Setup_AfterAdd() public method

public Setup_AfterAdd ( XML cxml ) : void
cxml FairyGUI.Utils.XML
return void
示例#1
0
 static int Setup_AfterAdd(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         FairyGUI.GProgressBar obj  = (FairyGUI.GProgressBar)ToLua.CheckObject(L, 1, typeof(FairyGUI.GProgressBar));
         FairyGUI.Utils.XML    arg0 = (FairyGUI.Utils.XML)ToLua.CheckObject(L, 2, typeof(FairyGUI.Utils.XML));
         obj.Setup_AfterAdd(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
 static int Setup_AfterAdd(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         FairyGUI.GProgressBar     obj  = (FairyGUI.GProgressBar)ToLua.CheckObject <FairyGUI.GProgressBar>(L, 1);
         FairyGUI.Utils.ByteBuffer arg0 = (FairyGUI.Utils.ByteBuffer)ToLua.CheckObject <FairyGUI.Utils.ByteBuffer>(L, 2);
         int arg1 = (int)LuaDLL.luaL_checknumber(L, 3);
         obj.Setup_AfterAdd(arg0, arg1);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }