public GamePage(string launchArguments) { this.InitializeComponent(); // Create the game. _game = XamlGame <FairyDustGame> .Create(launchArguments, Window.Current.CoreWindow, this); }
//------------------------------------------------------------------------------------- // Class constructors public GroundObject(FairyDustGame game, Texture2D texture) : base(game) { // Have we already built the ground vertex array in a previous instance? if (_vertices == null) { // No, so build it now BuildVertices(); } // Set other object properties ObjectTexture = texture; }
//------------------------------------------------------------------------------------- // Class constructors public FairyObject(FairyDustGame game, Texture2D texture, float zRotation) : base(game) { _game = game; // Have we already built the ground vertex array in a previous instance? if (_vertices == null) { // No, so build it now BuildVertices(); // Create a vertex buffer _vertexBuffer = new VertexBuffer(game.GraphicsDevice, typeof(VertexPositionNormalTexture), _vertices.Length, BufferUsage.WriteOnly); _vertexBuffer.SetData(_vertices); } // Set object properties ObjectTexture = texture; _zRotation = zRotation; }
//------------------------------------------------------------------------------------- // Class constructors public CameraObject(FairyDustGame game) : base(game) { }