMat.SetInt("_Stencil", refValue);
                                eraserMat.SetInt("_StencilOp", (int)UnityEngine.Rendering.StencilOp.Replace);
                                eraserMat.SetInt("_StencilReadMask", refValue);
                                eraserMat.SetInt("_ColorMask", 0);
                            }
                        }
                        else
                        {
                            int refValue = context.stencilReferenceValue | (context.stencilReferenceValue - 1);
                            _material.SetInt("_StencilComp", (int)UnityEngine.Rendering.CompareFunction.Equal);
                            _material.SetInt("_Stencil", refValue);
                            _material.SetInt("_StencilOp", (int)UnityEngine.Rendering.StencilOp.Keep);
                            _material.SetInt("_StencilReadMask", refValue);
                            _material.SetInt("_ColorMask", 15);
                        }
                        if (nm != null)
                        {
                            nm.stencilSet = true;
                        }
                    }
                    else if (nm != null && nm.stencilSet)
                    {
                        _material.SetInt("_StencilComp", (int)UnityEngine.Rendering.CompareFunction.Always);
                        _material.SetInt("_Stencil", 0);
                        _material.SetInt("_StencilOp", (int)UnityEngine.Rendering.StencilOp.Keep);
                        _material.SetInt("_StencilReadMask", 255);
                        _material.SetInt("_ColorMask", 15);

                        nm.stencilSet = false;
                    }
                    else
                    {
                        _material.SetInt("_StencilComp", (int)UnityEngine.Rendering.CompareFunction.Always);
                        _material.SetInt("_Stencil", 0);
                        _material.SetInt("_StencilOp", (int)UnityEngine.Rendering.StencilOp.Keep);
                        _material.SetInt("_StencilReadMask", 255);
                        _material.SetInt("_ColorMask", 15);
                    }
                }
            }
        }
示例#3
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="context"></param>
        public void UpdateMaterial(UpdateContext context)
        {
            Stats.GraphicsCount++;

            NMaterial nm            = null;
            bool      firstInstance = true;

            if (!_customMatarial)
            {
                if (_manager != null)
                {
                    nm        = _manager.GetMaterial(this, context, out firstInstance);
                    _material = nm.material;
                    if ((object)_material != (object)meshRenderer.sharedMaterial)
                    {
                        meshRenderer.sharedMaterial = _material;
                    }
                }
                else
                {
                    _material = null;
                    if ((object)meshRenderer.sharedMaterial != null)
                    {
                        meshRenderer.sharedMaterial = null;
                    }
                }
            }

            if (maskFrameId != 0 && maskFrameId != UpdateContext.frameId)
            {
                //曾经是遮罩对象,现在不是了
                if (_stencilEraser != null)
                {
                    _stencilEraser.enabled = false;
                }
            }

            if (firstInstance && (object)_material != null)
            {
                if (blendMode != BlendMode.Normal)                 //GetMateria已经保证了不同的blendMode会返回不同的共享材质,所以这里可以放心设置
                {
                    BlendModeUtils.Apply(_material, blendMode);
                }

                bool clearStencil = false;
                if (context.clipped)
                {
                    if (maskFrameId != UpdateContext.frameId && context.rectMaskDepth > 0)                     //在矩形剪裁下,且不是遮罩对象
                    {
                        _material.SetVector(ShaderConfig._properyIDs._ClipBox, context.clipInfo.clipBox);
                        if (context.clipInfo.soft)
                        {
                            _material.SetVector(ShaderConfig._properyIDs._ClipSoftness, context.clipInfo.softness);
                        }
                    }

                    if (context.stencilReferenceValue > 0)
                    {
                        if (maskFrameId == UpdateContext.frameId)                         //是遮罩
                        {
                            if (context.stencilReferenceValue == 1)
                            {
                                _material.SetInt(ShaderConfig._properyIDs._StencilComp, (int)UnityEngine.Rendering.CompareFunction.Always);
                                _material.SetInt(ShaderConfig._properyIDs._Stencil, 1);
                                _material.SetInt(ShaderConfig._properyIDs._StencilOp, (int)UnityEngine.Rendering.StencilOp.Replace);
                                _material.SetInt(ShaderConfig._properyIDs._StencilReadMask, 255);
                                _material.SetInt(ShaderConfig._properyIDs._ColorMask, 0);
                            }
                            else
                            {
                                _material.SetInt(ShaderConfig._properyIDs._StencilComp, (int)UnityEngine.Rendering.CompareFunction.Equal);
                                _material.SetInt(ShaderConfig._properyIDs._Stencil, context.stencilReferenceValue | (context.stencilReferenceValue - 1));
                                _material.SetInt(ShaderConfig._properyIDs._StencilOp, (int)UnityEngine.Rendering.StencilOp.Replace);
                                _material.SetInt(ShaderConfig._properyIDs._StencilReadMask, context.stencilReferenceValue - 1);
                                _material.SetInt(ShaderConfig._properyIDs._ColorMask, 0);
                            }

