internal Friends(Client c) { client = c; client.RegisterCallback <PersonaStateChange_t>(OnPersonaStateChange); client.RegisterCallback <GameRichPresenceJoinRequested_t>(OnGameJoinRequested); client.RegisterCallback <GameConnectedFriendChatMsg_t>(OnFriendChatMessage); }
internal Achievements(Client c) { client = c; All = new Achievement[0]; c.RegisterCallback <UserStatsReceived_t>(UserStatsReceived); c.RegisterCallback <UserStatsStored_t>(UserStatsStored); Refresh(); }
/// <summary> /// Creates an auth ticket. /// Which you can send to a server to authenticate that you are who you say you are. /// </summary> public unsafe Ticket GetAuthSessionTicket() { var data = new byte[1024]; fixed(byte *b = data) { uint ticketLength = 0; client.RegisterCallback <GetAuthSessionTicketResponse_t>(AuthResponse); uint ticket = client.native.user.GetAuthSessionTicket((IntPtr)b, data.Length, out ticketLength); while (!_responded) { client.RunCallbacks(); } if (ticket == 0) { return(null); } return(new Ticket() { client = client, Data = data.Take((int)ticketLength).ToArray(), Handle = ticket }); } }
internal LobbyList(Client client) { client.RegisterCallback <SteamNative.LobbyDataUpdate_t>(OnLobbyDataUpdated); this.client = client; Lobbies = new List <Lobby>(); requests = new List <ulong>(); ManualLobbyDataCallbacks = new Dictionary <ulong, Action <Lobby> >(); }
public Lobby(Client c) { client = c; client.RegisterCallback <SteamNative.LobbyDataUpdate_t>(OnLobbyDataUpdatedAPI); client.RegisterCallback <SteamNative.LobbyChatMsg_t>(OnLobbyChatMessageRecievedAPI); client.RegisterCallback <SteamNative.LobbyChatUpdate_t>(OnLobbyStateUpdatedAPI); client.RegisterCallback <SteamNative.GameLobbyJoinRequested_t>(OnLobbyJoinRequestedAPI); client.RegisterCallback <SteamNative.LobbyInvite_t>(OnUserInvitedToLobbyAPI); client.RegisterCallback <SteamNative.PersonaStateChange_t>(OnLobbyMemberPersonaChangeAPI); }
public Auth(Client c) { client = c; client.RegisterCallback <SteamNative.ValidateAuthTicketResponse_t>(OnAuthTicketValidate); }
internal App(Client c) { client = c; client.RegisterCallback <SteamNative.DlcInstalled_t>(DlcInstalled); }
internal MicroTransactions(Client c) { client = c; client.RegisterCallback <SteamNative.MicroTxnAuthorizationResponse_t>(onMicroTxnAuthorizationResponse); }
internal Overlay(Client c) { client = c; c.RegisterCallback <GameOverlayActivated_t>(OverlayStateChange); }
internal LobbyList(Client client) { client.RegisterCallback <SteamNative.LobbyDataUpdate_t>(OnLobbyDataUpdated); this.client = client; }
internal Friends(Client c) { client = c; client.RegisterCallback <SteamNative.PersonaStateChange_t>(OnPersonaStateChange); }