private void OnEnable() { // Create music of background CreateBackgroundMusic(); // Set initial data of game InitializeGameSettingData(); // Start flow FlowMediator.SetTo <HiddenObjectFlowMediator>(); FlowMediator.Instance.Initialize(); // Open UIForm OpenUIForm(HiddenObjectPage.HOGUICharacter); OpenUIForm(HiddenObjectPage.HOGUITop); OpenUIForm(HiddenObjectPage.MenuPage); //OpenUIForm(HiddenObjectPage.HOGProgressBar); //OpenUIForm(HiddenObjectPage.HOGOutterMoveBoard); }
public static void SetTo <T>() where T : FlowMediator, new() { _instance = new T(); }