                            //设置擦除stencil的drawcall
                            if (_stencilEraser == null)
                            {
                                _stencilEraser = new StencilEraser(gameObject.transform);
                                _stencilEraser.meshFilter.mesh = mesh;
                            }
                            else
                            {
                                _stencilEraser.enabled = true;
                            }

                            if (nm != null)
                            {
                                NMaterial eraserNm = _manager.GetMaterial(this, context, out firstInstance);
                                eraserNm.stencilSet = true;
                                Material eraserMat = eraserNm.material;
                                if ((object)eraserMat != (object)_stencilEraser.meshRenderer.sharedMaterial)
                                {
                                    _stencilEraser.meshRenderer.sharedMaterial = eraserMat;
                                }

                                int refValue = context.stencilReferenceValue - 1;
                                eraserMat.SetInt(ShaderConfig._properyIDs._StencilComp, (int)UnityEngine.Rendering.CompareFunction.Equal);
                                eraserMat.SetInt(ShaderConfig._properyIDs._Stencil, refValue);
                                eraserMat.SetInt(ShaderConfig._properyIDs._StencilOp, (int)UnityEngine.Rendering.StencilOp.Replace);
                                eraserMat.SetInt(ShaderConfig._properyIDs._StencilReadMask, refValue);
                                eraserMat.SetInt(ShaderConfig._properyIDs._ColorMask, 0);
                            }
                        }
                        else
                        {
                            int refValue = context.stencilReferenceValue | (context.stencilReferenceValue - 1);
                            if (context.clipInfo.reversedMask)
                            {
                                _material.SetInt(ShaderConfig._properyIDs._StencilComp, (int)UnityEngine.Rendering.CompareFunction.NotEqual);
                            }
                            else
                            {
                                _material.SetInt(ShaderConfig._properyIDs._StencilComp, (int)UnityEngine.Rendering.CompareFunction.Equal);
                            }
                            _material.SetInt(ShaderConfig._properyIDs._Stencil, refValue);
                            _material.SetInt(ShaderConfig._properyIDs._StencilOp, (int)UnityEngine.Rendering.StencilOp.Keep);
                            _material.SetInt(ShaderConfig._properyIDs._StencilReadMask, refValue);
                            _material.SetInt(ShaderConfig._properyIDs._ColorMask, 15);
                        }
                        if (nm != null)
                        {
                            nm.stencilSet = true;
                        }
                    }
                    else
                    {
                        clearStencil = nm == null || nm.stencilSet;
                    }
                }
                else
                {
                    clearStencil = nm == null || nm.stencilSet;
                }

                if (clearStencil)
                {
                    _material.SetInt(ShaderConfig._properyIDs._StencilComp, (int)UnityEngine.Rendering.CompareFunction.Always);
                    _material.SetInt(ShaderConfig._properyIDs._Stencil, 0);
                    _material.SetInt(ShaderConfig._properyIDs._StencilOp, (int)UnityEngine.Rendering.StencilOp.Keep);
                    _material.SetInt(ShaderConfig._properyIDs._StencilReadMask, 255);
                    _material.SetInt(ShaderConfig._properyIDs._ColorMask, 15);
                }
            }
        }
示例#4
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="context"></param>
        /// <param name="alpha"></param>
        /// <param name="grayed"></param>
        public void Update(UpdateContext context, float alpha, bool grayed)
        {
            Stats.GraphicsCount++;

            if (_meshDirty)
            {
                _alpha = alpha;
                UpdateMeshNow();
            }
            else if (_alpha != alpha)
            {
                ChangeAlpha(alpha);
            }

            uint      clipId  = context.clipInfo.clipId;
            int       matType = 0;
            NMaterial nm      = null;

