public MilUnitFC CreateMilUnit() { MilUnitFC unit = new MilUnitFC(false) { name = name, isCivilian = isCivilian, isTrader = isTrader, animal = animal, pawnKind = pawnKind }; unit.generateDefaultPawn(); if (weapon.thing != null) { unit.equipWeapon((ThingWithComps)weapon.CreateThing()); } apparel.ForEach(a => { if (a.thing != null) { unit.wearEquipment((Apparel)a.CreateThing(), true); } }); unit.changeTick(); unit.updateEquipmentTotalCost(); return(unit); }
public MilUnitFC CreateMilUnit() { MilUnitFC unit = new MilUnitFC(false) { name = name, isCivilian = isCivilian, isTrader = isTrader, animal = animal, pawnKind = pawnKind }; if (!Find.World.GetComponent <FactionFC>().raceFilter.Allows(pawnKind.race)) { unit.pawnKind = FactionColonies.getPlayerColonyFaction().RandomPawnKind(); } unit.generateDefaultPawn(); if (weapon.thing != null) { unit.equipWeapon((ThingWithComps)weapon.CreateThing()); } apparel.ForEach(a => { if (a.thing != null) { unit.wearEquipment((Apparel)a.CreateThing(), true); } }); unit.changeTick(); unit.updateEquipmentTotalCost(); return(unit); }