Gear is a connection between object and controller.
Inheritance: GearBase
示例#1
0
 public GearBase GetGear(int index)
 {
     GearBase gear = _gears[index];
     if (gear == null)
     {
         switch (index)
         {
             case 0:
                 gear = new GearDisplay(this);
                 break;
             case 1:
                 gear = new GearXY(this);
                 break;
             case 2:
                 gear = new GearSize(this);
                 break;
             case 3:
                 gear = new GearLook(this);
                 break;
             case 4:
                 gear = new GearColor(this);
                 break;
             case 5:
                 gear = new GearAnimation(this);
                 break;
             case 6:
                 gear = new GearText(this);
                 break;
             case 7:
                 gear = new GearIcon(this);
                 break;
             default:
                 throw new System.Exception("FairyGUI: invalid gear index!");
         }
         _gears[index] = gear;
     }
     return gear;
 }