public void Init() { FacebookLogger.Instance = new FacebookTestLogger(); Type type = this.GetType(); var callbackManager = new CallbackManager(); if (Attribute.GetCustomAttribute(type, typeof(AndroidTestAttribute)) != null) { var mockWrapper = new MockAndroid(); Constants.CurrentPlatform = FacebookUnityPlatform.Android; var facebook = new AndroidFacebook(mockWrapper, callbackManager); this.Mock = mockWrapper; this.Mock.Facebook = facebook; FB.FacebookImpl = facebook; } else if (Attribute.GetCustomAttribute(type, typeof(IOSTestAttribute)) != null) { var mockWrapper = new MockIOS(); Constants.CurrentPlatform = FacebookUnityPlatform.IOS; var facebook = new IOSFacebook(mockWrapper, callbackManager); this.Mock = mockWrapper; this.Mock.Facebook = facebook; FB.FacebookImpl = facebook; } else if (Attribute.GetCustomAttribute(type, typeof(GameroomTestAttribute)) != null) { var mockWrapper = new MockGameroom(); Constants.CurrentPlatform = FacebookUnityPlatform.Gameroom; var facebook = new GameroomFacebook(mockWrapper, callbackManager); this.Mock = mockWrapper; this.Mock.Facebook = facebook; FB.FacebookImpl = facebook; } else if (Attribute.GetCustomAttribute(type, typeof(CanvasTestAttribute)) != null) { var mockWrapper = new MockCanvas(); Constants.CurrentPlatform = FacebookUnityPlatform.WebGL; var facebook = new CanvasFacebook(mockWrapper, callbackManager); this.Mock = mockWrapper; this.Mock.Facebook = facebook; FB.FacebookImpl = facebook; } else if (Attribute.GetCustomAttribute(type, typeof(EditorTestAttribute)) != null) { var mockWrapper = new MockEditor(); // The editor works for all platforms but claim to be android for testing. Constants.CurrentPlatform = FacebookUnityPlatform.Android; var facebook = new EditorFacebook(mockWrapper, callbackManager); this.Mock = mockWrapper; this.Mock.Facebook = facebook; FB.FacebookImpl = facebook; } else { throw new Exception("Failed to specify platform specified on test class"); } this.OnInit(); }
public void Init() { FacebookLogger.Instance = new FacebookTestLogger(); Type type = this.GetType(); var callbackManager = new CallbackManager(); if (Attribute.GetCustomAttribute(type, typeof(AndroidTestAttribute)) != null) { var mockWrapper = new MockAndroid(); Constants.CurrentPlatform = FacebookUnityPlatform.Android; var facebook = new AndroidFacebook(mockWrapper, callbackManager); this.Mock = mockWrapper; this.Mock.Facebook = facebook; FB.FacebookImpl = facebook; } else if (Attribute.GetCustomAttribute(type, typeof(IOSTestAttribute)) != null) { var mockWrapper = new MockIOS(); Constants.CurrentPlatform = FacebookUnityPlatform.IOS; var facebook = new IOSFacebook(mockWrapper, callbackManager); this.Mock = mockWrapper; this.Mock.Facebook = facebook; FB.FacebookImpl = facebook; } else if (Attribute.GetCustomAttribute(type, typeof(CanvasTestAttribute)) != null) { var mockWrapper = new MockCanvas(); Constants.CurrentPlatform = FacebookUnityPlatform.WebGL; var facebook = new CanvasFacebook(mockWrapper, callbackManager); this.Mock = mockWrapper; this.Mock.Facebook = facebook; FB.FacebookImpl = facebook; } else if (Attribute.GetCustomAttribute(type, typeof(EditorTestAttribute)) != null) { var mockWrapper = new MockEditor(); // The editor works for all platforms but claim to be android for testing. Constants.CurrentPlatform = FacebookUnityPlatform.Android; var facebook = new EditorFacebook(mockWrapper, callbackManager); this.Mock = mockWrapper; this.Mock.Facebook = facebook; FB.FacebookImpl = facebook; } else { throw new Exception("Failed to specify platform specified on test class"); } this.OnInit(); }
public void Init() { FacebookLogger.Instance = new FacebookTestLogger(); Type type = this.GetType(); if (Attribute.GetCustomAttribute(type, typeof(AndroidTestAttribute)) != null) { var callbackManager = new CallbackManager(); var mockWrapper = new MockAndroid(); Constants.CurrentPlatform = FacebookUnityPlatform.Android; var facebook = new AndroidFacebook(mockWrapper, callbackManager); this.Mock = mockWrapper; this.Mock.Facebook = facebook; FB.FacebookImpl = facebook; } else if (Attribute.GetCustomAttribute(type, typeof(IOSTestAttribute)) != null) { var callbackManager = new CallbackManager(); var mockWrapper = new MockIOS(); Constants.CurrentPlatform = FacebookUnityPlatform.IOS; var facebook = new IOSFacebook(mockWrapper, callbackManager); this.Mock = mockWrapper; this.Mock.Facebook = facebook; FB.FacebookImpl = facebook; } else if (Attribute.GetCustomAttribute(type, typeof(CanvasTestAttribute)) != null) { var callbackManager = new CallbackManager(); var mockWrapper = new MockCanvas(); Constants.CurrentPlatform = FacebookUnityPlatform.WebGL; var facebook = new CanvasFacebook(mockWrapper, callbackManager); this.Mock = mockWrapper; this.Mock.Facebook = facebook; FB.FacebookImpl = facebook; } else { throw new Exception("No platform specified on test class"); } this.OnInit(); }