示例#1
0
        //
        protected void LoadObjects()
        {
            // Create a Tree instance
            Texture2D[] burnTreeSequence = {
                Content.Load<Texture2D>("burning/burn_0"),
                Content.Load<Texture2D>("burning/burn_1"),
                Content.Load<Texture2D>("burning/burn_2"),
                Content.Load<Texture2D>("burning/burn_3"),
                Content.Load<Texture2D>("burning/burn_4"),
                Content.Load<Texture2D>("burning/burn_5"),
                Content.Load<Texture2D>("burning/burn_6"),
                Content.Load<Texture2D>("burning/burn_7"),
                Content.Load<Texture2D>("burning/burn_8"),
                Content.Load<Texture2D>("burning/burn_9")
            };
            Texture2D[] multiplyTree = {
                Content.Load<Texture2D>("tree/squirrelplant/planttree_0"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_1"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_2"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_3"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_4"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_5"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_6"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_7"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_8"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_9"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_10"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_11"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_12"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_13"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_14"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_15"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_16"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_17"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_18"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_19"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_20"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_21"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_22"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_23"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_24"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_25"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_26"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_27"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_28"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_29"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_30"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_31"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_32"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_33"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_34"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_35"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_36"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_37"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_38"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_39"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_40"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_41"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_42"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_43"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_44"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_45"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_46"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_47"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_48"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_49"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_50"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_51"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_52"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_53"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_54"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_55"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_56"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_57"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_58"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_59"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_60"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_61"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_62"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_63"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_64"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_65"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_66"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_67")
            };
            motherTree = new Tree(Content.Load<Texture2D>("tree/tree"), new Vector2(0, 0), new Vector2(0, 0),
                burnTreeSequence, Content.Load<Texture2D>("tree/burntTree"), multiplyTree);

            // Create a House instance
            Texture2D[] burnHouseSequence = {
                Content.Load<Texture2D>("house/houseFire"),
                Content.Load<Texture2D>("burning/burn_0"),
                Content.Load<Texture2D>("burning/burn_1"),
                Content.Load<Texture2D>("burning/burn_2"),
                Content.Load<Texture2D>("burning/burn_3"),
                Content.Load<Texture2D>("burning/burn_4"),
                Content.Load<Texture2D>("burning/burn_5"),
                Content.Load<Texture2D>("burning/burn_6"),
                Content.Load<Texture2D>("burning/burn_7"),
                Content.Load<Texture2D>("burning/burn_8"),
                Content.Load<Texture2D>("burning/burn_9")
            };
            motherHouse = new House(Content.Load<Texture2D>("house/house"), new Vector2(0, 0), new Vector2(0, 0),
                burnHouseSequence, Content.Load<Texture2D>("house/houseBurnt"));

            sproutTree = new SproutTree(Content.Load<Texture2D>("UI/treeicon"), this, new Vector2(0, 0), new Vector2(0, 0));
            powers.Add(sproutTree);
            powers.Add(new Fire(Content.Load<Texture2D>("UI/fireicon"), this, new Vector2(0, 0), new Vector2(0, 0)));
            powers.Add(new BuildHouse(Content.Load<Texture2D>("UI/home"), this, new Vector2(0, 0), new Vector2(0, 0)));
        }
示例#2
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文件: Tree.cs 项目: xcmel/FWPGame
 public MultiplyState(Tree sprite)
 {
     tree = sprite;
 }
示例#3
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文件: Tree.cs 项目: xcmel/FWPGame
 public RegularState(Tree sprite)
 {
     tree = sprite;
 }
示例#4
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文件: Tree.cs 项目: xcmel/FWPGame
 public BurntState(Tree sprite)
 {
     tree = sprite;
 }