// Update is called once per frame void Update() { bool leftMouseButtonDown; bool primaryTouchDown; int touchCount; int primaryTouchFingerId; #if ENABLE_INPUT_SYSTEM leftMouseButtonDown = UnityEngine.InputSystem.Mouse.current.leftButton.wasPressedThisFrame; primaryTouchDown = UnityEngine.InputSystem.Touchscreen.current.primaryTouch.press.wasPressedThisFrame; touchCount = UnityEngine.InputSystem.Touchscreen.current.touches.Count; primaryTouchFingerId = UnityEngine.InputSystem.Touchscreen.current.primaryTouch.touchId.ReadValue(); #else leftMouseButtonDown = Input.GetMouseButtonDown(0); touchCount = Input.touchCount; primaryTouchDown = touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Began; primaryTouchId = Input.touches[0].fingerId; #endif if (leftMouseButtonDown || (primaryTouchDown)) { try { if (EventSystem.current.IsPointerOverGameObject() || (touchCount > 0 && EventSystem.current.IsPointerOverGameObject(primaryTouchFingerId)) ) { if (null != EventSystem.current.currentSelectedGameObject) { string name = EventSystem.current.currentSelectedGameObject.name; GameObject go = EventSystem.current.currentSelectedGameObject; if (null != go.GetComponent <UnityEngine.UI.Button> () && null != eventBindingManager) { var eventBindings = eventBindingManager.eventBindings; FBSDKEventBinding matchedBinding = null; if (null != eventBindings) { foreach (var eventBinding in eventBindings) { if (FBSDKViewHiearchy.CheckGameObjectMatchPath(go, eventBinding.path)) { matchedBinding = eventBinding; break; } } } if (null != matchedBinding) { FB.LogAppEvent(matchedBinding.eventName); } } } } } catch (Exception) { return; } } }
// Update is called once per frame void Update() { if (Input.GetMouseButtonDown(0) || (Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Began)) { try { if (EventSystem.current.IsPointerOverGameObject() || (Input.touchCount > 0 && EventSystem.current.IsPointerOverGameObject(Input.touches [0].fingerId)) ) { if (null != EventSystem.current.currentSelectedGameObject) { string name = EventSystem.current.currentSelectedGameObject.name; GameObject go = EventSystem.current.currentSelectedGameObject; if (null != go.GetComponent <UnityEngine.UI.Button> () && null != eventBindingManager) { var eventBindings = eventBindingManager.eventBindings; FBSDKEventBinding matchedBinding = null; if (null != eventBindings) { foreach (var eventBinding in eventBindings) { if (FBSDKViewHiearchy.CheckGameObjectMatchPath(go, eventBinding.path)) { matchedBinding = eventBinding; break; } } } if (null != matchedBinding) { FB.LogAppEvent(matchedBinding.eventName); } } } } } catch (Exception) { return; } } }