public void AddEntry(ScoreboardEntryData scoreboardEntryData) { ScoreboardSaveData savedScores = GetSavedScores(); bool scoreAdded = false; for (int i = 0; i < savedScores.highscores.Count; i++) { if (scoreboardEntryData.entryScore > savedScores.highscores[i].entryScore) { savedScores.highscores.Insert(i, scoreboardEntryData); scoreAdded = true; break; } } if (!scoreAdded && savedScores.highscores.Count < maxScoreboardEntries) { savedScores.highscores.Add(scoreboardEntryData); } if (savedScores.highscores.Count > maxScoreboardEntries) { savedScores.highscores.RemoveRange( maxScoreboardEntries, savedScores.highscores.Count - maxScoreboardEntries); } // UpdateUI(savedScores); this.SaveScores(savedScores); }
public void SaveScores(ScoreboardSaveData scoreboardSaveData) { using (StreamWriter stream = new StreamWriter(SavePath)) { string json = JsonUtility.ToJson(scoreboardSaveData, true); stream.Write(json); } }
private void UpdateUI(ScoreboardSaveData savedScores) { foreach (Transform child in highscoresHolderTransform) { Destroy(child.gameObject); } foreach (ScoreboardEntryData highscore in savedScores.highscores) { Instantiate(scoreboardEntryObject, highscoresHolderTransform). GetComponent <ScoreboardEntryUI>().Initialize(highscore); } }
public void Start() { congratulations.SetActive(false); topTen = scoreBoard.GetSavedScores(); for (int i = 0; i < topTen.highscores.Count; i++) { if (points.getNumber() > topTen.highscores[i].entryScore || topTen.highscores.Count < 10) { inputName.SetActive(true); retry.SetActive(false); break; } else { inputName.SetActive(false); retry.SetActive(true); } } }
private void Start() { ScoreboardSaveData savedScores = GetSavedScores(); UpdateUI(savedScores); }