            if (!_customMatarial)
            {
                if (_manager != null)
                {
                    if (context.clipped && !dontClip)
                    {
                        if (_maskFlag == 1)
                        {
                            matType = 6;
                        }
                        else if (context.rectMaskDepth == 0)
                        {
                            matType = grayed ? 1 : 0;
                        }
                        else if (context.clipInfo.soft)
                        {
                            matType = grayed ? 5 : 4;
                        }
                        else
                        {
                            matType = grayed ? 3 : 2;
                        }
                    }
                    else
                    {
                        clipId  = 0;
                        matType = grayed ? 1 : 0;
                    }

                    nm        = _manager.GetMaterial(matType, blendMode, clipId);
                    _material = nm.material;
                    if ((object)_material != (object)meshRenderer.sharedMaterial)
                    {
                        meshRenderer.sharedMaterial = _material;
                    }
                }
                else
                {
                    _material = null;
                    if ((object)meshRenderer.sharedMaterial != null)
                    {
                        meshRenderer.sharedMaterial = null;
                    }
                }
            }

            if ((nm == null || nm._firstInstance) && (object)_material != null)
            {
                if (blendMode != BlendMode.Normal) //GetMateria已经保证了不同的blendMode会返回不同的共享材质,所以这里可以放心设置
                {
                    BlendModeUtils.Apply(_material, blendMode);
                }

                bool clearStencil = nm == null || nm.stencilSet;
                if (context.clipped)
                {
                    if (_maskFlag != 1 && context.rectMaskDepth > 0) //在矩形剪裁下,且不是遮罩对象
                    {
                        _material.SetVector(ShaderConfig._properyIDs._ClipBox, context.clipInfo.clipBox);
                        if (context.clipInfo.soft)
                        {
                            _material.SetVector(ShaderConfig._properyIDs._ClipSoftness, context.clipInfo.softness);
                        }
                    }

                    if (context.stencilReferenceValue > 0)
                    {
                        if (_maskFlag == 1) //是遮罩
                        {
                            if (context.stencilReferenceValue == 1)
                            {
                                _material.SetInt(ShaderConfig._properyIDs._StencilComp, (int)UnityEngine.Rendering.CompareFunction.Always);
                                _material.SetInt(ShaderConfig._properyIDs._Stencil, 1);
                                _material.SetInt(ShaderConfig._properyIDs._StencilOp, (int)UnityEngine.Rendering.StencilOp.Replace);
                                _material.SetInt(ShaderConfig._properyIDs._StencilReadMask, 255);
                                _material.SetInt(ShaderConfig._properyIDs._ColorMask, 0);
                            }
                            else
                            {
                                if (context.isStencilReversing)
                                {
                                    _material.SetInt(ShaderConfig._properyIDs._StencilComp, (int)UnityEngine.Rendering.CompareFunction.NotEqual);
                                }
                                else
                                {
                                    _material.SetInt(ShaderConfig._properyIDs._StencilComp, (int)UnityEngine.Rendering.CompareFunction.Equal);
                                }
                                _material.SetInt(ShaderConfig._properyIDs._Stencil, context.stencilReferenceValue | (context.stencilReferenceValue - 1));
                                _material.SetInt(ShaderConfig._properyIDs._StencilOp, (int)UnityEngine.Rendering.StencilOp.Replace);
                                _material.SetInt(ShaderConfig._properyIDs._StencilReadMask, context.stencilReferenceValue - 1);
                                _material.SetInt(ShaderConfig._properyIDs._ColorMask, 0);
                            }
                        }
                        else
                        {
                            _material.SetInt(ShaderConfig._properyIDs._StencilComp, (int)UnityEngine.Rendering.CompareFunction.Equal);
                            _material.SetInt(ShaderConfig._properyIDs._Stencil, context.stencilCompareValue);
                            _material.SetInt(ShaderConfig._properyIDs._StencilOp, (int)UnityEngine.Rendering.StencilOp.Keep);
                            _material.SetInt(ShaderConfig._properyIDs._StencilReadMask, context.stencilReferenceValue | (context.stencilReferenceValue - 1));
                            _material.SetInt(ShaderConfig._properyIDs._ColorMask, 15);
                        }
                        if (nm != null)
                        {
                            nm.stencilSet = true;
                        }
                        clearStencil = false;
                    }
                }

                if (clearStencil)
                {
                    if (nm != null)
                    {
                        nm.stencilSet = false;
                    }

