public SA_ILoginResult_Proxy(FB_Plugin.ILoginResult result) : base(result) { //m_result = result; if (result.AccessToken != null) { m_accessToken = new SA_AccessToken(result.AccessToken); } }
// callback called after a successful FB login. public static void LoginCallback(Facebook.Unity.ILoginResult result) { if (result.Error != null) { if (OnLoginFail != null) { OnLoginFail("Facebook Error: " + result.Error, MessageDisplayStyle.none); } } else if (!FB.IsLoggedIn) { if (OnLoginFail != null) { OnLoginFail("Facebook Error: Login cancelled by Player", MessageDisplayStyle.none); } } else { LoginWithFacebook(AccessToken.CurrentAccessToken.TokenString); } }