                    _material.SetInt(ShaderConfig._properyIDs._StencilComp, (int)UnityEngine.Rendering.CompareFunction.Always);
                    _material.SetInt(ShaderConfig._properyIDs._Stencil, 0);
                    _material.SetInt(ShaderConfig._properyIDs._StencilOp, (int)UnityEngine.Rendering.StencilOp.Keep);
                    _material.SetInt(ShaderConfig._properyIDs._StencilReadMask, 255);
                    _material.SetInt(ShaderConfig._properyIDs._ColorMask, 15);
                }
            }

            if (_maskFlag != 0)
            {
                if (_maskFlag == 1)
                {
                    _maskFlag = 2;
                }
                else
                {
                    if (_stencilEraser != null)
                    {
                        _stencilEraser.enabled = false;
                    }

                    _maskFlag = 0;
                }
            }
        }
示例#5
0
        public void UpdateMaterial(UpdateContext context)
        {
            if (_manager != null && !_customMatarial)
            {
                _material = _manager.GetMaterial(this, context);
                if ((object)_material != (object)meshRenderer.sharedMaterial && (object)_material.mainTexture != null)
                {
                    meshRenderer.sharedMaterial = _material;
                }
            }

            if (_material != null)
            {
                if (blendMode != BlendMode.Normal)                 //GetMateria已经保证了不同的blendMode会返回不同的共享材质,所以这里可以放心设置
                {
                    BlendModeUtils.Apply(_material, blendMode);
                }

                if (context.clipped)
                {
                    if (maskFrameId != UpdateContext.frameId && context.rectMaskDepth > 0)
                    {
                        _material.SetVector("_ClipBox", context.clipInfo.clipBox);
                        if (context.clipInfo.soft)
                        {
                            _material.SetVector("_ClipSoftness", context.clipInfo.softness);
                        }
                    }

                    if (context.stencilReferenceValue > 0)
                    {
                        if (maskFrameId == UpdateContext.frameId)
                        {
                            if (context.stencilReferenceValue == 1)
                            {
                                _material.SetInt("_StencilComp", (int)UnityEngine.Rendering.CompareFunction.Always);
                                _material.SetInt("_Stencil", 1);
                                _material.SetInt("_StencilOp", (int)UnityEngine.Rendering.StencilOp.Replace);
                                _material.SetInt("_StencilReadMask", 255);
                                _material.SetInt("_ColorMask", 0);
                            }
                            else
                            {
                                _material.SetInt("_StencilComp", (int)UnityEngine.Rendering.CompareFunction.Equal);
                                _material.SetInt("_Stencil", context.stencilReferenceValue | (context.stencilReferenceValue - 1));
                                _material.SetInt("_StencilOp", (int)UnityEngine.Rendering.StencilOp.Replace);
                                _material.SetInt("_StencilReadMask", context.stencilReferenceValue - 1);
                                _material.SetInt("_ColorMask", 0);
                            }
                        }
                        else
                        {
                            _material.SetInt("_StencilComp", (int)UnityEngine.Rendering.CompareFunction.Equal);
                            _material.SetInt("_Stencil", context.stencilReferenceValue | (context.stencilReferenceValue - 1));
                            _material.SetInt("_StencilOp", (int)UnityEngine.Rendering.StencilOp.Keep);
                            _material.SetInt("_StencilReadMask", context.stencilReferenceValue | (context.stencilReferenceValue - 1));
                            _material.SetInt("_ColorMask", 15);
                        }
                        if (_material is NMaterial)
                        {
                            ((NMaterial)_material).stencilSet = true;
                        }
                    }
                    else if ((_material is NMaterial) && ((NMaterial)_material).stencilSet)
                    {
                        _material.SetInt("_StencilComp", (int)UnityEngine.Rendering.CompareFunction.Always);
                        _material.SetInt("_Stencil", 0);
                        _material.SetInt("_StencilOp", (int)UnityEngine.Rendering.StencilOp.Keep);
                        _material.SetInt("_StencilReadMask", 255);
                        _material.SetInt("_ColorMask", 15);

                        ((NMaterial)_material).stencilSet = false;
                    }
                }
            }
        }